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Posted

Hey guys, I've been enountering an error when trying to import ROMs to update my library. LaunchBox also crashes when this happens.

 

Input string was not in a correct format.

App:     LaunchBox
Version: 7.14
Type:    System.FormatException
Site:    Void StringToNumber(System.String, System.Globalization.NumberStyles, NumberBuffer ByRef, System.Globalization.NumberFormatInfo, Boolean)
Source:  mscorlib

   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseDecimal(String value, NumberStyles options, NumberFormatInfo numfmt)
   at Unbroken.LaunchBox.Search.LocalDbSearchResultGame..ctor(DataRow row, String region)
   at (Int32 )
   at Unbroken.LaunchBox.Search.LocalDb.GetGameById(Int32 id)
   at (WorkingControl , List`1 , String , Boolean )
   at Unbroken.LaunchBox.Desktop.Controls.WorkingControl.MergeInNewGames(List`1 newGames, String platformName, Boolean useMameData)
   at (WorkingControl , List`1 , Boolean )
   at Unbroken.LaunchBox.Desktop.Controls.WorkingControl.MergeInNewGames(List`1 newGames, Boolean useMameData)
   at (<>c__DisplayClass41_0 )
   at Unbroken.LaunchBox.Desktop.Controls.WorkingControl.<>c__DisplayClass41_0.<romImportBackgroundWorker_RunWorkerCompleted>b__0()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

Recent Log:

   1:35:31 AM Music.Pause Start
   1:35:31 AM Music.Prepare Start
   1:35:32 AM Music.Kill Start
   1:35:32 AM Music.Kill Finished
   1:35:32 AM Music.NotifyTrackList Start
   1:35:32 AM Music.NotifyTrackList Invoke
   1:43:50 AM Exception

 

Thanks

Posted (edited)

I read that this may be caused by the Submit to Games Database plugin. Try closing LB, remove that plugin, and see if it works.

Edit:

 

Edited by ckp
  • 3 weeks later...

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