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Buster Bros. (bbros.zip) imports correctly, then disappears next time


Typhon

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I have the platform named 'MAME,' and the game will import, then it's gone the next time I close and restart Launchbox. The entry is clearly in the MAME.xml, so I don't understand why it is not appearing, but I do know that MAME seems to be handled in a very strange way compared to other systems.

@Jason Carr can you shed some light on this?

Here's the entry in the MAME.xml:

<Game>
    <ApplicationPath>..\Arcade\Mame\0.181\bbros.zip</ApplicationPath>
    <CommandLine />
    <Completed>false</Completed>
    <ConfigurationCommandLine />
    <ConfigurationPath />
    <DateAdded>2018-03-05T22:23:17.9324735-05:00</DateAdded>
    <DateModified>2018-03-05T22:24:01.5305385-05:00</DateModified>
    <Developer>Mitchell</Developer>
    <DosBoxConfigurationPath />
    <Emulator>ef385c1f-0a8d-4ad2-bccb-63fded703d47</Emulator>
    <Favorite>false</Favorite>
    <ID>47d87d93-15bf-4a3a-bf04-ee0a799b7794</ID>
    <ManualPath />
    <MusicPath />
    <Notes>The Buster brothers must finish a round-the-world quest to destroy bouncing balloons that are terrorizing several of Earth’s landmarks and cities. The fight to save the Earth begins on Mt. Fuji, Japan where the brothers must pass all three stages before moving on to the next location.</Notes>
    <Platform>MAME</Platform>
    <Publisher>Capcom</Publisher>
    <Rating>Not Rated</Rating>
    <ReleaseDate>1989-04-01T02:00:00-05:00</ReleaseDate>
    <RootFolder />
    <ScummVMAspectCorrection>false</ScummVMAspectCorrection>
    <ScummVMFullscreen>false</ScummVMFullscreen>
    <ScummVMGameDataFolderPath />
    <ScummVMGameType />
    <SortTitle />
    <Source />
    <StarRatingFloat>0</StarRatingFloat>
    <StarRating>0</StarRating>
    <CommunityStarRating>0</CommunityStarRating>
    <CommunityStarRatingTotalVotes>0</CommunityStarRatingTotalVotes>
    <Status>good</Status>
    <DatabaseID>8740</DatabaseID>
    <WikipediaURL>https://en.wikipedia.org/wiki/Pang_(video_game)</WikipediaURL>
    <Title>Buster Bros.</Title>
    <UseDosBox>false</UseDosBox>
    <UseScummVM>false</UseScummVM>
    <Version />
    <Series>Pang</Series>
    <PlayMode>Cooperative; Multiplayer</PlayMode>
    <Region>North America</Region>
    <PlayCount>0</PlayCount>
    <Portable>false</Portable>
    <VideoPath />
    <Hide>false</Hide>
    <Broken>false</Broken>
    <CloneOf>pang</CloneOf>
    <Genre>Action</Genre>
  </Game>

Edited by Typhon
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Super Buster Bros. has the same issue, so I thought it might be the . at the end, but Vs. Super Mario Bros. and a few other games have it, so that's not it.

For Buster Bros., I deleted the <CloneOf>pang</CloneOf> field, since it's the only entry in the XML with 'cloneof', but that didn't fix it either.

Edited by Typhon
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I think I might have figured it out. I had another XML named MAME 2.xml, I can't remember what it was originally, probably me trying to test how Launchbox works, but anyways, I deleted it, and now the files are importing and staying imported. I don't understand why that would fix it, but it seems to have worked.

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