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Playtime not updating reliably


CookiePLMonster

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Hey,

after upgrading to 12.5 and migrating my playtimes from a Playtime Tracker plugin to the inbuilt feature I noticed my current playtimes on PS1 (using DuckStation) don't quite match up. From what I can see when troubleshooting, LaunchBox stops counting playtime as soon as I minimize DuckStation, and it doesn't resume counting when I maximize it again.

I thought this could be related to a Game Startup/Game Pause feature, but both are disabled.

I enabled logging to see if there's anything I can spot, but I couldn't notice anything of value. Attaching the debug log nonetheless, in case it has something I missed.

EDIT:
It's worth noting that while this log was created with a Steam Launcher plugin, I reproduced the same issue with this plugin disabled.

Debug 2021-12-12 11-00-47 PM.log

Edited by CookiePLMonster
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3 hours ago, C-Beats said:

Currently the play tracker stops the playtime timer when LaunchBox or Big Box regain focus which may be causing the issue you are seeing. We are looking into ways to improve this functionality to be a bit more resilient.

 

I can confirm that this is my issue - I launched DuckStation and then minimized it without bringing LB to focus, waited a bit, then switched to LaunchBox. My playtime reflected the time I had spent idling in the game and stopped updating after I checked it in LB once.

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