Hey Zomb, love your shaders. I mainly use your shaders for PSX emulation, since that's the oldest console and games I own, but feel that they help them a lot in many situations.
I don't know if it's okay to make a request, but I figure I'd try in this forum where you update your Shader progress the most.
I've moved to using Beetle PSX HW libretro on Retroarch as my main PSX emulator, it works really well and appears to be the most accurate of hardware rendering emulators. The problem, though, is that Beetle PSX HW doesn't use the cg interface for shaders, it uses glsl instead. I've taken a look at the profiles you've made and the cg shaders they use and compared them to the glsl shaders available, either converted using cg2glsl or were manually converted. Most of the same shaders in cg appear to be in glsl, but, I don't think all of them are.
I was wondering if you could perhaps make your profiles work with the glsl side of things.