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Launchbox - Duckstation - CCD/IMG/SUB


TimmyT

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Hello everyone,

I'm using Duckstation to emulate my PSX games.

  1351679932_2022-09-1813_34_15-ManageEmulators.thumb.png.6e2d349593b2b062ba9207801f4e0600.png

When I import CUE/BIN files into Launchbox everything works properly. After the import is finished I can directly start the games without any issues.

However, this isn't the case with CCD/IMG/SUB files as I get this error message from Duckstation:
338731755_2022-09-1813_35_12-SonyPlaystation.thumb.png.e85b5caf61b60929a9505996ca6f8920.png1935102292_2022-09-1813_49_31-DuckStation0.1-4918-g82965f74(dev).thumb.png.749951ea0b628ba2d2ca613c04aaa115.png

Afaik .cue and .ccd files are necessary for multi disk games to work properly because they have seperate files for each disk.

Launchbox seems to recognize the .ccd file as the main file and is telling Duckstation to launch that file which doesn't seem to work.  It looks to me as though Duckstation doesn't support loading .ccd files.

Can anyone recommend a program that converts CCD/IMG/SUB to CUE/BIN or what's the best way to go about it?

Regards

Edited by TimmyT
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You should try with chdman if it converts your ccd/sub to .chd, which is probably the best format. I'm using .pbp for PSX games, but I think Duckstation is not supporting .pbp files yet. 

Put chdman.exe in a folder and use it with a batch (for ccd): for /r %%i in (*.ccd) do chdman createcd -i "%%i" -o "%%~ni.chd"

Then try to run it once it's created to see if it works. I also suggest to merge your games with different .track files into one single file using CDMage, looks a lot cleaner that way. After that you can also convert them to .chd files using the same method with (*.cue) instead. It involves a lot of work, but once you're done you will be glad you did it. 

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