clydemystik325 Posted July 30 Share Posted July 30 (edited) For a couple months now I've always had this issue where everytime I try to import games for certain platforms, it will always ask to download Retroarch cores even when I'm using a standalone emulator and NOT Retroarch. However, even if I uncheck the box for that option, it will still always automatically download the cores regardless, and I always have to close out of Launchbox in order to stop the process when the games are fully imported. Also, at certain times if I close out of Launchbox after these instances, my changes will almost never be saved. Is there a way for me to fix any of this at all? Edited July 30 by clydemystik325 Quote Link to comment Share on other sites More sharing options...
faeran Posted July 30 Share Posted July 30 Hi @clydemystik325, can you be more specific about the exactly what you've attempted. We'd love an example of the exact platform, games, and the method you are using to import the games. Screenshots can also help clarify exactly what you are seeing. Quote Link to comment Share on other sites More sharing options...
Chris G Posted July 30 Share Posted July 30 2 hours ago, clydemystik325 said: For a couple months now I've always had this issue where everytime I try to import games for certain platforms, it will always ask to download Retroarch cores even when I'm using a standalone emulator and NOT Retroarch. However, even if I uncheck the box for that option, it will still always automatically download the cores regardless, and I always have to close out of Launchbox in order to stop the process when the games are fully imported. Also, at certain times if I close out of Launchbox after these instances, my changes will almost never be saved. Is there a way for me to fix any of this at all? I also have this problem. If I wait long enough, the cores download task finishes, and I can continue to import. But it's a long annoying wait 1-3 minutes Quote Link to comment Share on other sites More sharing options...
faeran Posted July 30 Share Posted July 30 We did manage to recreate the issue and we'll have a fix for it in an upcoming beta. Quote Link to comment Share on other sites More sharing options...
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