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We1Dont7Die

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Posts posted by We1Dont7Die

  1. Ahhh, you may be on to something. I already have Neo Geo added as Neo Geo MVS platform. So I guess when adding the full mame set, even though it parses the names in the final import list, they are getting skipped in the actual import because they exist in Neo Geo MVS platform. I wasn't aware the force duplicate import option detected duplicate roms in OTHER platforms as well.

  2. When I import MAME as an Arcade platform with a full set, it parses the file names and I can see that the Neo Geo games from the set are going to be imported, but when the import is complete none of them show up. Anyone else notice that the Neo Geo games don't show up under Arcade? Am I doing something wrong?

  3. I could reproduce the crash and give you the error that launchbox throws

     

    Edit: heres what happens when i open launchbox.next and click Tools , Options on a good  launchbox install

    Capture.thumb.PNG.c963b14202222df68efea2f73f74ddb6.PNG

    Object reference not set to an instance of an object.

    App:     LaunchBox
    Version: 8.2-beta-7
    Type:    System.NullReferenceException
    Site:    Void (Unbroken.LaunchBox.Desktop.Forms.OptionsForm, System.Object, System.EventArgs)
    Source:  LaunchBox

       at (OptionsForm , Object , EventArgs )
       at Unbroken.LaunchBox.Desktop.Forms.OptionsForm.deviceComboBox_SelectedIndexChanged(Object sender, EventArgs e)
       at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
       at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
       at (OptionsForm , Object , EventArgs )
       at Unbroken.LaunchBox.Desktop.Forms.OptionsForm.enableGamepadCheckBox_CheckedChanged(Object sender, EventArgs e)
       at System.Windows.Forms.CheckBox.OnCheckedChanged(EventArgs e)
       at System.Windows.Forms.CheckBox.set_CheckState(CheckState value)
       at System.Windows.Forms.CheckBox.set_Checked(Boolean value)
       at (OptionsForm )
       at Unbroken.LaunchBox.Desktop.Forms.OptionsForm.LoadValues()
       at (OptionsForm , Object , EventArgs )
       at Unbroken.LaunchBox.Desktop.Forms.OptionsForm.OptionsForm_Load(Object sender, EventArgs e)
       at System.Windows.Forms.Form.OnLoad(EventArgs e)
       at System.Windows.Forms.Form.OnCreateControl()
       at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       at System.Windows.Forms.Control.CreateControl()
       at System.Windows.Forms.Control.WmShowWindow(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.Form.WmShowWindow(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    Recent Log:

       10:49:40 PM Exception

     

    I see now that the reason it went to arabic was because the Options menu that shows after i bypass this error has arabic set by default for some reason, and i simply clicked OK without noticing. If i dont select arabic and just cancel the options menu, .next doesnt shut down, but will throw that error whenever i try to go to Options. If i happen to just click ok on the options screen with arabic selected, Launcbox.Next says it needs to update the language and video engine settings and then starts up like this

    Capture.thumb.PNG.dc3e0e3488e7281793606f6982bfbe09.PNG

    I don't care about the language thing, its just the options menu is bugged. I hope this helps in some way. You can mark this closed as it seems to have been the inadvertent language switch that really did a number on my install.

  4. Just now, Jason Carr said:

    Odd. It sounds like somehow your XML files got corrupted @We1Dont7Die when LaunchBox.Next crashed. I guess this is why we always emphasize that people need backups if they use the betas especially. Regardless, I'm sorry that happened. Your best bet to get things back the way they were is to try and restore XML files from the LaunchBox\Backups folder. Let us know if you need help with that. If you have a complete separate backup, all the better.

    I have a mirror of the install prior to updating to beta 7 today and launching .next. I hope theres nothing hidden somewhere in my good install that will affect this in the future...it works flawlessly otherwise.

  5. I tried launchbox.next for the first time and everything looked good, until i clicked options. Launchbox next crashed. When I reopened it, my entire library is gone! I then opened standard Launchbox, and everything is in Arabic and the font size seems to have changed. "All Platforms" is missing, and none of the artwork or descriptions, or videos show up. As I cant read Arabic, i need a way to get it back to English. 

    Capture.PNG

  6. On 3/31/2018 at 6:53 AM, DOS76 said:

    yes I'm aware of the setting just wanted to make sure you weren't setting it in LB and then not seeing it work in BB as unlike other LB settings it doesn't effect BB that is all but since you only using LB then I have no clue I've used that setting to turn it all the way down on lower end hardware with only 1 or 2 GB of RAM available and it makes the application usable and out of memory errors will stop happening so I know in those scenarios it usually works. Do you have videos in LB and are you using VLC for the playback or WMP I know people have linked VLC to memory leaks in the past but I don't recall if it was with LB or BB specific but might be worth a try to switch.

    I m using VLC, yes. Ill try switching to WMP.

  7. I've noticed that launchbox ignores the RAM Cache limit setting. If I set it to 2048 MB it ignores it and climbs to around 5GB. If i set it to use 4GB ram, it still ignores the limit and ends up at about 5GB usage.

     

    I'm using 8.2 beta 6, but this problem was happening in the stable release as well, I just hadn't had time to report it.

  8. I just want to clarify the solution here. If i want to downgrade from a beta version, I can download a previous version and install on top without losing my configuration? I only see one exe in my updates folder.

    Capture.PNG

  9. there are some topics about fps needing to be capped a few below your refresh rate due to how  Gsync works

    https://www.reddit.com/r/GlobalOffensive/comments/5iv35q/how_to_use_gsync_properly_in_csgo/

     

    https://forums.geforce.com/default/topic/1016291/g-sync-refresh-rate/

    Basically when youre getting 300 fps for example, which is easy to achieve in CS, if you set your cap to 144 it may sometimes fluctuate above 144 turning off gsync for a split second. capping below ensures gsync is always on.

     

    I'll look for the big box setting

  10. Fixed! Just changed the frequency setting in the cfg to 140 (ive read for gsync its best to cap 4-5 frames down so it doesn't go out of range) Thanks!

    Now that I think about it, I had to disable Gsync  and set to fixed refresh in Nvidia Control panel for Starcraft 2 because that game is capped at 60fps and it wreaks havok with gsync

    I also had to disable Gsync and set fixed refresh for BigBox mode because of the weird stuttering transitions.

    Seems to be down to the way gsync enables and disables when fluttering around the 60fps range. My monitor has gsync range of 30-144hz so why there are problems around the 60 fps range is a battle for another day

     

    Gsync is great but it isnt perfect

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