Sbaby Posted July 21 Share Posted July 21 For some pc games I prefer to use demulshooter to activate the 2 players with lightgun. All good except that I noticed the LB/BB menu pause doesn't work, it seems that DS takes access to all inputs including the pause button, is there any way to make it work ? If I start the game without demulshooter the pause works Thanks... Quote Link to comment Share on other sites More sharing options...
Sbaby Posted July 24 Author Share Posted July 24 Do you guys know anything? I just wanted feedback to see if it's my problem or if it's really Demulshooter blocking the pause menu input 🥹 Quote Link to comment Share on other sites More sharing options...
Kiinkyfoxx Posted July 24 Share Posted July 24 The PC games I use with Demulshooter work fine with pause screens here. Which games are you having trouble with? How are you activating the pause screen? What pause screen settings have you tried in LB/BB? How are you launching the games? How are you launching Demulshooter? Quote Link to comment Share on other sites More sharing options...
Sbaby Posted July 26 Author Share Posted July 26 On 7/24/2024 at 2:36 PM, Kiinkyfoxx said: The PC games I use with Demulshooter work fine with pause screens here. Which games are you having trouble with? How are you activating the pause screen? What pause screen settings have you tried in LB/BB? How are you launching the games? How are you launching Demulshooter? Thank you for answering me . I solved a problem with some emulators using lightgun by noticing that the automatic profile change from joypad to mouse was triggered when I accessed the pause menu. I solved it by keeping an equal profile. In other areas I have not yet solved the problem as I also noticed that the problem never occurs if I use programs like Moonlight or Parsec, which made me realize that probably my multi-monitor configuration causes problems with Launchbox and Bigbox. To play games, I activate only one monitor-sometimes I use the one on my desk and sometimes the TV connected via HDMI. I think Windows doesn't handle this well and doesn't properly pass certain properties to the new monitor when switching via WIN-P. In fact, if I activate a monitor, reboot the PC and then play, I have far fewer problems than if I activate the monitor and play without rebooting. This is frustrating because I often switch between the desktop monitor and the TV. Despite starting Launchbox after switching monitors, the problems persist. I also notice this with the lightgun software, which sometimes does not detect the new monitor and requires a software restart. I think the resolution change between games and the pause menu detects screen frequencies, screen name, and other parameters that are sometimes compromised. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.