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drewjbx

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  1. Hey I found this thread and had this exact issue with all adrenaline amusement games. (spider-man, rampage, rabbids, tomb raider, etc) These are known to lockup when COM ports are in use (Not Serial). I confirmed this by unplugging my Sinden guns (COM 2 and 3) and the games launched fine. When plugging them back in they would not start. I was looking to disable COM ports but wanted to find a better solution. Just posting this in case anyone having issues with adrenaline amusement games, maybe this can be linked to a more suitable thread rather than 'disabling com ports' I fixed the issue simply be re-assigning the com ports up high to 20 and 21. Device manager - Ports - Choose port - Properties - Port settings - Advanced - Choose COM port number All seems to be working now even with guns plugged in...
  2. I did some further testing... tried another romset of ISO format.... and it does work in Launchbox. So for me... LB only has PSP retroachievement support in ISO format. Hopefully it gets updated CHD or CSO.
  3. Wanted to chime in.. I have had issues with PPSSPP and launchbox. I tried CSO and ISO... RetroAchievments both work in the standalone PPSSPP but Launchbox will not see them at all. So I am assuming CHD will not work either. I also tried the libretro core, re-importing roms, and multiple RA scans from the main settings...no go. Any suggestions would be appreciated.
  4. Ok got it to work... and it works great. Lately I been having some brain farts lol, the 2 dll's I placed in the root of the plugins folder. Once I placed them in the LaunchPlatform folder all is good. Thanks for taking the time to troubleshoot my incompetence 😇
  5. The plugin did add the 2 lines.. the first line was at the top but I moved it to the bottom after xmlns:commc. I don't think that matters but I did it anyway. Also the backup folder was created.Al themes I have tried are using the new platformwheelxxx as those are being backed up. (PlatformWheel1FiltersView.*) So upon further testing, the arcade cab was not updated to the latest LB, so I moved over to my main PC where I can really dig in, I tested with the latest 13.10 and from what I can tell the plugin no longer works as I tested with 5 different themes. So far, at least for me, it is not working on 13.10 Colorful Dark Colorful Light Hypermax Vision Unified All themes have the backup folder created and lines added, I tried all platform wheel views as well. Maybe it can be looked at again sometime, this should really be a feature built into LB... your efforts are much appreciated!
  6. Thanks for tips! No go with Hypermax theme... maybe I will try to contact the author and see if it can be figured out. Everything looks good in the xaml so I'm not sure why it is not working. COMMUNITY Theme Creator - Version 2.5.5 Theme: Hypermax Refried Aspect Ratio: 16:9 Published by: Dark Published: Saturday 22, July 2023 @ 3:48 PM BigBox Version: 13 or later --> <UserControl Name="Canvas" ClipToBounds="True" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:bigBox="clr-namespace:Unbroken.LaunchBox.Wpf;assembly=Unbroken.LaunchBox.Wpf" xmlns:videos="clr-namespace:Unbroken.LaunchBox.Wpf.BigBox.Controls;assembly=BigBox" xmlns:wpf="clr-namespace:Unbroken.LaunchBox.Wpf;assembly=Unbroken.LaunchBox.Wpf" xmlns:controls="clr-namespace:Unbroken.LaunchBox.Windows.Controls;assembly=Unbroken.LaunchBox.Windows" xmlns:converters="clr-namespace:Unbroken.LaunchBox.Windows.Converters;assembly=Unbroken.LaunchBox.Windows" xmlns:gif="clr-namespace:WpfAnimatedGif;assembly=Unbroken.LaunchBox.Windows" xmlns:coverFlow="clr-namespace:Unbroken.LaunchBox.Windows.Controls.CoverFlow;assembly=Unbroken.LaunchBox.Windows" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:lbsc="clr-namespace:ListBoxScrollCenterNS;assembly=COMMUNITYlb064" xmlns:community="clr-namespace:COMMUNITY_Theme_Creator_Library;assembly=COMMUNITYThemeCreatorLibrary1.3" xmlns:commc="clr-namespace:COMMUNITY_Theme_Creator_Library;assembly=COMMUNITYThemeCreatorLibrary1.3" xmlns:LPlat="clr-namespace:LaunchPlatform;assembly=LaunchPlatform" mc:Ignorable="d" d:DesignWidth="3840" d:DesignHeight="2160" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}" >
  7. I missed this one... great little plugin. I tested with a couple of themes and it works, however the theme I use on my cabinet it isn't working - Hypermax Refried Any pro tips on what I need to modify in this theme to get this to work? *edit* In the hypermax theme I am using view 'Platform Wheel 4'
  8. Is there a way to launch an exe straight from a created platform entry? Or place a rom/game/exe in a main platform category view? I am trying to setup Fightcade under the Arcade platform category. It would be a lot cleaner this way rather than going into a Fightcade platform to see multiple entries to launch the app. If I remember correctly this can be done in Hyperspin.. but those days are gone. I realize I could place it in a playlist but would rather have it launchable from the main Arcade section.
  9. yes... I did confirm that badge images are displayed, here is a game that shows achievements in ppsspp but not in launchbox game details. I'm at a loss here...
  10. I have another issue with achievements not showing up in LB for PSP. The PSP roms are in CSO format, when started with PPSSPP an achievement badge does pop up on start so I know it is working. I scanned the PSP for achievements multiple times but nothing. What am I doing wrong?
  11. I did find a solution in case anyone is in the same situation I am in.. you can use windows PowerShell to bulk rename all files to the parent directory name using the command below. Now to convert about 275 games.... this is where I wish I had ryzen threadripper or better, this is gonna tax my pc for days!😒 Get-ChildItem -path G:\_TEST (Your Path) -Depth 1 -Filter "*.iso" | Rename-Item -NewName { $_.Directory.Name + '.iso' }
  12. I can confirm CHD does work and launchbox sees the retro achievements. I just put chhman.exe in the game folder and ran the command for %i in (*.iso) do chdman createcd -i "%i" -o "%~ni.chd So I unzipped all RA compatible ps2 gz files to iso/bin The structure below is an example of 3 folders with their respective iso files inside. I hope someone with good scripting knowledge can have chdman go into each folder and compress the iso and rename it to their respective parent folder names. Otherwise I would need to copy chdman.exe into every folder and execute the command manually in each, then rename them. I have about 275 titles I want to convert, I can always ask in the stack overflow coding forums but wanted to check here first. 007 - Agent Under Fire (USA) -SLUS-20265 (1.00).iso Arctic Thunder (USA) -SLUS-20217 (0.10).bin ATV Offroad Fury 4 (USA) -SCUS-97479 (1.00).iso
  13. Ok I will try this out.. in the past I used batch files similar to what this does I assume. Only concern is all of my gz files are named with game id's (SLUS-20091.bin) When I extract in bulk I have to put them into separate folders. So I would need a script to go into each folder and convert the bin/iso to CHD and rename it to the folder name.
  14. Any recommended tools for an easy batch conversion from GZ to CHD?
  15. Any progress on PS2 gz format support? I know iso works but hoping I would not need to un-compress a large number of PS2 games.
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