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BigBox Marquee Disappears when Exiting Future Pinball


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Anyone see this or can reproduce?

Problem: Exiting Future Pinball causes BigBox marquees to move almost entirely off screen

Here are the steps to reproduce this problem:

  1. Enable secondary backbox display for Future Pinball

  2. Enable marquees for BigBox (same screen as backbox display)

  3. Open Future Pinball in BigBox

  4. Exit Future Pinball

  5. Do marquees stay visible for you???

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I figured out a workaround. Apparently BB doesnt like it when Future pInball is set to use a FULLSCREEN backbox display. I had to write a AHK script to move a non-fullscreen window to the correct coordinates on launch. This allows marquees to continue working in BB.

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  • 1 month later...
#SingleInstance force
SetTitleMatchMode 2
DetectHiddenText, On

;Run, "C:\Users\Mr. Arcade\LaunchBox\Emulators\Future Pinball\FutureDMD.exe"

BlockInput, on

 If (BlockMouse := !BlockMouse) {

      MouseMove 9999,9999,0

      BlockInput MouseMove

    } Else {

	  BlockInput MouseMoveOff

      MouseMove -A_ScreenWidth/2,-A_ScreenHeight/2, 5, R


		WinHide, ahk_class Shell_TrayWnd

		WinHide, Start ahk_class Button

Selected_Class := "FuturePinballOpenGLSecondary"
Selected_X := -6
Selected_Y := -785
Selected_Width := 1374
Selected_Height := 768
GuiColor := "Black"                                
Gui, +Owner -Caption
Gui, +AlwaysOnTop
Gui, Color, %GuiColor%
Gui, Add, Pic, Center, C:\Users\Mr. Arcade\LaunchBox\Emulators\Future Pinball\test2.png
Gui, Show, x0 y0 w%A_ScreenWidth% h%A_ScreenHeight%, TempWindow
WinWaitActive, ahk_class FuturePinballOpenGL
Winmove,ahk_class %Selected_Class%, ,Selected_X, Selected_Y, Selected_Width, Selected_Height

; this line was commeted out with backboxes on
; WinWaitActive, ahk_class FuturePinball

Winshow, ahk_class Shell_TrayWnd
Winshow, Start ahk_class Button
Gui, Destroy
Gui, Cancel
BlockInput, Off

GuiColor := "Black"                                
Gui, +Owner -Caption
Gui, +AlwaysOnTop
Gui, Color, %GuiColor%
Gui, Show, x0 y0 w%A_ScreenWidth% h%A_ScreenHeight%, TempWindow
Send ^{S}
Process, Close, Future Pinball.exe
;Process, Close, FutureDMD.exe
MouseMove A_ScreenWidth/2,A_ScreenHeight/2
WinActivate, LaunchBox Big Box		
WinActivate, LaunchBox
Gui, Destroy
Gui, Cancel


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