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CDBlue

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About CDBlue

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  1. CDBlue

    CoverBox

    Looking forward to trying out the combined theme. Curious, how will you handle the platforms that you have multiple options for (for example, game gear, PSX, PS2, Saturn, etc.)? Just pick the one that seems to be the most popular or go with the original version of each?
  2. CDBlue

    Unified Refried 2.0

    I'm sure RetroHumanoid will see this and respond. But, to me it looks like maybe there's a file you missed re-naming. Look through all the files in ..\Unified Refried\Images\Theme\ and check to make sure you have them matched to the platform/playlist name you're having issues with. For example it looks like you're accessing that screen via a playlist named Shoot 'Em Up, but in Unified Refried\Images\Theme\Addons\_Arcade\VideoBorder there's a file called "Shoot Em Ups.png". Maybe that one needs to be copied and renamed to match your playlist name eg. "Shoot 'Em Up.png". Sorry, I don't use playlists so I can't confirm is this is the issue you're seeing or not, but I did have issues with several of my platforms and I just had to go through all the image files and find the right ones and rename them to match what I have my platform called in LB. Hope this helps... if not maybe someone else knows what's wrong
  3. CDBlue

    Sub Sorting on BigBox [MAME]

    I'm not at home right now so I can't test this to confirm it. But I believe what you need to do is change the bigbox default startup view to platform categories instead of platforms. Then you should see Arcade and Playlist. The sub cetegories you're referring to are in the playlist section. If I remember correctly, that should do the trick.
  4. CDBlue

    Retroarch Problems

    I posed this before in another thread. But, here are some of the stand-alone emulators I use for different systems, and that I recommend. For the most part I do use Retroarch for many systems (no shaders to mess me up lol), and in some cases the below systems also have Retroarch cores. However, I find the stand-alone emulators below work better/faster in most cases even if there is a corresponding core in Reroarch... IMO. In many of the systems below I've tested multiple stand-alone emulators, but ended up with these as they seem to work best for my system/preferences: Arcade - Mame - https://www.mamedev.org/ Atari 5200 - Altirra - http://www.virtualdub.org/altirra.html Commodore 64 - Hosx64 - http://www.hoxs64.net/ Commodore Amiga - FS-UAE - https://fs-uae.net/ Nintendo 3DS - Citra - https://citra-emu.org/ Nintendo 64 - M64P - https://m64p.github.io/ (FYI, looks like m64p is now patreon only for downloads on his site, use this for the latest build - https://www.emucr.com/2019/01/m64p-20190126.html for now) Nintendo GameCube/Wii - Dolphin - https://dolphin-emu.org/ Nintendo Wii U - Cemu - http://cemu.info/ Sega32X - Kega Fusion - https://segaretro.org/Kega_Fusion Sega Dreamcast - Demul - http://demul.emulation64.com/ Sega Saturn - Mednafen - https://mednafen.github.io/ Sony Playstation 2 - PCSX2 - https://pcsx2.net/ Sony Playstation 3 - RPCS3 - https://rpcs3.net/ Sony Playstation Portable - PPSSPP - https://www.ppsspp.org/ FYI, ePSXe is not a great PS1 emulator. It's not bad, but the mednafen_psx_hw_libretro.dll is a much better emulator if you use all the bells and whistles in it.
  5. CDBlue

    Retroarch Problems

    This is why I don't bother with shaders in retroarch, they tend to cause problems unless you do as @fromlostdays mentioned in his post above. I actually prefer the clean look without shaders on 95% of the systems I run. But, don't get me wrong, I do understand why people do want some shaders, like scanlines, etc... it does make things look more authentic to what the games looked like back when they were run on their original consoles, on CRTs
  6. CDBlue

    Touble finding videos

    Not sure if you've look here or not, but many people have created playlist videos for many common playlists: https://forums.launchbox-app.com/files/category/24-playlist-theme-videos/ If you can't find any playlists that will work in those threads, you might be able to search youtube to see if anyone uploaded a playlist video for the one you need/want.
  7. CDBlue

    Retroarch Problems

    Can you screenshot the error you get? To be honest I'm not sure what's going on. If you installed Retroarch on your C drive and downloaded the core correctly, you should be able to launch a game, change core options, etc, and they should just remember the settings you changed when you close retroarch and reopen it.
  8. CDBlue

