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Jason Carr

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Everything posted by Jason Carr

  1. Jason Carr

    New Fields

    I'll be adding new fields soon to the database. I want to add all new fields in one fell swoop so I figured we should discuss it first. Open to ideas and suggestions about new fields to add. First off, one field I want to add is Series, to match the Series field that we have in LaunchBox. Beyond that, I want to better handle the description for multiplayer games. Right now we have "Max Players" and "Cooperative" but that doesn't quite cover all the details. At first I thought about replacing Max Players and adding a new "Play Mode" field to match the one in LaunchBox with options like "2-Player Alternating" and "2-Player Simultaneous", but with online games these days I'm thinking that would get unruly fast. So my current plan is to keep "Max Players" and add a new field called "Multiplayer Modes" with these options: Alternating Simultaneous Cooperative Online Split-Screen This would eliminate the Cooperative check box (we can move the data over to the new field easily). Also, of course you would be able to select several of these options at once. Looking for feedback on the above and also any new fields you think are important to add. Thanks guys! I'd like to nail these down before I implement the last major piece, which is adding new games.
  2. Jason Carr

    9.4-beta-1 Released

    Hey folks, the first 9.4 beta is released with the following: - Improvement: LaunchBox will no longer download images for inapplicable regions during batch imports and media download processes. This will help to save disk space and speed up the download processes. Please be sure your region priority preferences are correct in LaunchBox under Tools > Options > General > Region Priorities, as this will define what types of images are downloaded for games that have no region specified. - Improvement: Debug logging has been improved for media downloads and cleaning up media, now reporting the downloaded and deleted files. - Improvement: Debug logging can now be turned on or off under Tools > Options > Debugging in LaunchBox. Debug logs were previously available, but had to be manually turned on via the Settings.xml file. I have several other things in progress, but I wanted to release this now for testing. Enjoy.
  3. Jason Carr

    9.4-beta-1 Released

    It does make sense in very specific cases, but it's not exactly cut and dry. The wizard allows you to move the ROMs to whatever the existing folder is during the import, so that's one reason. We'd also likely only want to change it on the first import. So it is on the list, but the priority of it isn't very high because it would only happen in specific circumstances.
  4. Jason Carr

    9.4-beta-1 Released

    Yes it *will* work with any folder you choose, but you have to manually change it under Tools > Manage Platforms.
  5. Jason Carr

    9.4-beta-1 Released

    This is what the Startup Load Delay setting is for on the emulator. Just decrease the value.
  6. Jason Carr

    9.4-beta-1 Released

    Beta 2 is out with a bunch of random crap™: - Improvement: New option to "Hide Auto-Generated Playlists from Playlist View" under the Big Box View settings. This new setting is on by default and will hide all the auto-generated nested playlists from the playlists view. - Improvement: New options to "Hide Mouse Cursor on Startup Screens" are available in the Game Startup settings of both LaunchBox and Big Box. These routines were causing issues on some rare systems, so they can now be disabled. - Improvement: A shortcut key combination is now available for "Select Random Game" in LaunchBox: Ctrl+Alt+Q - Improvement: New key and controller button mappings are available in Big Box for Lock/Unlock. This will allow you to lock or unlock Big Box without having to go all the way out to the System menu. - Improvement: Games can now be marked as completed or incomplete in Big Box via the game details menu. This new game details menu item can also be hidden in the Game Menu options. - Improvement: Big Box now has options to allow doing a bunch more things while locked: setting star ratings, opening game folders, opening game image folders, opening emulators, favoriting games, hiding games, marking games as broken, and marking games as completed. All options are available in the Security section of the Big Box options. - Fixed: In the LaunchBox list view, pressing a letter key to jump to a game in the list did not put keyboard focus on the newly selected item, so using the arrow keys afterwards would jump back to the previous location
  7. Jason Carr

    New Fields

    Yes, that's a good idea. Go ahead and add those to the games database if you want. Just make sure that no two of them are the same.
  8. Jason Carr

    9.4-beta-1 Released

    Generally, you should check the boxes for the regions you live in (or primarily want images for). If you have no boxes checked, LaunchBox will just randomly pick a region to download, which is not ideal. North America and United States should be checked (in that order) for folks who want ESRB rating images.
  9. Jason Carr

    9.4-beta-1 Released

    Yes, that might help, though honestly people don't read things anyways. I had already put that in the changelog and in the first post of this topic.
  10. Jason Carr

