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Open specific file type in archive


sshrugg

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Hello! Using Launchbox slightly unconventionally, and ran into a little problem.  Was wondering if anybody had some clever ideas.

What I'm doing:
I'm using Launchbox to run text-adventure games via an interpreter called Gargoyle.  This thing is awesome.  It plays text adventure games made in a whole bunch of different languages.  I've set Gargoyle up as an "Emulator" and added games as "Platform" named "Interactive Fiction" and it has worked quite nicely for playing games made in TADS or ADRIFT.

Most of these games run have only a single file, and work just great.  For games that reference data files, I've been able to zip those games up, and that also works pretty great.  Launchbox extracts to "ThirdParty\7zip\Game_Name" and Gargoyle just happens to grab the correct file.

The issue:
I've run into trouble running files made with AGT.  The issue is that the games contain lots of data files, and when I try to run the games, it grabs the wrong file and fails to run.  I need it to open the file with the extension D$$.

image.thumb.png.8eca7aa052dc03535c9694b232bc7bb3.png
image.thumb.png.7ae5409dced9dac89def155b00e9964f.png
image.thumb.png.24f7964756865c6659fddb3ddcbfe3cb.png


The best solution I can think of:

Maybe I could extract the games into subfolders, and create batch files to run the games?  I'm not sure exactly how I would add the batch files I create in Launchbox, and  it might be a pain to create a batch file for each game.  Is there a way in LaunchBox to extract the archive, and choose the file with a specific extension as the "ROM"?

 

Thanks for your consideration :)

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4 hours ago, sshrugg said:

Hello! Using Launchbox slightly unconventionally, and ran into a little problem.  Was wondering if anybody had some clever ideas.

What I'm doing:
I'm using Launchbox to run text-adventure games via an interpreter called Gargoyle.  This thing is awesome.  It plays text adventure games made in a whole bunch of different languages.  I've set Gargoyle up as an "Emulator" and added games as "Platform" named "Interactive Fiction" and it has worked quite nicely for playing games made in TADS or ADRIFT.

Most of these games run have only a single file, and work just great.  For games that reference data files, I've been able to zip those games up, and that also works pretty great.  Launchbox extracts to "ThirdParty\7zip\Game_Name" and Gargoyle just happens to grab the correct file.

The issue:
I've run into trouble running files made with AGT.  The issue is that the games contain lots of data files, and when I try to run the games, it grabs the wrong file and fails to run.  I need it to open the file with the extension D$$.

image.thumb.png.8eca7aa052dc03535c9694b232bc7bb3.png
image.thumb.png.7ae5409dced9dac89def155b00e9964f.png
image.thumb.png.24f7964756865c6659fddb3ddcbfe3cb.png


The best solution I can think of:

Maybe I could extract the games into subfolders, and create batch files to run the games?  I'm not sure exactly how I would add the batch files I create in Launchbox, and  it might be a pain to create a batch file for each game.  Is there a way in LaunchBox to extract the archive, and choose the file with a specific extension as the "ROM"?

 

Thanks for your consideration :)

 

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