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New version of Launchbox "downloading core" causing issues


kurtzyload

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Greetings! My Launchbox just updated to the latest stable version, and immediately upon launching a game it did something new: it looks like it downloads a RetroArch core on the fly, and then I'm guessing due to how I have RetroArch configured, it goes to a black screen on launch. Where is this functionality coming from and how do I turn it off?

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On 2/5/2024 at 9:46 PM, kurtzyload said:

Greetings! My Launchbox just updated to the latest stable version, and immediately upon launching a game it did something new: it looks like it downloads a RetroArch core on the fly, and then I'm guessing due to how I have RetroArch configured, it goes to a black screen on launch. Where is this functionality coming from and how do I turn it off?

The new update has taken the emulator profile that's just called "RetroArch' and adds download/install/update capabilities to the program and the cores, and makes sure the core is available to use when launching a game. If you don't want to use this functionality, there are multiple other RetroArch flavors available under the Emulator Settings that you can switch to if you would like to manually keep things a certain way.

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On 2/9/2024 at 10:46 PM, kurtzyload said:

Hmm. I think the issue is that if you're already using "RetroArch" and have things configured "just so", LB is making some assumptions and clobbering things. The idea sounds good generally, but opting in would be preferable.

If you were using the "RetroArch" entry as the emulator, what is happening is that when you launch a game, it checks what core you are using, downloads the newest version from their buildbot server, and loads it into RetroArch, then loads the game using the new version of the core. This could potentially cause a mismatch if you are using an old version of RetroArch.

What device are you using, and which version of RetroArch do you have installed?

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Ahh...  So that's why I'm getting so many black screens now...  BTW, RetroArch has a PS2 version that installs on systems that have FreeMcBoot, and the Atari 2600 (Stella 2014) and Colecovision (Gearcoleco) cores have been broken since v1.13, (that's from 11-19-2022) and the current "stable" version of PS2 RetroArch is on v1.17.  (Tried it again a week ago, and nope, still broke.  Crashes you to the PS2 browser.)  So the "newest" cores for those systems have been broken for over a year on PS2 RetroArch.  So just because RetroArch has a newer core out on Android, it doesn't mean it's going to continue to work as it did before.  I agree it should be an option to download the new core if you want to try it, but not a forced thing.  And if you upgrade the app itself through LaunchBox, is Launchbox doing a check to see to see if the version you have installed of "RetroArch" is 64 bit or 32 bit before trying to upgrade?  Because if you get RetroArch.apk from the libretro buildbot site, it's my understanding that you are downloading the 64-bit version, whereas if you down "RetroArch" from the Amazon App Store you are downloading a 32-bit version because all except the latest FireTV's, Fire Sticks and Fire Cubes only support 32-bit apps.

Edited by Bomza
After doing more research on Android RetroArch...
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