We1Dont7Die
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Posts posted by We1Dont7Die
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Thanks for the reply
I just did some testing and enabled the G-Sync overlay in the Nvidia Control panel.
With d3d12 selected as Video Driver I see the familiar G-sync overlay as shown here in Retroarch
When i use gl as the Video driver, there is a different looking overlay
And I can assure you that even though it shows G sync is on with gl mode, I am getting an incredible amount of tearing while d3d12 looks amazing.
Do I need to do something with my drivers?
Is there anything I should look for settings wise? Nothing weird about my setup...just a very clean win 10 install. I don't really fiddle with graphics settings. LaunchBox is set to use gl by default and I had to change that almost immediately because of the tearing.
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So basically i get screen tearing when using OpenGL in Retroarch. Using d3d12 all of my emulators work fine, even my gsync works. Retroarch cores which require OpenGL have been eliminated from my system due to there being d3d compatible alternatives. The only reason this is an issue is because there arent any alternate cores for Dreamcast which don't use OpenGL, so I'm stuck with the tearing for that core.
Has anyone experienced this?
Windows 10 64
gtx980
i7-6700k
OpenGL screen tearing
in Troubleshooting
Posted · Edited by We1Dont7Die
You must select Set up G-sync (like I see you have there) then go to the top menu and select "Display" then you will see "g sync indicator"
It's hidden pretty well
I thought that retroarch's frequency settings could be a culprit but i didn't mess with the setting in the frontend because it just seemed odd having to adjust by such small increments. But you're saying do it in the cfg instead....I'll give that a try. I run 144hz as well