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LB 13.18 and LB android 1.16 Playtime/count Sync issues (N64) Wrong playtime/count being synced


Omifi

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Since these updates addressed some playtime sync issues and i have experienced multiple of those before i did some testing by creating fresh LB builds of both. So far it seems that the updates have fixed many issues but i found that N64 playtime and play-count sync between PC and Android is still broken.

I imported 2 different full ROM sets on PC and chose Beetle adventure racing (LB ID #1067) as the test game to import to android and the old problem of playtime not syncing correctly and getting doubled persists.

As a play by play i import the games to PC then only beetle adventure to android and after launching it only on android and letting the sync do its thing, there's no playtime on PC but 2 play-count. I delete the game and platform on android and reset the playtime and count on PC and the phantom 2 play-count keeps appearing every time LB syncs. I then manually remove all playtime from the N64 XML on PC which seems to fix the issue. I then try again to import it to android and it immediately syncs and shows 4 play-count now both on android and PC. I delete everything n64 related on android and manually reset XML on PC which for now has fixed the problem on PC at least.

Before these updates i have had very similar issues for other platforms but they seem to work fine for now (fingers crossed) I have tested ps1, NES and Genesis so far and every game syncs correctly.

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