
Avenger
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Posts posted by Avenger
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19 hours ago, RULLUR said:
On mine I can get it to work on both. You have to go into the settings for each and make such you have it switched to X instead of Mouse too which it times can get a little confusing since Mouse Mode uses the Right Analog while LaunchBox uses the Left Analog when switched to X. I don't know how much difference things are on Win 2, but I guess it's somewhat the same even though I don't know if it changed in screen resolution or not because on mine I tend to have issues getting some PC Games and Project 64 to run at Fullscreen. Also Kega Fusion I can't get in Fullscreen to where pretty much everything at most on mine runs through RetroArch even though the controls for playing N64 through RetroArch I find annoying in how they mapped the C-Buttons.
I don't really do Discord and Reddit, but hopefully with the few people that have the first or 2nd model of GPD Win will kinda come by this
How well does n64 run on the Win 1? I hadn’t thought about running it on my Win 2 since I was planning to get a N64 controller and adapter and using my main PC. I’ll try the desktop mode setup on the Win 2 as you directed.
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A bit off topic but I saw the retro-link controller today in a store. It looked a bit flimsy to me. I think it was $15 if I saw the right brand. I think I’m going to go with an original controller and an adapter if I can get the correct parts.
Edit: I think what I saw was the N64 version.
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I have a GPD Win 2 and just installed LaunchBox on it. The joystick works fine in BigBox mode but didn’t in desktop mode. Maybe I have to enable it somewhere like in BigBox mode? I heard of the battery problem with the original but you are probably better off going to the gpdwin reddit or discord channel to find a solution there. I don’t know how big of a gpdwin audience we have here.
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2 hours ago, roy1975 said:
Yes, Mayflash. I just plugged it in and booted up a couple of games and it actually does recognize the controller but with a pretty major problem, which is that the analog stick is really messed up. The analog controls are inverted no matter how I configure them and it seems to have issues with the range (Mario runs left but can only walk right, for instance).
Edit: Actually, I just tried something else - only pushing the stick halfway instead of all the way - and that seems to get it working correctly. Pushing it all the way is what cause the problems...
I have gotten disenchanted with Mayflash adapters. At least with the situation a few years ago. I remember I bought a ps2 to pc adapter and the driver was messed up. I winded up buying another brand that worked. Right now I am gonna try a few from the brand mentioned in the above post.
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27 minutes ago, neil9000 said:
I remember it but never used one, wasnt it boxed with Ridge Racer Revolution in some territories?
It may have been. The original game it was meant for was Ridge Racer. It really is a cool controller for driving games where you don’t want to, or have the space for a steering wheel setup. Some of the buttons are analog so it’s like pressing the gas pedal and brake with various amounts of pressure. I’ll let people know how an up to date adapter works with it when I receive it. An issue could come up as there are a few analog axis’s and you may have to swap them around.
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Anyone still have their Namco PS1 Negcon? For those who don’t remember, it’s a controller you twist in the middle as a steering device. It is awesome. A steering wheel without taking up the space. Long ago, I had it running with Daytona on the supermodel emulator but I had to run through hoops to get it working. I just ordered a raphnet adapter which officially supports it and has current drivers for Windows 10.
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9 hours ago, roy1975 said:
I have an original N64 controller with a USB adapter. It's been a while since I tried but I couldn't get any emulator besides Project 64 to recognize it. Was very irritating.
Do you remember which adapter it was? Mayflash?
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As an update, since everyone here is so helpful, I didn’t hesitate and bought a lifetime license. It came with an emumovies code at the bottom of the e-mail.
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30 minutes ago, Lordmonkus said:
No clue because I have never used one myself but supposedly they are just plug and play, I would imagine there would be some setup in the emulator to map your controls like with any controller and emulator.
I went ahead an ordered a raphnet adapter. By the time it comes, I’ll see if the retro fighter controller next batch is available. They come from Canada so it takes some time.
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31 minutes ago, Lordmonkus said:
From what I have read and seen 3rd party USB N64 controllers are pretty bad compared to originals. If you care about quality controls I would either look for a good condition original or look into the RetroFighters N64 controller, it's gotten good reviews among the retro gaming community. https://retrofighters.com/
The Raphnet adapters are very good and low lag.
I’ll take a look at the retrofighters one but I think they are on backorder. The Hori mini (from back then) is also praised but goes for a lot of money now. With a raphnet adapter, is it basically plug and play with m64p? No complicated configuration or anything, right? The N64’s control scheme is weird to say the least.
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I was wondering if I should buy a USB version or use an adapter with an original controller (raphnet adapter, etc.). Is it plug and play with m64p? I don’t own either a USB or original controller so I am open to either. Thanks.
