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sundogak

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Everything posted by sundogak

  1. You might double check and see if the following works: http://steamcommunity.com/id/ ENTER YOUR PROFILE NAME If it resolves to your public page then that verifies not issue there. On domain name for API in theory you can use anything. Other than double checking that you have pasted the API key in exactly as shown in the https://steamcommunity.com/dev/apikey site there is not much else to try other than revoke cycle and using a text domain vs IP.
  2. 1) The edit platform window has tabs and a media edit window at right like screen snap I showed at beginning. The tab "Folders" sets the DEFAULT path that LB looks for various media (screen snap with blue circle at left). For the moment...leave that alone to make things easy. The snaps you have above is you are trying to change the default path to another location; hence the select folder button. Again, leave that as is at this point. To SELECT an image you have to use the far right pane. 2) Media Type = Background-Fanart is what LB calls "background" or "fanart" in that it isn't alwa
  3. right click on the platform name when in the left pane that lists all the platforms in main view and select edit
  4. You can have background/fanart per game or per platform. Just have to place images in folders with appropriate naming. So for example to have a platform image for Atari 2600 you place image under ...\LaunchBox\Images\Platforms\Atari 2600\Fanart At the per game level images for Atari 2600 are placed under ..\G:\LaunchBox\Images\Atari 2600\Fanart - Background with naming of the game or you can do it via the edit game menu and drop in like you do for cover boxes, logos etc. If nothing is under the game specific folder it fallsback to the platform art. Image per platform
  5. @IainSA Correct, if indeed the intent is to always have access to 4 player with Xbox Controller 1 through 3 and Arcade Stick 4 then you cannot map Stick 4 and Xbox Controller 1 to Player 1 or will conflict. Now you are back to messing with INI and/or CFG files specific to the game. Ultimately each "Player" can have multiple control devices assigned in MAME (e.g., Keyboard, hand held controller, arcade stick, light gun) but each player's device must be unique when actively playing the game.
  6. On #2, unless get fancy with AHK script, the easiest is just to setup two CTRLR files with the order you want. Then setup two MAME emulator instances which point to those CTRLR files. The MAME command line options are here. -ctrlr is the command line to reference CTRLR path. I am not sure you specify a specific file so may have to place in separate directories. Any command line options you place in the Default Command Line Parameters like below. You could also reference separate MAME.ini files with the ctrlr pointing to your specific one which you can also reference in the LB command line
  7. @vgbox If you look at your CFG file you will see you are again not mapping the controls separately and they are all jammed together. There is no "OR" statement between the DPAD and stick commands. That would be the case when you looked at the TAB view as well (should look like my screenshot). You are basically telling it that "UP" means stick up AND DPAD up. When you are mapping commands in MAME you have to complete the first map (i.e., stick) before doing the second. You also have Player 1 and 2 swapped in Joystick references. I did quick stab at one you attached as example. Controls.
  8. If you launch MAME and then select tab you can setup your controller. Those commands are initially stored in your MAME\cfg\default.cfg file. You can copy those to your custom CTRLR file. There are various Google resources but this is example for more info. Alternatively, you can just setup in your default.cfg and then make it read only file so it doesn't get overwritten.
  9. Couple things. Your first screen shot has a controller setup that is telling MAME that "up" is D-Pad Up AND Joystick Up. You have no "OR" between the commands so it is combined. So need to look at mapping. It also looks like you have JOYCODE_1 and JOYCODE_2 possibly swapped in CTRL file along with having no commands listed for button/controller mapping. So your settings won't "stick" necessarily. Lastly, make sure you MAME.ini is referencing your CTRL file correctly. For example, my CTRLR file is called xbox2player.cfg (an XBOX One controller) and is referenced as s
  10. You can do one of two ways. Alt-F4 is the default command in Kat5200 to quit the program. The default for ESC is quit current emulation and go to the GUI which is why you are getting what you describe above since ESC is being issued. First Method (remap in LB): Remap ESC to issue Alt-F4 for the KAT5200 emulator from within LB. Go into running AutoHotkey tab in the emulator and paste in below: ; Use normal ALT f4 in windows to close. ESC takes back in menu. Esc:: Send, !{F4} return Second Method (remap in Kat5200): Remap within Kat5200 what the keys you want to Exit and
  11. Here are Game Boy Color and Game Gear Ones:
  12. Here you go. I believe it should be Psikyo SH2 per this board list link.
  13. Mother nature has been throwing winter storm tantrums in my region, causing all sorts of headaches with no time to work requests (plus lack of power). I will try to see what it is still pending on requests over last several weeks and pick away at them as have time. So is still on my radar.
  14. This is @lou silver upload, not mine, so he would be best to answer.
  15. @vgbox You can mass import FPT files into LB but typically easiest is to point to a folder and have it import all *.fpt files. The issue was if you extracted the PD files in mass then there are TONs of FPT files that may or may not have the associated files needed in correct location so will harder time troubleshooting. As to meditation errors, usually means some issue with your settings. Check editor preferences, particularly that "load image into Table Editor" is not checked. Other is to check that high quality textures is checked and Model quality is set to high. Many t
  16. @vgbox Within LB, you only ever import FPT files. Basically, think of them as the "ROM". All the other are support files (scripts, sounds, xml). Second, I would test things outside LB first to make sure it works. If double click on FPT file and launches, then should work fine in LB. Then tackle the LB portion with import of FPT file. My guess, is that if you try and launch FPT file it won't work in above example. Third, you have things setup correctly with right files in place. Unlike other emulators it isn't as easy to get everything done in one big dump. I assume you are usi
  17. @vgbox You are trying to load a zip file. You cannot do that with Future Pinball. You have to either extract to a per table folder (i.e., The Fifth Element folder, and all files inside it) and then point to that FPT file within the folder (my preference) or move all associated files in extracted folder to appropriate Tables (.fpt), Scripts (vbs,fps) , and Library (.fpl) Folders in FP root.
  18. There is a set of marquees here up to 220:: https://www.progettosnaps.net/marquees/
  19. @triggerthehorizonThere is also these hack logos here as well towards bottom (page 42) I don't have that honeycomb background used in those others you attached, so won't be able to help on that style.
  20. @mallaard Steam has Zen Pinball FX3 and occasionally they go on sale by about half price. If not in rush that is cheapest option since your purchases on PS4 don't carry to Steam/PC. Pinball is a bit quirky to install overall and then to get working in LB (and other front ends) versus other emulators. Like mentioned above by Mallaard, there are variety of threads on these programs in forum. The main annoyance is you will not get much support for media direct from the LB database. So high quality media tends to be a bit more time consuming to hunt down versus just letting LB download i
  21. Daphne should work fine with the built in controller exit features within BB/LB if set to Guide button on Xbox One controller. So somewhat odd it isn't working. As alternative, here was an AHK I used prior to that built in feature implementation in LB/BB. You would need to place this in the Running AutoHotkey Script tab for Daphne emulator within LB: ; ================================================================================= ; Daphne ; Must use ALT F4 since Process Close command will not work ; exit with press of XBOX Guide Button ; =============================================
  22. One thing to clarify in the thread linked above is that I only added in the autohotkey script for FX3 because I wanted to use the Escape key to exit when close to keyboard versus it being treated as back in FX3. When using the controller, that AHK does nothing. Launchbox/BB controls exiting FX3 with Controller via Options, Game Controllers, Mappings setup (snip example below). Make sure you setup your BB as well since separate settings from LB. For most emulators that now "just works" without having to include an AHK for controller mapping for exit. The LB/BB controller mapping feature is
  23. @triggerthehorizon Here were two I had from prior.
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