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kim-kong-il

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  1. Yeah, that's a quite good point - people could skew the development if bounties were connected to core development. Setting up community bounties for plugins is a good idea.
  2. My comment was simply a suggestion as a response to the low amount of developers in the project. I find it more sensible to crowdsource money for features that everyone gets to enjoy rather than individuals paying for plugins that are left for few to enjoy or are left undeveloped due to individuals themselves not having enough money to pay for developers alone. My comment was in no way meant as a negative towards the developer, I quite like Launchbox and that's why i recently bought a license.
  3. @SentaiBrad He could use incentive bounties from users to prioritize features as well as to hire an additional developer on a feature basis (not permanent contract). allowing users to bid with cash for bounties is very popular in many small software projects and they are a great way to get feedback from the community on what they want. Implementing features that the community desires is also a great way to keep them renewing their licenses every year. I would gladly pay for having more scrapers to fill the missing box art from Mobygames etc. I don't mind watermarks - it's more important to have a digital replica of my old physical collection
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