    Retroarch Problems

    Try running Retroarch as administrator (right-click on the retroarch.exe file and select run as administrator. Try making changes and exiting, then go back in and see if those changes were kept. If they were, then you can set retroarch to always run in administrator mode by right-clicking the .exe and selecting properties. On the compatability tab there should be a check box there to run this program as administrator. Note: running programs in administrator is not recommended, so if this doesn't fix the issue, don't enable it. You shouldn't have to do this, but if for some reason retroarch can't edit the files it needs to due to admin rights, then this might fix the issue. So if you have to, then you have to. But, running the software (launchbox, emulators, etc.) on a local drive, and then putting your roms on the external drive, is the recommended approach as it avoids all these permission issues.
  9. CDBlue

    Retroarch Problems

    Do you have retroarch set to save config on exit (it should be set to on by default I believe)? If not, then you may need to go in and save the config everytime you make changes I believe. Also, are you running retroarch on an external drive, or a drive in your PC? If it's an external drive, it might be a permissions issue preventing the configs from being saved.
  10. CDBlue

    Project64 64-bit

    I know that m64p is a "better" emulator for Nintendo 64, but I still have Project64 setup as a secondary emulator as I like to have 2 in case some games work better with one emulator vs another. Anyway, just saw that now the latest builds being release for Project64 include a 64-bit variant (as seen on the latest EmuCR post http://www.emucr.com/2019/01/project64-git-20190125.html) The nice thing about this, is if you use custom textures you no longer have to patch the emulator to allow access to more ram, as well as other improvements I'm sure. I just download it today and the performance seems to be rather good. Note though, GlideN64 support does not exist yet for this version (at least none that I could find) as the plugins need to be re-written for 64-bit support, and the GlideN64 versions that I found for Project64 don't seem to work with this version yet. Anyway, thought I'd pass it along to my fellow emulator junkies in case people were not aware
  11. CDBlue

    Retroarch Problems

    FYI, no need to a 3rd part app to update retroarch anymore. Since 1.7.5 (I believe) in the desktop menu (which you can access via the main menu in retroarch) there's now an option to update retroarch to the latest nightly build. Just wanted to make people aware of this feature now built-in to reotroarch. Once you're done with the desktop menu, just close it and then in the retroarch windows select Toggle Exclusive Fullscreen to make retroarch go back to full screen (if you had it that way that is). Then just close and re-start retroarch and you're now on the latest nightly.
  12. Also, I can't find documentation on the Kronos libretro core as to which bios is needed/recommended for it to work. It seems to not care from the test I've done, but I would assume that it wants a particular bios in order for it to work as the coders intend. Note, the reason I ask this is that normally Mednafen and Yabause recommend different bios versions. And, since Kronos is based of Yabause I'm wondering if it also wants the same recommended bios version that the Yabause core recommends: Mednafen: filename - mpr-17933.bin md5sum - 3240872c70984b6cbfda1586cab68dbe Yabause: filename - saturn_bios.bin md5sum - af5828fdff51384f99b3c4926be27762 As I mentioned, I tried both and both seem to work fine... just not sure which one is "recommended" by the Kronos devs. So far have not been able to find a definitive answer. Edit: just re-read the above post... didn't realize the core info in Retroarch shows what bios file you need. I'll check it out and make sure i'm running the correct one for Kronos now too. Thx
  13. Hadn't tried the kronos libretro core in a while. It has indeed progressed nicely. Runs quite well on my system for some games (some don't seem to want to run still). @Tangs, when you launch a game do you get the Saturn startup video (meaning it's loading the bios correctly)? If you're not even seeing the intro video, meaning that your bios is not even loading, then you might want to try this. I'm not 100% sure, but I do recall Yabause (which Kronos is based on) actually needed a bios file to be called saturn_bios.bin. I just made a copy of my mpr-17933.bin file, which is the US bios, and renamed it to saturn_bios.bin. I put it in the same folders as my other files, and that seems to work fine for me. Mind you, like I said above, some games don't run for me yet on the Kronos core, but it's much better than it was before where none of them would lol. Anyway, hope this helps maybe.
  14. CDBlue

    Jnes exiting in Launchbox

    Not sure if this will work for SNESGT or not, but sometimes with standalone emulators they remember the last screen size they were in. Try launching SNESGT and the press alt-enter to force it to full screen (which work on most systems). Once in full screen press the key to close the emulator (or ALT-F4 to force it to close). Then try re-launching to see if it will retain the fullscreen that it was in the last time it launched.
  15. FYI, I just got home and tested launching some .col games via retroarch and the bluemsx libretro core... no issues for me there and the games launched just fine for me. Not sure why that would not work for you, unless the bios/machine files are not where the core expects them to be maybe? Glad you got it working via MAME at least.
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