DrEvil Posted Tuesday at 04:40 PM Posted Tuesday at 04:40 PM I am almost ready to share the first module of my controller mapping framework. This is a set of tools that finds all of the controller actions for games in a platform, and creates images showing users what button does what. The first module is the CONTROL_FINDER.py that accumulates, parses and canonizes the controls for all NES games. This is the hard step, and creating the visuals overlaid on an image of an NES gamepad is a little easier. Anyway, here is a design doc for this first module. If you're interested I'll keep you in the loop and eventually share the git. For what it worth I am using Claude code in JetBrains PyCharm IDE and apps are using PyQt6. All of the sources for information about game controls are open source. Any feedback is welcomed. It may be important for you to know that I am not a dev - just a guy who knew a little python then learned to vibe code. Collaborative development is something I'd like to learn about by doing it.ARCHITECTURE.html Quote
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