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drewjbx

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Everything posted by drewjbx

  1. I got it working... don't quite understand why. So I took the DOA6.xml from the newest install of TP and placed it in my older TP/user profiles folder. (TP ver 1.0.0.609) In LB I point to this XML, but launch the game with the newest TP... and the game starts. Only issue I see so far is esc isn't working now but Alt-F4 does. And I get error nag screen after the game closes. I have a running ahk script to input 'enter' 5 seconds after the game exits, to close out this nag screen. Sometimes it works, and sometimes not. If you know a way to disable error messages in TP please share.
  2. Strange, must be the game itself, It just started working recently so maybe the next TP update will fix it. At the same time Jconfig with APM3 emulators are being worked on for this game. Guilty Gear Strive works in this manner. If I can get these newer arcade rips to run without TP then I am all for it. The older installs of TP work with the games I have them assigned to so I don't want to break anything. DOA6 is assigned to the latest TP.... I will test other games on it to see if there are any issues. Thanks for the reply!
  3. Hey guys... the latest TeknoParrot ver. 1.0.0.643 is not launching games. (I only tested DOA6) I have multiple TP emulators installed for various different games. To play the newer apm3 games you need the latest TP. I added the newest version as a separate emulator with all the same options and command line arguments but the game only opens up the UI and wont launch the game. The game loads just fine from TP manually. I did try ticking and unticking all options as well as adding --profile=DOA6.xml in game settings etc.... Anyone else having this problem?
  4. Any luck on this project? Would be nice to have all boxart and logos for this set, I seen a couple Youtube videos of people scrolling through all the indie games on their xbox's. If they could grab them off of their consoles and zip up the images and post them that would be great! I did ask a couple youtubers in the comments section to no avail. Any how thanks for your efforts!
  5. Really like the new random navigation sounds in the latest update. When starting BigBox you will get a random startup soundbyte which is good. But there is an issue that if you have platform videos those videos (with audio) will start playing at the same time resulting in 2 audio sources playing at the same time, obviously doesn't sound good. Is there a way to mute any videos until the startup sound byte completes?
  6. Ok thanks for the suggestions I will try them out. And it would be nice to hide playlists, more specifically hide 'create new playlists' within BigBox. Things could get messy. I have not tried the lockout method, will take a look. Those familiar with some of the Pi3/4 builds (batocera, recalbox, etc) they have 'Kiosk' and 'kids' modes to limit any users that can mess with the settings. Anyhow, IMO, editing/adding to/ creating playlists should only be done in LB.. not in BB. I will post a request in the Request a feature as you suggested.
  7. With all these 'teknoparrot' games there are often alternatives. With Gigawings.. that is a TaitoTypeX game. If you have the correct set it will auto rotate for you and you can set controls via a pad config app within the directoty. I can't tell you where to grab the game but there is some good info at emuline.org. Also here is the dir structure.... the custom exe "GWG_Launcher.exe" is what launches the game. No teknoparrot needed.
  8. Is it possible to hide playlists, in BigBox in particular. I made a 'Favorites' playlist to access any favorite tagged games globally. But wanting to hide everything else mostly to prevent other users adding games to the wrong playlists on accident... or on purpose. Maybe that is something that should be added... a favorites view that displays all your tagged favorites system wide.
  9. Liking the RetroArch intergration and game suggestions... I however am still hoping for better marquee image support for those with streched LCD screens for marquees on an arcade cabinet. I know I am the minority here but we need atleast the ability to use a default system image for large library platforms.
  10. So I got this game working with the latest Teknoparrot, I use a seperate TP with a specific SegaTools set to run the game. I use the same command line --profile= for launching of the game via the teknoparrot game XML. When launching from launchbox it will just open teknoparrot but not launch the game. Anyone know how I can fix this. (all other assigned TP games launch as they should)
  11. Could you give me an example... not exactly sure how to implement this.
  12. Its been awhile since I have messed with my cab that has a stretched LCD for a marquee display. Retro808 helped me to get the images fit correctly awhile back. All works fine except for games that dont have a marquee image it either gets filled with boxart or clear logo. Is there a way to put a default image to cover a platform? (particulary platforms with huge game libraries)
  13. Did you ever figure this out? I have recently started a fresh build and just want some simple and clean themes. I noticed this as well. For example to test I created a Mario collection and put a Mario image in - Images\Playlists\Mario Collection\Fanart When viewing in BigBox only the default fanart image from each platform will be displayed rather then the one I designated for the Mario playlist. So scrolling through a mario collection... selecting mario bros from NES will display the default NES background, Super mario from SNES will display the default SNES background and so on. Is there anyway to display the fanart background of playlists maybe by some xml modification?
  14. Great logos, just found them.. its been a few years but thought I would ask if you could update a few. In particular.. Tecmo Classics and Technos Classics
  15. Does anyone know a way to launch hotd3 directly? It requires starting hod3pc.exe from a launcher. I thought maybe an AHK scripit could press 'enter' but the launcher does not accept keyboard inputs. You have to make selections with the mouse. You could do this with your lightgun but once games starts from the launcher LB/BB 'quits game'. Would like a clean launch of this game if possible.
  16. I'm not sure.. will have to look at it again
  17. Be sure to download and install autohotkey https://www.autohotkey.com/download/
  18. Create the AHK and put the code I used into it. Be sure to edit your path accordingly. (works same as BAT file but has ahk extension) Go to setting of the game and point Application path to the AHK file. I put the AHK into the game directory itself.
  19. Ah ok, hope an official update will address this someday. If you do come up with a solid workaround please share, thanks for the update.
  20. Hey Retro.. did you ever get this ironed out? Hoping to get marquee image displays fine tuned as you have mentioned.... with use of a static background if a marquee image doesn't exist and the option of having a background static image and being able display clear logo image on top of it.
  21. Hey so I will be importing a full non merged set (221). LB has a nice feature that will allow you to export/move known ROM files to new folder. In doing this it will copy only the roms that LB has in it's database. Out of 35,000 MAME files you will end up with about 2800 to 3000 roms and save yourself a lot of space. ('Working' CHD's will need to be picked manually). The problem is LB will not export/move the clones only parents. Does anyone know a way LB will export/move the clones as well (also known as additional apps). Clones can be useful such as Simpsons 4P and 2P for example.
  22. So... in BigBox settings you can select your default joystick, in my case I have 4 of them and it will cycle through all of them. So this is something @Jason Carr would have to implement I assume. Default settings for InputBindings.xml (does not specify joystick number, only defaults to 1 active controller) <InputBinding> <InputAction>LaunchBoxShowPauseScreen</InputAction> <ControllerHoldBinding>Button7</ControllerHoldBinding> <ControllerBinding>Button10</ControllerBinding> </InputBinding> Need something like this <InputBinding> <InputAction>LaunchBoxShowPauseScreen</InputAction> <ControllerBinding>Joystick2Button9</ControllerBinding> </InputBinding>
  23. Was wondering if there was a way to map any buttons other than from Player1? I ran out of buttons for P1 joystick on my cab and would like to map some buttons from P2 to pause and exit game.... I know I can do a button combo with player 1 but want to use dedicated extra buttons I have from P2. Possibly this could be added easily?
  24. I stopped being lazy and found the solution.. for anyone that might need the info. Just create your own AHK and point to it in launchbox. Run, mario.exe, E:\Super Mario 64 Remaster SleepAmount = 50 WinWaitActive , Super Mario 64 PC-Port Send !{Enter}
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