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C-Beats

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  1. Open Launchbox. In the far left where you pick filters, select "Playlist Category". Find the playlist you want to alter (2 Player, etc). By default you will find them under "Platforms > Arcade" Right click the playlist and hit edit. On the form that just opened go the last tab titled "Parents" Click the category you want the list to show with (in your example set it to "Platforms". When in Big Box make sure you are viewing by Platform Category and not Platforms.
  2. There isn't any setting you can do change the image size. Themes can use XAML to stretch the image to fill the same amount of space but if the image has a lot of dead space in it the theme/xaml can't do a great job at increasing scale. May just need to find a better logo for your use case. You can change the playlist parent in LaunchBox by going to the Playlist via the Playlist or Platform Category filter. Right click the playlist you want to change and hit "Edit..." Go to the parents tab and select where you want it placed.
  3. I really doubt you do, but can you confirm you don't have any images in \\Launchbox\Themes\XXX\Images\Platforms\Clear Logo\ (XXX would be the name of the theme you are using) Also just out of curiosity, does removing the "Scrape As" on your AAE platform and then running Big Box correct the issue?
  4. C-Beats

    Marquees

    Hey @midd sorry about the problems you are having. @Retro808 reached out to me about this issue. I know most (if not all) of this Retro walked you through but just want to confirm. Could you answer the following for me? Would help potentially narrow down what is happening. 1. Is platform marquee's the only one you can't get displayed? Do game marquee's display at all? 2. Is this occurring for all themes or just one? 3. Do you have an image in \\Launchbox\Images\Platforms\XXX\Bannner\ where XXX is the platform name in question? 4. Do you have an image in \\Launchbox\Themes\XXX\Images\Platforms\Banner where XXX is the theme you are using?
  5. ePSXe does not have M3U support. To use the disc change feature you would need to alter settings to allow you to get to the main UI and have access to the "Change Disc" menu option and manually change it yourself, Launchbox has no current way to automate that process. If you want an easier time with Multi-disc games you may want to try the mednafen_psx core in Launchbox. I can't speak to how good/bad it emulates compared to ePSXe as I am not well versed, I DO know though it supports M3U files which Launchbox is set up to pass it.
  6. Believe it is in 10,10. Are you still experiencing this issue?
  7. You are using the new default theme with dynamic box sizing. Since your screenshots are different sizes the boxes are as well. You can revert to the old theme (with the same sized boxes) both as free or premium user and return to the view you are used to.
  8. The Launchbox GamesDB already has the summary for most of the titles within it. You simply have to use the "Download Metadata and Media" option in the tools menu. Anything that can't be or isn't linked to a Launchbox game ID will have to be manually retrieved and entered.
  9. Can manually create a game entry with no application path, or just make a bunch of blank text files named with the name of the game you want to add and them import them. Would then delete the text files just so you aren't trying to pass them to your emulator.
  10. Or use a debit card that has a CC vendor logo on it.
  11. Appreciate you willing to try and go the extra mile to correct a perceived issue. I do need some more information from you to verify that this is indeed causing the issue you are experiencing, why it is causing the issue, and what changed to make it do so. First, can you tell me what all you had selected in the Controller settings? Did you have it scanning for all controllers or did you have one selected? If a single controller was the selected controller bluetooth, and was it still showing as paired despite being off? If all controllers were selected do you have any other devices paired that can act as a input device that may have been accidentally found by LaunchBox? Is it possible that one of those devices were sending events that could misconstrued as as axis movement which would then move the mouse?
  12. I have found out what is going on. This is being caused by the fact you are importing with the "Force Duplicate" option turned off and have a platform who's "Scrape As" name is the same name as the platform you are pulling games into. The importer is seeing a game by the same title in that other platform and saying, HEY ITS GOT THE SAME NAME AS A PLATFORM PRETENDING TO BE THIS ONE (or something similar) and ignoring the title. For now either removing the "Scrape As" information in the other platforms or checking the "Force Duplicate" option during the import should correct this. We will look into altering the code so that it will only check for other titles already in the EXACT platform you are importing games into it and will update the post when it makes it into a push.
  13. @MadK9 if possible could you send me your XML for the platform you are having issues with as well as the full file path you believe to be missing? Just PM them to me, no need to add to this post.
  14. This feature will automatically create and send to your emulator a M3U file under ALL of the following conditions: 1. The application path launched is associated to an additional application of the game you are playing 2. The additional application associated has a disc number associated to it (found in the "Edit Addtional Application" form found in the "Edit Game" form of LaunchBox) 3. The application path launched is not already a M3U 4. The emulator is marked that is supports M3U If all the above is TRUE then the M3U is made with the application you selected to launch as first track, followed by all other additional applications under that game that also have a disc number, in disc order (numerical). To directly answer some of your above questions. NO at this time archived paths will NOT play nice with this feature and the M3U will point the emulator to the archive and not the .CUE contained within. NO at this time the only data point used in this process is "Disc" located in the additional application. Side is not used at all. For this process to play nicely with your set up, the roms would need to be extracted and the raw files added to Launchbox (typically you want to add the .CUE files NOT .BIN, or .GDI for Dreamcast). Each file should be brought in as an additional application of the game (some people think of these as versions) with the disc marked. The emulator in question will need marked as being able to support this feature as well. Once those steps are complete the process should do the rest for you.
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