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CDBlue

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CDBlue last won the day on April 15 2019

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  1. I can't be 100% sure, but in your Launchbox/Data folder there's a file called Settings.xml. Open that up and search for import. There's a flag that's labeled <EnableAutomatedImports> If you set that flag to false I would assume that disables it. Should look like this to disable it <EnableAutomatedImports>false</EnableAutomatedImports> Make a backup of that file before you edit/save it, just in case my instructions are wrong... so can revert back to what it was before.
  2. I don't really use HDPacks anymore as I find now days I prefer to play the game as intended. However, that being said since a few people have been having issues, I figured I try it again on my system to see, and they're working fine for me still. All I can suggest is make sure you have the latest retroarch installed, along with the latest Mesen core. In your retroarch/system folder make sure you have a folder called "HdPacks". In that folder have folders with the same name as the filename of the game you're looking to enable the HD Pack for. For example, if the rom is called "Super Mario Bros. (World).nes" you need to have a folder in the HdPacks folder called "Super Mario Bros. (World)" then in that folder have all the assets related to the HD Pack. Finally, in retroarch when you launch the core/game go into the quick menu for the Mesen core and make sure HD Packs is enabled (or on... can't recall how it's labeled) and not off/disabled. You might then need to restart retroarch/re-launch the game/core for the now enabled HD Packs to take effect. Note, you only need to do this once and the core option should save when you exit retroarch and then all future games you open will look in the HdPacks forlder for a matching folder to your rom, and use those assets as applicable. I just tested several packs and they all seemed to work ok for me in Retroarch. If it's not working for you, all I can think is that maybe something I listed above is not correct (ie. not the latest core, HdPacks folder not in the correct place, folder name not matching rom name, or HD Packs not enabled in the core options). If all else fails, you can always download the stand alone version of Mesen2 (https://github.com/SourMesen/Mesen2) which is the latest version of Mesen still being developed by the original author (Sour). I haven't tested the HD Packs lately in Mesen2, but the last time I checked they seemed to be working ok for the most part (Zelda's wasn't working though for some reason, so not sure if that's still the case or not). But, it's another way to go, and I expect if some packs are not working yet in Mesen2, they likely will be in the future. Cheers, CDBlue
  3. Hey all, Figured I'd post this here to let people know. It looks like the original author or Mesen, Sour, is back and giving a rehaul to one of the, if not the, best NES emulators out there, Mesen. https://github.com/SourMesen/Mesen2 It looks like he's also integrating SNES, GameBoy and PC-Engine emulation in Mesen 2 as well (I haven't played with that part of the emulator yet to see how good/bad it is compared to other stand-alone emulator). I've played around a bit with it for NES emulation, and so far it seems work well for what I've tested. However, it appears to be a little buggy with NES HD Packs (for example the Zelda HD pack doesn't work on this version, but does with Mesen/Mesen-X). I'm sure he, or one of the other devs contributing to the project on GitHub, will get around to fixing it. But, in the meantime I'm looking forward to what Sour does with this newer incarnation of the best NES emulator out there. Anyway, I thought I'd post this in case anyone was interested and didn't know of this new incarnation. Cheers, CDBlue
  4. Just so you don't think everyone is having issues, I upgraded to 12.14 beta 5 and have no issues starting LB/BB. But, I also upgraded from 12.13 to 12.14 beta 5 (skipped all other betas until now) ... not sure if maybe that means anything or not. Also, while I was typing this I noticed you release beta 6. Updated to that and still have no issues launching LB/BB.
  5. The video does explain well where you need to enable it within LB. In the options section there's a section under Integration labelled Retro Achievements. In that section is where you would put your username and API key (that you can get from your profile section on the Retroachievements page). You don't need retroarch per say in order to enable retroachievements. But, you do need an emulator that also does allow for retrroachievement integration as well. The launchbox integration just shows you the achievements possible for games which have some, and which you might have completed, but it's the emulator that is what talks with the retroachievements website to mark them as completed when you do those achievements. Retroarch is one the easiest to use because, as the video shows, integration is easy, and many cores in retroarch are compatible with achievements. But, like I said, you don't need to use