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Vita games: parser able to read the ID of the game and find the name, without us renaming every game?


3dlollo

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I noticed that when you add games for Vita for example, or for other platforms where you need to create an "alias" (Amiga games were another instance if I remember correctly); you end up creating a text file for each game that may have an ID for the actual title. For Vita games it could be something like PCSEXXXXXX

When you scrape these games, the result is that none of these games are recognized by Launchbox, so you need to manually change all these IDs with their relative names. Is there a way to add those names in the parser, so nobody else has to do this? Can the data be sent to the parser so it can "remember" what these IDs are, and in this way other users can get the names ?

I looked at the documentation but found nothing that allow me to save my info and upload it to the main DB of the parser; and the result is that even after few years, when I need to re-parse my games after a clean up or a crash of a hard drive, I end up having to rename by hand all of these games that have IDs and aliases all over again. It would be awesome if there was a way to actually avoid to do that and save the data that we know it is legit (like all the PSN and PS codes for PS, PS2, PS3, PSP and Vita games); so when these games are parsed, it is easier to just scrape them and get the correct titles.

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There already was an update (around version 13.14) to deal with this for PS3 (RPC3) and Vita.  LB current versions use the emulator DB to determine game path and naming and LB matchs the game name via the emulator data.  Thus, don't have to deal with pointer files and/or game IDs as will import into LB the name listed in Vita GUI which (most times) will match with LB DB.  To use this new method you need to turn on auto update via the Tools, Options, Automated Imports.

Need to verify that the emulator settings are such that auto import works. If remove the emulator and re-add it will auto populate or can type in manually. 

Screenshot2024-12-07224959.thumb.png.7b2b1a62275cd36d6f76026a4d158699.png

One oddity is that you need to make sure that the game platform is pointing to an EMPTY directory (not your VITA one with roms) or LB winds up pulling in errant files and/or duplicating add ins.  They have been tweaking this on recent versions but for sure way to avoid is to keep as empty.  In snap below I don't store roms in LB sub directory of Games so the one boxed is empty. 

Screenshot2024-12-07224843.thumb.png.7d4eeb1ab28aa5d574630976ccdbfefa.png

It will take a few minutes sometimes after all the emulator settings adjusted but should begin auto import within a few minutes, scan Vita GUI and import into LB with entries like below:

Screenshot2024-12-07224916.thumb.png.aa22b1d1ed5e6c5cbf34003ba159c268.png

In some cases for those that had an install prior to newer method (at least during beta), I had to remove the Vita platform (just delete from left Platform Category pane) as auto import wasn't triggering. Most times if the emulator is in LB it will re-add the platform and scan for games (again wait for few minutes as LB waits until no use).   If for some reason doesn't add the platform back can re-add manually and should work on adding the games from that point. 

Sony PS3 emulation is almost identical setup as above as LB uses the RPCS3 emulator GUI data. 

Edited by sundogak
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Thanks! I didn't even realized that this was an update that happened! And now that I scanned my Vita games I can see that I have no duplicates importing and removing the text files does import the games directly from the emulator... Awesome!

Will need to do the same from PS3 too!

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4 minutes ago, 3dlollo said:

Thanks! I didn't even realized that this was an update that happened! And now that I scanned my Vita games I can see that I have no duplicates importing and removing the text files does import the games directly from the emulator... Awesome!

Will need to do the same from PS3 too!

There was also a recent update option box per platform (last version believe) to turn off auto import on per platform basis. Things like Pinball setups got all whacked out with auto import on so that was last piece of puzzle to make the auto import feature usable (in my view). 

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