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Big box controls does conflict with emulators controls.


3dlollo

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I set up launchbox to use my arcade stick controller, which is an iPAC board connected to arcade stick and buttons. It is set to emulate the keyboard, so it is the basic setup for mame. As emulators I use retroarch and Mame.

I configured everything in launchbox; everything works fine, so when I press 1 it is inserting coins; when I press 5 it starts player 1 and 6 is player 2 for mame. Quit is set to ESC

For Retroarch I have the button associated with the key 2 to act as hotkey, so that key with left alt close retroarch, while 1, 5 and 6 work as select and start as in mame. All is fine in launchbox, but when I run Bigbox the buttons does not work anymore. The key for add coins to player 1 is triggering big box contextual menu when I play, instead of add credits; and the hotkey in retroarch does not work.

I am used to retropie where in emulationstation I set up few keys and they map exactly the same for retroarch and  mame; so I am having hard time to figure out how to setup big box so no matter which emulator I use, the hotkey is the hotkey, the p1 insert coin is insert coin and start and select are also mapped accordingly.

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It sounds like you may have some of the keys you use in Retroarch also mapped to some of the BB keyboard automation controls. BB uses your emulator settings that were done inside of the LB UI, so it has no individual emulator set-up. All LB and BB do is send a command line to the emulator telling it what game file to run. In the case of Retroarch it also lets it know what core to use. So if things work in LB they would/should work in BB. I would check your BigBox keyboard automation mappings and make sure you do not have key 1 linked to anything like BigBox Pause menu.

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Thanks; so if I delete all the key links in BB, it should still work fine if I just use the up, down, left, right and button to start a game?

I see value in having key assigned to functions in BB if you have a keyboard; but for an arcade with just few buttons; I cannot reuse those buttons I guess. I was hoping that the mapping for BB was working only in the BB interface; but then I realized that BB is still running in the backend when you play a game, so that is as you said, cause conflict with the emulator, even if I tried to use the same buttons for the emulator and for BB.

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