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bsnes v107 officially released


CDBlue

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Hey all my fellow emulator junkies.  Just in case people were not aware of this, byuu just released the final version of his newly-made bsnes emulator (version 107).  This is not Higan, this is only for Super NES and Super Famicom.... seems to be another good stand-alone emulator for those who prefer that over Retroarch, etc.

https://byuu.org/emulation/bsnes/

Here's the changelog from byuu:

Quote

 

bsnes is designed to be a revival of the classic bsnes design, focusing specifically on performance and ease of use for SNES emulation.

In addition to all of the features of higan, bsnes supports the following features:

300% faster (than higan) scanline-based, multi-threaded graphics renderer
option to disable sprite limits in games
option to enable hires mode 7 graphics
option to enable more accurate pixel-based graphics renderer
option to overclock SuperFX games by up to 800%
periodic auto-saving of game save RAM
save state manager with state screenshots
several new save state hotkeys such as increment/decrement slot#
option to auto-save states when unloading a game or closing the emulator
option to auto-load aforementioned states when loading games
save state undo and redo support (with associated hotkeys)
speed override modes (50%, 75%, 100%, 150%, 200%)
recent games list
frame advance mode
screenshot hotkey
path selection for games, patches, saves, cheats, states, and screenshots
dynamic video, audio, input driver changes
direct loading and playing of games without the use of the higan library
ZIP archive and multiple file extension support for games
firmware folder for unappended coprocessor firmware (see documentation for more)
compatibility with sd2snes and Snes9X MSU1 game file naming
compatibility with higan gamepaks (game folders)
soft-patching support for both BPS and IPS patches
menubar that does not pause emulation when entered
video pixel shaders (requires OpenGL 3.2)
built-in game database with over 1,200 games to ensure perfect memory mapping
(Linux, BSD only:) audio dynamic rate control to eliminate stuttering
and much more!

The one feature I regret not being able to support in this release is Windows dynamic rate control. I put in my best attempt, but XAudio2's API is simply not fine-grained enough, and the WASAPI driver is not mature enough. I hope that DRC support can be added to the Windows port in the near future, and I would like to offer a large cash bounty to anyone who can help me make this happen.

 

 

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