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By the way, anyone try an N64 controller with the emulator? Does it work without any issues?
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32 minutes ago, Avenger said:
I can set full screen in the special mupen64 settings. But if I press ESC to exit the game, it goes back to the mupen64 GUI. Anyway to make that not happen?
Just now, JoeViking245 said:Yeah I just found this a few minutes ago by doing a -? As a command line argument. The GUI seems to show up for a second before going into full screen mode so it isn’t too elegant. But when you press ESC, it does disappear.
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16 minutes ago, Lordmonkus said:
You shouldn't need any command line arguments at all, just set everything up in the GUI. I say that it shouldn't because in the older version I have (before the paywall) it is that way.
I can set full screen in the special mupen64 settings. But if I press ESC to exit the game, it goes back to the mupen64 GUI. Anyway to make that not happen?
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3 hours ago, Lordmonkus said:
Yeah it works great.
I donated to the Patreon and got the program. There doesn’t seem to be any instructions for command line arguments and it does’t seem to take the default -nogui -f -g for the standard version of the program. May I ask what arguments you use to start it full screen? It runs the rom now but in the GUI window.
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19 minutes ago, DOS76 said:
Its only for game play videos so if you click a game the video should show in the games detail pane on the right side. I believe there are a few places in the UI you need to turn them on. One is in Tools Options Game Details. Also under view check auto play videos
That did it. It was disabled under Options. Thanks!
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On 4/17/2019 at 5:03 AM, neil9000 said:
If you don't have premium yet then videos wont play period, that's a premium only feature i'm afraid.
I thought I would reply here since I mentioned it in this thread. I bought LaunchBox lifetime just now and although videos run in BigBox mode (vlc), I see nothing in desktop mode. The controls at the bottom of the screen (are they for the videos?) are grayed out. I have show videos on hover turned on. Anything else that I can try? Is it supposed to pop up a new video window? Like I said the same games work in BigBox mode.
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1 minute ago, Lordmonkus said:
Yeah it works great.
I’ll try it later and let you know how it turns out. I viewed the retroarch tutorial so I have an idea of how to add a emulator and then the games. BTW, your MAME integration is really top notch. I like how you support all the genres like in catver.ini so you can find what you want. It is essential for MAME where there are thousands of games to sift through.
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2 minutes ago, Lordmonkus said:
It's not the core, it's the full stand alone build with the GlideN64 plugin. https://m64p.github.io/
The GlideN64 plugin is the secret sauce right now to make N64 emulation the best it can be currently and that plugin is baked into the core as well.
Oh I got confused. I thought he was selling a retroarch core. I read your post wrong. Does the standalone build play nice with LaunchBox?
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1 hour ago, Lordmonkus said:
I would suggest the Retroarch core at this point in time, the person behind Mupen64plus has recently put it behind a Patreon paywall of 1$. If you are ok with giving that 1$ to the Patreon then it is a very good choice but that's a decision up to you.
By the way, can you point me where to find that core for $1?
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42 minutes ago, Lordmonkus said:
Yeah we have tutorial videos on the YouTube channel.
Yes, you should always do this with any emulator.
I found a tutorial for Retroarch 1.7 on the YouTube channel. I think it should be okay. I’ll give it a shot. Thanks.
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26 minutes ago, Lordmonkus said:
I would suggest the Retroarch core at this point in time, the person behind Mupen64plus has recently put it behind a Patreon paywall of 1$. If you are ok with giving that 1$ to the Patreon then it is a very good choice but that's a decision up to you.
I’ll pay the $1. Is there a tutorial around for setting up retroarch with launchpad? Do I set retroarch standalone first then invoke it from LaunchBox? (Taking a guess). I also understand the emulation can be a little glitchy with the N64. Thanks.
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2 minutes ago, neil9000 said:
Have you, or are you planning on using retroarch in your setup?
I don’t plan on having too many platforms besides MAME so I wasn’t planning on it. Do you recommend it for just N64? Is it easy to set up? (Any tutorials?). Or do you think its better to use standalone mupen64plus or prject 64. I think retroarch has a mupen64 core but I really don’t know much about retoarch and never set it up before.
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I’m new to n64 emulation. Which would be best for emulation purposes these days and easiest to integrate into LaunchBox? Is it hard to setup? I’ve already set up MAME and want to try my hand at N64 games. Thanks!
Image View, how to show game title as well.
in Noobs
Posted
I recently upgraded Launchbox and the view I usually used is by screenshots. It used to also have the game title in text under the image even if you don’t click on the image. Is there anyway to get this functionality back? So all the images should have the game title under them. Thanks!