stefanem Posted November 26, 2022 Share Posted November 26, 2022 I'm trying to understand how scraping artwork from launchbox games db and emumovies works. Let's say I have scraped all artwork already and later a box shot of a game is replaced by a superior version. Will the scraper download it and replace the inferior version currently on my drive when I have not selected to re-download everything again? Quote Link to comment Share on other sites More sharing options...
C-Beats Posted November 28, 2022 Share Posted November 28, 2022 First step is to understand that the DB has no idea if an image is "inferior" or "superior". If a new image is available in the database that you do not currently have it will be downloaded. If you have a media limit set it will look to see if you already have that number of images and if you DO the image is skipped regardless of size/quality difference. The downloader will ask if you want to replace all artwork or only add additional. If you only add additional you get any image you don't already have regardless of quality. If you select replace you destroy the files you have and grab new from the DB (regardless of quality diff). This being said our DB is entirely community driven and they are pretty good about making sure that only "better" images make it in if we have an image already in the DB. So typically overwriting is better if your existing art was already from the database. That being said the database doesn't change overnight so there no real need to do it regularly. Personally I'd recommend downloading image packs from the forums for the image types that have them and using the image pack import process to apply them to your library, then use the DB to fill in the gaps. Then really you don't have to worry about if/when there is something better in the DB because the image packs are already pretty high quality and won't ever need replaced. Quote Link to comment Share on other sites More sharing options...
stefanem Posted November 29, 2022 Author Share Posted November 29, 2022 21 hours ago, C-Beats said: First step is to understand that the DB has no idea if an image is "inferior" or "superior". If a new image is available in the database that you do not currently have it will be downloaded. If you have a media limit set it will look to see if you already have that number of images and if you DO the image is skipped regardless of size/quality difference. The downloader will ask if you want to replace all artwork or only add additional. If you only add additional you get any image you don't already have regardless of quality. If you select replace you destroy the files you have and grab new from the DB (regardless of quality diff). This being said our DB is entirely community driven and they are pretty good about making sure that only "better" images make it in if we have an image already in the DB. So typically overwriting is better if your existing art was already from the database. That being said the database doesn't change overnight so there no real need to do it regularly. Personally I'd recommend downloading image packs from the forums for the image types that have them and using the image pack import process to apply them to your library, then use the DB to fill in the gaps. Then really you don't have to worry about if/when there is something better in the DB because the image packs are already pretty high quality and won't ever need replaced. Thank you for your reply. 1 Quote Link to comment Share on other sites More sharing options...
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