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LEDBlinky update includes workaround for false GameQuit command from LB/BB


arzoo

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The latest version of LEDBlinky (7.0.4) includes an option to resolve the issue where LB/BB sends a false GameQuit command immediately after starting a game which causes LEDBlinky to revert back to the front-end configuration while the game is still active. The workaround basically allows any emulator to be configured (using the Controls Editor) to ignore all GameQuit commands. The net effect is that LEDBlinky remains in the executing game configuration, and will continue to do so until any command other than GameQuit is received. When returning to the front-end, the game configuration will remain active until another event occurs (list scroll or change for example). It's not a perfect solution, but much easier to implement than using an AHK script or other methods.

LEDBlinky website

Edited by arzoo
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