igotdvds Posted January 16, 2017 Share Posted January 16, 2017 Anyone see this or can reproduce? Problem: Exiting Future Pinball causes BigBox marquees to move almost entirely off screenHere are the steps to reproduce this problem: Enable secondary backbox display for Future Pinball Enable marquees for BigBox (same screen as backbox display) Open Future Pinball in BigBox Exit Future Pinball Do marquees stay visible for you??? Quote Link to comment Share on other sites More sharing options...
igotdvds Posted January 17, 2017 Author Share Posted January 17, 2017 I figured out a workaround. Apparently BB doesnt like it when Future pInball is set to use a FULLSCREEN backbox display. I had to write a AHK script to move a non-fullscreen window to the correct coordinates on launch. This allows marquees to continue working in BB. Quote Link to comment Share on other sites More sharing options...
FChristopherMeder Posted February 19, 2017 Share Posted February 19, 2017 Could you please share how you fixed? I have experienced this as well.Sent from my SM-G928V using Tapatalk Quote Link to comment Share on other sites More sharing options...
igotdvds Posted February 19, 2017 Author Share Posted February 19, 2017 12 hours ago, FChristopherMeder said: Could you please share how you fixed? I have experienced this as well. Sent from my SM-G928V using Tapatalk Will post my ahk script when I get home tonight. Quote Link to comment Share on other sites More sharing options...
FChristopherMeder Posted February 19, 2017 Share Posted February 19, 2017 Just now, igotdvds said: Will post my ahk script when I get home tonight. Thanks. Quote Link to comment Share on other sites More sharing options...
igotdvds Posted February 20, 2017 Author Share Posted February 20, 2017 #SingleInstance force SetTitleMatchMode 2 #WinActivateForce DetectHiddenText, On ;Run, "C:\Users\Mr. Arcade\LaunchBox\Emulators\Future Pinball\FutureDMD.exe" ;hidemouse BlockInput, on If (BlockMouse := !BlockMouse) { MouseMove 9999,9999,0 BlockInput MouseMove } Else { BlockInput MouseMoveOff MouseMove -A_ScreenWidth/2,-A_ScreenHeight/2, 5, R } WinHide, ahk_class Shell_TrayWnd WinHide, Start ahk_class Button Selected_Class := "FuturePinballOpenGLSecondary" Selected_X := -6 Selected_Y := -785 Selected_Width := 1374 Selected_Height := 768 GuiColor := "Black" Gui, +Owner -Caption Gui, +AlwaysOnTop Gui, Color, %GuiColor% Gui, Add, Pic, Center, C:\Users\Mr. Arcade\LaunchBox\Emulators\Future Pinball\test2.png Gui, Show, x0 y0 w%A_ScreenWidth% h%A_ScreenHeight%, TempWindow WinWaitActive, ahk_class FuturePinballOpenGL Winmove,ahk_class %Selected_Class%, ,Selected_X, Selected_Y, Selected_Width, Selected_Height ; this line was commeted out with backboxes on ; WinWaitActive, ahk_class FuturePinball Winshow, ahk_class Shell_TrayWnd Winshow, Start ahk_class Button Gui, Destroy Gui, Cancel BlockInput, Off ~ESC:: GuiColor := "Black" Gui, +Owner -Caption Gui, +AlwaysOnTop Gui, Color, %GuiColor% Gui, Show, x0 y0 w%A_ScreenWidth% h%A_ScreenHeight%, TempWindow Send ^{S} Process, Close, Future Pinball.exe ;Process, Close, FutureDMD.exe MouseMove A_ScreenWidth/2,A_ScreenHeight/2 WinActivate, LaunchBox Big Box WinActivate, LaunchBox Gui, Destroy Gui, Cancel ExitApp Quote Link to comment Share on other sites More sharing options...
FChristopherMeder Posted February 21, 2017 Share Posted February 21, 2017 Thanks. Now another favor . . .what do I do with this? Thanks.Sent from my SM-G928V using Tapatalk Quote Link to comment Share on other sites More sharing options...
FChristopherMeder Posted February 21, 2017 Share Posted February 21, 2017 Do I just copy and paste into the auto hot key area for the emulator in LB?Sent from my SM-G928V using Tapatalk Quote Link to comment Share on other sites More sharing options...
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