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arzoo

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About arzoo

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  1. Wow, there's so much unrelated info flying around in this thread, not even sure where to start 🙂 @Golfboy01 The log you posted above is not the same as the one you provided me via email a few days ago. In the log above, you're using LEDBlinky without any LED controllers, but you don't have the "No LEDs Mode" option enabled, so LEDBlinky is basically doing nothing. Try again with "No LEDs Mode" checked and email me back a new debug log if the ServoStiks are still not switching based on the selected game. @kmoney I'm not sure what's going on with your U360s and LB/BB, but in some cases
  2. I don't see this as having anything to do with the platform name. This seems to be a global issue with LB/BB sending the correct commands to LEDBlinky. Here's my response on a similar thread; To provide some additional information on this issue, what seems to be happening is that LB/BB is not sending LEDBlinky the "GameSelected" command when a game is selected from a LB/BB list. The GameSelected command includes the Game/ROM name as a parameter. So then, when LB/BB sends LEDBlinky the GameStart command, LEDBlinky doesn't know which game is running and hence the error; "No ROM specified fo
  3. To provide some additional information on this issue, what seems to be happening is that LB/BB is not sending LEDBlinky the "GameSelected" command when a game is selected from a LB/BB list. The GameSelected command includes the Game/ROM name as a parameter. So then, when LB/BB sends LEDBlinky the GameStart command, LEDBlinky doesn't know which game is running and hence the error; "No ROM specified for Game Start event. Missing Parameters?" Maybe there's a version of LB/BB that has a bug with the LEDBlinky commands? Or maybe there's some combination of LB/BB configuration that for some rea
  4. The "FE System Lists Names" are used to identify which lists/wheels contain lists of emulators/systems rather than lists of games, and it's primary used for Pixelcade integration. This should have nothing to do with running an FE List Change animation. I'm wondering if there's a bug in the LB/BB code?
  5. Hey, the virtual XInput controllers may make this a bit tricky because LEDBlinky uses the mame .cfg files to determine how the inputs map to the buttons and I'm guessing the virtual controller alters the mapping. I guess let's start by emailing me a debug.log so I can see what's going on.
  6. That's a great catch! You are correct, setting detectjoysticks=0 would have also worked.
  7. LEDBlinky only responds to commands it receives (it doesn't monitor any processes). What's most likely happening is LB/BB is sending the GameQuit command to LEDBlinky when the launcher app is no longer in memory. LEDBlinky has a feature that can help with this issue; Using the Controls Editor, edit the Daphne emulator and check the "Ignore GameQuit Commands" option. What this means is when you quit a Daphne game, the lit controls will not immediately revert back to your FE layout (because LEDBlinky doesn't know the game has ended), so it's not a perfect solution. But as soon as you do somethin
  8. From the Controls Editor, select the Import Unknown Games menu option. You should see "tiger_woods_pga_tour_08". Select and create a default control group for that emulator. Then manually add all the controls and the associated input codes. That should do the trick.
  9. Excellent, glad you got it working!
  10. Do you have the "Stereo Mix" option available under the Audio Device drop-down? That's the value you need to select. If you've followed the steps in the support link and still don't have Stereo Mix available, you may need to upgrade your audio drivers or install a sound card rather than use the motherboard audio drivers.
  11. On the Audio tab, what options do you have under the Device and Input drop-downs? Do you get any errors? This support link may help: https://ledblinky.net/Support.htm#InvalidAudioDevice
  12. From the audio tab in the config app, if you play some music on your pc and then click the Test button, do you see any audio activity on the display? Do you see any buttons lighting up? Or are you having problems when running LEDBlinky from LaunchBox? If that's the case, then I'll need you to turn on the Debug Log option (Misc options tab), run LB and a few games, then email me the debug.zip or debug.log file.
  13. All I can suggest is to try different values and use the test button to see how it works. The manual explains every option. What is not working?
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