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anontsuki

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  1. Oooooooo, I read what you posted several days ago, thought that was neat..... Then I actually read what you posted and had an epiphany.... Vulkan! Slang! Oh sweeeet! Although the CRT shaders don't really compare to Zomb's creations, they do give a good CRT blending effect of pixels and oh my sweet goodness, high resolution and CRT can kind of work! And confirmed! High resolution for games that use hybrid 2d/3d look beautiful, Final Fantasy 9's backgrounds gain detail due to CRT magic, and high resolution makes things look sharp and pretty! Woohoo. Thanks for the post, Lord Monkus, Vulkan is now my bestest friend.
  2. Ah yeah, I've tried just scanlines before, never a pretty solution. The blending and bluring and all the other stuff a crt shader does is what makes it so pretty. Shame, thanks for looking into it, Zomb.
  3. Could an HD Crt shader be possible or do they just not exist because people haven't really wanted to mix higher rendering and the crt aesthetic before? For those 2D games, the CRT shader is really nice, and that's probably how I'll use the shaders you offer, but for 3D games or hybrid games, crt+higher res, I thought, would be a sweet combination. You're very in the know about shaders and things, so you probably know best that I could ask. I have a feeling though, I'll probably have to forfeit the thought about the combination of higher rendering resolution and crt shaders, which kind of sucks.
  4. Oh... strange. My Beetle PSX HW doesn't accept CG or cgp shader profiles. It uses glsl only and I've tried way too many times. Can you send some screenshots of your configuration? EDIT: Nevermind, it looks like Beetle PSW HW will use CG shaders, if using software rendering only, not hardware rendering. Not sure why Beetle PSX HW is being used if you're only using the software renderer. In hardware, only glsl and glslp is allowed.
  5. Hey Zomb, love your shaders. I mainly use your shaders for PSX emulation, since that's the oldest console and games I own, but feel that they help them a lot in many situations. I don't know if it's okay to make a request, but I figure I'd try in this forum where you update your Shader progress the most. I've moved to using Beetle PSX HW libretro on Retroarch as my main PSX emulator, it works really well and appears to be the most accurate of hardware rendering emulators. The problem, though, is that Beetle PSX HW doesn't use the cg interface for shaders, it uses glsl instead. I've taken a look at the profiles you've made and the cg shaders they use and compared them to the glsl shaders available, either converted using cg2glsl or were manually converted. Most of the same shaders in cg appear to be in glsl, but, I don't think all of them are. I was wondering if you could perhaps make your profiles work with the glsl side of things.
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