retroarch, but if you want the achievements to be marked as completed as you do them, then whatever emulator you are using for that platform must be able to also integrate with the retroachivements website otherwise they will never be marked as completed. For LB, you also need to make sure you're using a theme which has been updated recently enough, that it supports the retroachievments. If the theme doesn't support it, then you might not have a way to view them when you select a game. The same goes with BB theme. As long as you're using one that's been made, or updated recently, and you have the credentials entered correctly in the launchbox retro achievements section, they should show for you on a game that supports them. As for where you can request new features I believe there's usually a poll that comes out that people can submit their suggestions. In the past Jason used to have live streams on youtube where people could post their suggestions, and he would compile them in a list and people could vote for the items they wanted to see. I'm not sure now days how/where you could submit items, but maybe a mod can answer that for you
  6. Found a minor issue with the theming in LB and the new related games sections. With the default theme, beats and default plus (those are all I've tried so far), if you use the white dialogue theme the text is almost non-readable (very faint). If you switch the dialogue theming to the dark theme, the text become white and properly legible. Not sure if this should have been reported here or not, but since it's related to the new update I figured this was a good a place as any
  7. @poodadoo I ended up just getting the media I was missing using the Emumovies sync tool (you can get it from their website). It was not hanging up for me on any of my smaller platforms, just large ones like Arcade. So, it's not resolved per say, but I found a work-around that way.
  8. Hey all, I was in the process of updating missing media in my LB/BB setup (specifically for Arcade in this case). I have a full mame collection imported in a freshly formatted PC, etc. I have a EmuMovies account, and it seems to be working fine for other smaller platforms, but when I try to do it for my entire Arcade collection the scanning process seems to always get stuck at Searching for Video_System_Intro_MP4 media. Also, if I click cancel it doesn't seem to actually stop the process once it hits that section of the process. I'm not getting any error messages... just seems stuck there. I've let it sit there on the searching screen for about 1 hr, and then again for 1/2 now after I clicked on the cancel process. It seems to be like it might be a bug in LB/BB simply because the cancel doesn't seem to be actually doing anything maybe? Just wondering if anyone else is experiencing this, or has thoughts on what might be going on? EDIT: It seems like it gets stuck on that section even if I uncheck any video sections to search for on the EmuMovies section of the wizard.... odd.
  9. Ah thx. I was in the playlist section thinking it would show up there somewhere. Didn't think about checking the platform category section.
  10. Hey all, I recall that there used to be an option in LB to create missing/automated playlists. Has that been removed from LB recently? I can't seem to find it anywhere. I know I can always create my own filters/playlists and save them, but if you didn't select to options to create the automated playlists during the mame import process how do you create the automated playlists?
  11. Hmm I'm not sure I can help any more. I don't play any games that use chd's and my mame import didn't import any chd's ... at least not that I know anyway. Maybe it did, but I never play any of those heh. Hopefully someone else who does use CHD's can help answer your questions
  12. CHD's are not imported into LB, just the parent/clone roms I believe. So, when you play a game that requires a CHD, it will look in the folder you specified in mame's rom paths for the chd's and it will load it from there is there is one.
  13. CDBlue

    CoverBox

    @faeran It seems like the default view/fallback for platforms that are not themed yet, doesn't seem to play videos when you have VLC media player set as your default player. If you use Windows Media Player it does seem to play videos though. Thought I'd let you know. Other than that, great them as usual
  14. Hmm there are a couple of things that I sometime see causing this. In Cemu make sure you have it set to Cemu defaults for Custom Timer and MM timer accuracy. You will only see these options in the cemu menus if you're using Cemuhook, FYI. If that doesn't work, and you are using Cemuhook for h.264 decoding, I've also seen times where I have to disable, then re-enable that option for it to work as well. That being said, it sounds like you haven't touched any of those settings, as you mentioned you were running cemu with the stock settings... so maybe check to make sure in LB you have it set to open the appropriate .rpx files. Those are the files that need to be linked to in LB in order for the game to launch properly via LB/BB.
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