Line Posted May 14, 2019 Share Posted May 14, 2019 (edited) I have mapped my arcade controls to XBOX controls via x360ce such that they look like this to all applications: LB=Left Bumper RB=Right Bumper LS=Left Stick Click RS=Right Stick Click G=Guide Button Ultimately these are the buttons / axis that Windows reports (just like an XBOX controller): Z=Z-Axis Negative Position RZ=Z-Axis Rotation Negative Position G=Guide Button So, when I go into LEDBlinky and set "Light LaunchBox Controls" only the numbered buttons are illuminated (i.e. no Z-axis, RZ-axis, Guide button, Joysticks or Trackball. I have tried to get around this using the FE Active animation feature of LEDBlinky, but that introduces a flickering of the lights when entering and leaving the animation. See example of FE Active Animation vs. "Light Launchbox Controls" https://imgur.com/a/D3bfuzv Basically, I'd like to request for Launchbox/BigBox to light the controls for not only the first player, but any other players who can control menus, as well as the XBOX triggers, the XBOX guide button and the trackball (mouse). Thanks for your consideration! Edited May 14, 2019 by Line Quote Link to comment Share on other sites More sharing options...
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