Jump to content
LaunchBox Community Forums

Shader's do NOT introduce input lag in Retroarch. Raw input driver does not reduce latency as hoped.


mothergoose729
 Share

Recommended Posts

I was looking through Brunnis thread in the liberito forums. He has done some valuable testing on the existence of input lag on real hardware vs emulators. He takes the time to test multiple configurations of hardware and OS and his results are fascinating. To summarize:

A real SNES running on a CRT telivision has an input delay of about 3.6 frames, or about 60ms. I have read elsewhere that input lag on real consoles generally range from 2 to 3 frames typically, with Yoshi's Island (the test game) being a bit higher than average. In any event, input lag on a real hardware exists. 

https://forums.libretro.com/t/an-input-lag-investigation/4407/458

Input lag in retroarch is between 4-6 frames (this with vysnc enabled) using BSNES accuracy and GPU hard Sync and no frame delay. This means that in the best case scenario an emulator is within 1 frame of the real hardware, with a 66.8ms-100.2ms input lag range, with 5 frames being the average (83.57ms). 

For reference, streetfighter 5 has 6.5 frames of input lag, and previously had 7.9 frames of input lag on the PS4. 

https://www.eventhubs.com/news/2016/sep/24/street-fighter-5-has-average-input-lag-65-now-according-display-lags-initial-draft-test/

So RA looks pretty good. 

Compared to Higan standalone, retroarch run a lot smoother and has as much as 3 frames less input lag. Worst case scenario for Higan is 7.9 frames input lag. 

In a more recent post, Brunnis compared the difference between running emulators with or without shaders. Using the highly intensive shaders like CRT Geome and CRT-Royale, he noted every test run was within margin of error. Using glsl shades does NOT introduce input lag. 

Unfortunately, using the raw input driver seems to have no benefits over xinput or dinput in his testing. Input lag averages 5 frames in every test. 

https://forums.libretro.com/t/an-input-lag-investigation/4407/458?u=mothergoose729

Something else I found interesting...

Human reaction time to a visual stimulus is between 250-190ms on average, with as few as 1 in 1,000 individuals possessing a sub 100ms reaction time.

https://en.wikipedia.org/wiki/Mental_chronometry

I speculate that the relationship between how fast a human can process and react to what it on screen, and to what degree a person can experience and appreciate input lag, is probably a more complicated and nuanced topic. Interesting nonetheless. 

If RA input lag is consistently within 100ms I think that makes it acceptable for most everyone, and not far off from real hardware in some cases. 

 

 

Edited by mothergoose729
  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...