drewjbx Posted June 17, 2020 Share Posted June 17, 2020 (edited) Was wondering if there was a way to map any buttons other than from Player1? I ran out of buttons for P1 joystick on my cab and would like to map some buttons from P2 to pause and exit game.... I know I can do a button combo with player 1 but want to use dedicated extra buttons I have from P2. Possibly this could be added easily? Edited June 17, 2020 by drewjbx Quote Link to comment Share on other sites More sharing options...
drewjbx Posted June 17, 2020 Author Share Posted June 17, 2020 So... in BigBox settings you can select your default joystick, in my case I have 4 of them and it will cycle through all of them. So this is something @Jason Carr would have to implement I assume. Default settings for InputBindings.xml (does not specify joystick number, only defaults to 1 active controller) <InputBinding> <InputAction>LaunchBoxShowPauseScreen</InputAction> <ControllerHoldBinding>Button7</ControllerHoldBinding> <ControllerBinding>Button10</ControllerBinding> </InputBinding> Need something like this <InputBinding> <InputAction>LaunchBoxShowPauseScreen</InputAction> <ControllerBinding>Joystick2Button9</ControllerBinding> </InputBinding> Quote Link to comment Share on other sites More sharing options...
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