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ckp

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Everything posted by ckp

  1. Would be great. Hope to see it on future polls.
  2. all the problems running cemu in LB went away after updating Cemu to 1.15.9 from a seemingly bad 1.15.8
  3. i am able to exit the games again using my controller and same ahk script. for some reason i had to disable cemu from running as admin. now i'm battling why some cemu games are crashing cemu only when launched from LB and not when launched only be cemu...
  4. yeah, this stuff used to work for me with Cemu and those scripts, but not anymore...thanks for replying
  5. Hi, as of Launchbox 9.9 (or maybe a not so old earlier version), I can no longer exit a Cemu game with my usual xbox one controller automation pressing hold button Back and then Start. This no longer seems to work in the emulator exit ahk script with Cemu for some reason: Process, Close, {{{StartupEXE}}}. I also tried uisng Send !{f4} This worked fine for a very long time, but broke with one of the recent LB upgrades. Does it work for anyone? If so, how did you get it to work.
  6. When I choose Playlist from the drop selection, I get a zillion playlists when I just wanted to see the playlists I created. So I had to rename them all to start with an underscore. Edit: I do really like those auto generated playlists in the Platform Category view though.
  7. I guess this didn't also make it into LB? I still see them in LB.
  8. That's a major bummer. Maybe someone has this device and will have some advice...
  9. do you have something like xpadder running?
  10. Hmm, while my Playlist view is clogged with auto gen playlists now, at least for me, my right click add to Playlist is only showing my custom playlists and not the auto gen playlists. sounds like these auto gen playlists are seeping into unexpected places.
  11. i guess this newer feature of auto generated playlists just bit me with unintended results. by doing Auto Generate Child Playlists in the Platform Category view of LB (which is awesome) , I did not realize it would add all those tons of Playlists to my custom created Playlists in the normal Playlist view. now my custom Playlist view is a mess. went through all my custom Playlist and renamed them with _ as the first character of the name so my custom playlists would sort above all those auto created ones. is there a better way to organize the Playlist view when also using auto generated playlists?
  12. i tried several usb 3.0 and 3.1 "sticks". they were all horrible due to abysmal write speeds. external usb hard drives work fine though. good luck.
  13. Menu Tools->Options->Legacy->General->Game Details->Show Screenshots check marked? And the screenshot files are actually in the screenshots folders?
  14. ckp

    Citra fullscreen?

    run citra-qt.exe, set checkmark on menu View->Fullscreen, Then set menu View->Screen layout->Large screen. and as of LB 9.2 you also don't need any ahk script lines for hiding the mouse cursor either, since you can set that in the LB emulator settings for Citra.
  15. Hmm, you know what, I also feel like MAME has been starting up funny lately like you describe. I have just assumed it is related to Win 10 updates or something. I may try starting some MAME games up without LB just to compare. My feeling is that it shouldn't be caused by LB since LB is simply running the command line for the game, but you never know... Does this happen at all to you when starting a MAME game without LB? Edit: funny, MAME is working 100% perfectly through LB right now. Seems like the odd delays I've seen as you described are seemingly random.
  16. I have the same Notes tab text truncation @Dan
  17. just launched 9.2 and got this error (win 10 x64 latest updates): ``` Collection was modified; enumeration operation may not execute. App: LaunchBox Version: 9.2 Type: System.InvalidOperationException Site: Boolean MoveNext() Source: mscorlib at System.Collections.ArrayList.ArrayListEnumeratorSimple.MoveNext() at (ItemsControl ) at Unbroken.LaunchBox.Desktop.ViewModels.SideBarViewModel.BuildViewMenu(ItemsControl viewMenuItem) at (<>c__DisplayClass63_0 , Object ) at Unbroken.LaunchBox.Desktop.ViewModels.SideBarViewModel.<>c__DisplayClass63_0.<ShowMenu>b__0(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() Recent Log: 8:35:14 PM Music.Prepare Start 8:35:14 PM Music.Kill Start 8:35:14 PM Music.Kill Finished 8:35:14 PM Music.NotifyTrackList Start 8:35:14 PM Music.NotifyTrackList Invoke WPF 8:35:15 PM Exception``` LB exited. Relaunched LB and all is well.
  18. huzzah! setting in milliseconds works!
  19. looks like editing the platform xml for specific game startup to true and higher than 30 seconds doesn't work. still seems to max out at 30 seconds. Edit: ahhh, the value in the xml should be in milliseconds. will try this again...
  20. I love the 9.2 features. The startup game screen feature needs an even higher maximum seconds for my Cemu games though. Don't have to use nomousy to hide cursor anymore - excellent. Great job! Edit: i see startup screen stuff on xml files. maybe i can edit the xml directly to let me specify more time than the ui allows and it looks like we can even do this on a game by game basis which is great
  21. How important is it to you for the startup screen to fade into the game? Is it worth the performance sacrifice to you while playing the game? -> not so important to me. don't want any performance hit How important is it to you to use bezels? Are they worth the performance sacrifice to you? -> not so important to me. don't want any performance hit What features are you most looking for with startup screens? -> just something to be there in regular LB, but since i don't unzip anything anymore, it's not important to me anyway What features are you most looking for with pause screens? -> if this is being able to easily just pause a game you are playing any time, that sounds really cool to me, just a pause itself
  22. Just upgraded to 9.0. In Platform Category view it's really awesome to be able to easily nest auto generated play mode lists for multi player games. couple things about it though. you have to right click each and every platform you want to do this for. i was hoping i could right click the top level nodes to have it create auto play mode lists for all my platforms rather than one by one. i also noticed in the first one i tried this on in my Arcade platform that i use Image Group = Screenshots, that the auto generated playlists do not retain the image group view since they were set with Box when it should have been Screenshot. in any case, i really love this feature. thank you.
  23. To prevent an entire platform from showing, you can select all games in that platform, right click one, choose Edit, click next in bulk edit that comes up, choose drop selection Hide and check the box Hide. Then make sure main menu View->Show Hidden Games is not checked. When you want to show them again, you'll have to check View->Show Hidden Games. Not ideal as just hiding/unhiding a platform, but better than nothing.
  24. Just to add as a data point, I've been launching and running a lot of Cemu games from LB including botw for quite some time with no issues at all.
  25. My upgrade to 8.8 worked fine and fixed the add files import issue. Thanks
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