    9.4-beta-1 Released

    The Clean Up Media tool will remove them, yes. It did in previous versions as well. The main issue is that downloading media was downloading region files that your collection wasn't using, which would then be deleted by Clean Up Media, so it was a never-ending cycle. The priorities are used when there is no region listed on the game.
  11. Jason Carr

    Unified Redux

    Version 1.6

    5,632 downloads

    Unified Redux is a very slight re-imagining of @CriticalCid's amazing Unified theme, focusing on minor tweaks to improve the experience based on the LaunchBox developer's personal preferences. Changes from the original theme are listed below: Rounder wheels Much faster-spinning discs Wheel shadows Videos maintain their aspect ratios Smoother transitions in a few spots Top bar modified to prevent triangle corner overlap issues Version 1.6 - Released December 3, 2018 (REQUIRES LAUNCHBOX\BIG BOX 9.1): Added a new PrioritizedPathSelector plugin, which helps to ensure that proper images are shown for complicated playlist scenarios (multiple fallback priorities, etc.) Version 1.5 - Released November 26, 2018 (REQUIRES LAUNCHBOX\BIG BOX 9.1): Fixed issue with Arcade/MAME playlists not using proper media Version 1.4 - Released November 15, 2018 (REQUIRES LAUNCHBOX\BIG BOX 9.0): Pointer images will now change when entering into nested platforms and categories Year and manufacturer text will no longer show up on platform views when those values don't exist Publisher listed in the game details has been changed to developer, which is more important information to display Developer, genre, and play mode text will no longer show up on game views when those values don't exist Ratings displayed in the game views now show your personal rating instead of the community rating, if you've previously rated the game Version 1.3 - Released November 12, 2018 (REQUIRES LAUNCHBOX\BIG BOX 9.0): Added much better support for the new nested categories and playlists in LaunchBox\Big Box 9.0 (no more black screens) Version 1.2 - Released August 31, 2018: Removed Grila's weather plugin. As awesome as it is, it was causing 1-2 second delays loading up every view. Version 1.1 - Released August 30, 2018: Background images revamped (and in some cases removed) for common platforms in order to increase readability of the wheels and remove JPEG artifacts (many of the Classics playlists had backgrounds with horrible artifacts from Hyperspin). Thanks to @RetroHumanoid for many of the new backgrounds. Removed the default Big Box logo for platforms or playlists with no logos. Even we're not that in love with the Big Box logo. Added background fanart images for some playlists that will show up if there are no videos for that playlist; previously the theme was showing a black screen in this case. Reduced the size of the theme by over 350 MB by converting the background images from PNGs to maximum-quality JPGs. There is no perceived quality loss and now the theme is less than half the size. Modified/removed some of the video borders with characters in order to better support the new arcade playlists (some of them were irrelevant to arcade games) and make room for arcade flyer images, which used to half-overlap the characters. Highly recommended: Modify your "Images" > "3D Box Priorities" settings in LaunchBox to include "Box - Front" and "Advertisement Flyer - Front" images in order to display regular box or arcade flyer images if no 3D box image exists. Please note: You will need to completely delete the previous version of the theme before putting in the new version in order to get all the updates (such as removing the Big Box logo and the space-saving JPG files). Demo Video: Examples of changes/additions to the 1.1 version of the theme: Please see @CriticalCid's original Unified theme for installation and troubleshooting instructions. Requires LaunchBox Big Box 8.0 or greater. Huge thanks goes out to @CriticalCid for the original theme, as well as the many different Hyperspin contributors who donated their time and talent to build an awesome, cohesive experience: Gibbawho @Styphelus Unknown50862 @Klopjero Neonrage @knewlife @Creloce Ghostlost https://www.youtube.com/user/GhostlostGames @ninja2bceen @THK adamg Rkh Rondar @scooter1974 Zinger19 Aloner187 @guyverjay MetalThrix SophT Ledgerewskie hoscarconh https://www.youtube.com/user/hoscarconh @viking @RetroHumanoid http://retrohumanoid.weebly.com/
  12. Jason Carr

    9.4-beta-1 Released

    I have seen that before, but I haven't been able to track it down. It seems to happen randomly, rarely in my case. I might be able to just mute the videos to solve it maybe. Probably won't be easy though.
  13. Jason Carr

    9.3-beta-1 Released

    Hey all, the first 9.3 beta is out with the following: - Improvement: Daphne emulators should now have "Hide Console Window" checked by default for better compatibility with the startup screens - Fixed: Rare and random null reference error when returning to LaunchBox from games - Fixed: Error when using the list view in LaunchBox and attempting to hide the sidebar - Fixed: Rare but potential null reference error auto-generating child playlists My intention with 9.3 is to fix some various bugs and then put out an official release relatively quickly. We won't see any new features for 9.3. I haven't seen any major emergency issues though with 9.2, so with the holidays it may be a bit before release.
  14. Jason Carr

