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Posted
Hmm, interesting. Having some trouble getting it running. I downloaded the latest package here: http://xlengine.com/downloads/ I downloaded the "XL Engine Release R2" and extracted it. Then when I ran it, it told me I was missing OpenAL32.dll. So then I went and downloaded the OpenAL setup from here: http://www.mediafire.com/download/nwt3ilty2mo/oalinst.exe Then I was able to run XLengine_Launcher.exe from the package and it worked properly (was able to see the interface). Clicked on Dark Forces, and then pointed the Game Data Folder to my Dark Forces install directory. Unfortunately though when I click Play the application crashes. I'm running Windows 8.1. Maybe you can try that and see if it works for you. The error it gives me is an access violation, which could be 10,000 different things, unfortunately. The site does say it's an alpha release, so it's still very much in development. Let me know if you get it running though.
Posted
im on windows 7 i had it working with a normal install but when its installed the way you showed us in the video tutorial it no longer works through the graphics engine! its no big deal as i like the ability to use the controller!
Posted
So you point the graphics engine to the CD files? If that's all you do then you can probably just copy the files off the CD to your hard drive somewhere. Then you can just uncheck Use DOSBox in the LaunchBox game settings and point the Application Path to the XLengine_Launcher.exe file. That should work I think.
Posted
yeah i think v joy is what the cool kids use! lol i tried it once with aliens vs predator but didn't like it. its a pity they haven't worked on that project in a bit maybe you should take it of them!!!
Posted
Well, looking at the settings, it looks like Dark Forces only supports the X axis and the Y axis. The right analogue stick uses additional axes so unfortunately the only way you could make it work is with a mapper program like XPadder.
Posted
Just a side note: XLengine is still being developed. But it is now a core engine to support multiple games. The author has been focusing on the Daggerfall functionality for the last year. He disappears from time to time but always returns. Let just call it a slow burn project.

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