RaiderX1212 Posted December 26, 2024 Posted December 26, 2024 I was wondering if anyone can help me with this. I know Yuzu is no longer a supported emulator but I still have the installed version from 2 years back. The emulator will not let me select a second Xbox controller in the settings. In the drop down menu both my controllers are only showing up as "Xbox One Controller 0" which means I cannot play two player games. Has anyone encountered this before and know of a solution? Quote
Jakerfv Posted Sunday at 02:11 AM Posted Sunday at 02:11 AM Did you ever resolve this? Both Sudachi and Eden have this exact same problem. I will get the controls working independently in the config menu despite both of them using Xbox One Controller 0 - but as soon as I try to set ANYTHING up in an actual game, Player One will control both inputs. Every. Single. Time. I have tried enabling and disabling settings in the config file. I can't get this thing working. I have wiped my config folder as well. I cannot get this thing to work. Using an Xbox One (model 2) wireless adapter AND Bluetooth. Windows 10. One is a Series X, the other is Series S. Quote
stigzler Posted Monday at 10:26 AM Posted Monday at 10:26 AM (edited) I don't run yuzu, but I do Citron (a derivative, I believe). In instances like this, I'd just cut out the GUI entirely and alter the config files (make sure you back up any existing first). There're two in Citron that may be relevent: user/config/qt-config.ini and user/config/input/default.ini (this may be the fall-back mapping so try the above first). in qt-config, you'll find: player_0_button_a\default=false player_0_button_a="engine:sdl,port:0,guid:030000005e0400008e02000014017801,button:1" player_0_button_b\default=false player_0_button_b="engine:sdl,port:0,guid:030000005e0400008e02000014017801,button:0" player_0_button_x\default=false player_0_button_x="engine:sdl,port:0,guid:030000005e0400008e02000014017801,button:3" player_0_button_y\default=false player_0_button_y="engine:sdl,port:0,guid:030000005e0400008e02000014017801,button:2" You'll also see "player_1_button [etc]" in the same file. Just copy the working first controller, edit separately replacing 0's with 1's and paste over the existing player_1 entries. 🤷 Untested, but just an idea. The other thing to check is how you're interfacing your physical controller with your PC. The picture would seem to imply that two separate controllers are being given the label "XBox One controller 0" - thus, the emu is going to see them as one and the same controller giving you the behaviour you're experiencing. Do other emus see them as 0 and 1? If not - it's a mapping problem, bnot the emu's problem. Joy.cpl (in win search) may be a good starting point. Edited Monday at 11:22 AM by stigzler Quote
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