    9.3-beta-1 Released

    9.4-beta-1 is out:
  15. Jason Carr

    Nothing seems to be working

    I will admit that that has caught up some users in the past as well. The "default for this platform" option only applies for new games that are added. Each game has its own emulator setting, which is set on import.
  16. Jason Carr

    HUUUUUUGE bug in Launchbox

    @Dane If I had to guess, I'd say that there are two different sets of 3D boxes there that are slightly different, or different sizes. Do the file sizes and image sizes match between the two sets? Unfortunately in that case, LaunchBox doesn't really have a good way of identifying that the images are similar, which is basically what I was referring to earlier.
  17. Jason Carr

    HUUUUUUGE bug in Launchbox

    I never had one either. I think generally both the games database and EmuMovies are fairly well populated images-wise, which is probably one reason why there's so many duplicates. EmuMovies tends to have curated full sets, while the LaunchBox Games Database typically does things game-by-game, but has different images for various regions, and tends to have more choices as a result, and most often much larger images.
  18. Jason Carr

    Nothing seems to be working

    Are you sure that the games are set to use the MAME emulator? That could be the issue, considering that the games launch correctly using Launch With.
  19. Jason Carr

    Nothing seems to be working

    I'm completely lost then lol. MAME is working perfectly fine for practically everyone here, so there has to be just something we're missing.
  20. Jason Carr

    Nothing seems to be working

    What exactly happens when you launch the game from LaunchBox? Does MAME load up at all? The first thing I would try is disabling the startup screen, as that can interfere with the startup process if your MAME settings happen to not be compatible. Hmm, actually, looks like your settings are different from mine: I have "don't use quotes" checked, and that should also be automatically checked when you first create the MAME emulator. So I would guess that's the issue here.
  21. Jason Carr

    HUUUUUUGE bug in Launchbox

    Per the other folks in this thread other than the OP, it's important to note that LaunchBox isn't magical, and can't magically identify when two images look similar. If they are the exact same image with the same file size and the same checksum (exactly the same bytes), then it should be able to identify them as duplicates. But I get the impression that some folks are hoping for magic unicorn duplicate detection, which doesn't really exist. Google tries to do it and does a decent job, but it's not perfect, and we're not Google.
  22. Jason Carr

    Nothing seems to be working

    We'll probably need to see your LaunchBox MAME emulator configuration (screenshots).
  23. Jason Carr

    Nothing seems to be working

    Did you figure out the controller not saving thing? I saw your post and then saw that you quickly deleted it. I've never seen controller stuff not save.
  24. Jason Carr

    HUUUUUUGE bug in Launchbox

    I've discussed this further with the moderators, and I think the general consensus between us is that we should just not download images for different regions. The only issue with that (and the reason why it wasn't initially implemented that way) is that we often don't know the proper region for the game on import (usually all we have to go on is the file name, which may or may not have that information). In the case where we don't know the region from the file name, then the general LaunchBox region priority settings are used. So the main potential issue here is that if you change the region for a game later on, you won't have the proper media for that region unless you re-download. But I think that's a good tradeoff. Thoughts welcome.
  25. Jason Carr

    HUUUUUUGE bug in Launchbox

    I've done a whole bunch of research on this this morning, and I have some surprising results, though it makes perfect sense. As best I can tell, nothing is broken or bugged. However, we may want to change some of the logic as to how we download images. First off, if you run a Download Metadata and Images process for a handful of games, and select only stuff from the LaunchBox Games Database (no EmuMovies), you'll probably get a lot of new images. But if you run it twice in a row, you'll get nothing new the second time. So that right there pretty much confirms that duplicates are not being downloaded from the LaunchBox Games Database. Please let me know if anyone gets additional images to download running the wizard twice in quick succession, as that would prove my theory wrong (but honestly I'm 99% confident in it already). So then what's the issue? In my testing, it appears to be caused by the fact that the Download Metadata and Media wizard (in addition to game imports) will download all images for all regions for the game. Since the Clean Up Media process will get rid of images that are not used (images where the regions don't match the game's region), those images are then deleted. Then the download wizard will re-download them the next time it's run. So I wouldn't call this an urgent issue, but it looks like we have two options; either we change the Clean Up Images wizard to keep images that are for a different region, or we stop downloading images for a different region during the import and media downloads processes.
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