sirbeers Posted November 14, 2025 Posted November 14, 2025 To get this to work the way I wanted I used invaders.png from Mr. Do's arcade. You can find it in the "Old Artwork" section of that site. Put it into your artwork-->invaders folder. Bezel.png should already be there if you downloaded the bezels through LaunchBox. Edit default.lay to look like this: <!-- invaders.lay --> <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <element name="backdrop_m"> <image file="invaders.png" /> </element> <element name="overlay_m"> <rect> <bounds left="0" top="0" right="224" bottom="260" /> <color red="1" green="1" blue="1" /> </rect> <rect> <bounds left="0" top="184" right="224" bottom="240" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="16" top="240" right="134" bottom="260" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="0" top="34" right="224" bottom="60" /> <color red="1" green="0.125" blue="0.125" /> </rect> </element> <group name="backdrop_only"> <element ref="backdrop_m"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </element> </group> <group name="bezel_only"> <element ref="bezel"> <bounds left="0" top="0" right="16" bottom="9" /> </element> </group> <view name="Upright_Artwork"> <screen index="0"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> <color alpha="1.0" /> </screen> <element ref="overlay_m" blend="multiply"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </element> <collection name="Overlay"> <element ref="overlay_m" blend="multiply"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </element> </collection> <collection name="Backdrop"> <group ref="backdrop_only" blend="add"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> <color alpha="0.5" /> <orientation rotate="270" /> </group> <group ref="bezel_only" blend="add"> <bounds left="0" top="0" right="16" bottom="9" /> <color alpha="1.0" /> </group> </collection> </view> </mamelayout> Enjoy! Quote
Psychospark Posted Thursday at 02:11 PM Posted Thursday at 02:11 PM This is exactly what I have been looking for. Unfortunately mameworld.info seems to be down right now. Can anyone point me to another background image this .lay works with? I've tried the ones here https://forums.launchbox-app.com/files/file/3850-asteroids-deluxe-space-invaders-mame-background-backdrop/ but have been unable to get the backdrop to display correctly. Quote
Tsik Posted Thursday at 06:15 PM Posted Thursday at 06:15 PM (edited) This specific game is a bit tricky to make it show-up correctly in MAME due to the "color overlay" that MAME uses to display the red and green color portions of the graphics. Its all a combination of the color overlay, the blending, and the correct placement of the elements in the view in the .lay file. That said its probably easier to share my version of the above artwork (invaders.zip) that supports two views Framed & Unframed and also a Glass on-off option under Video Options>Screen #0 for anyone that would like to use it as is or modified to his own needs. invaders.zip below is the lay file used in the above zip in-case some one wants it for reference: <!-- invaders.lay --> <mamelayout version="2"> <!-- Elements sector --> <element name="Artwork_1"> <image file="art1.png"/> </element> <element name="Logo_Art"> <image file="logo_art.png"/> </element> <element name="Backdrop"> <image file="backdrop.png" /> </element> <element name="Screen_Bezel"> <image file="vert_screen_bezel.png"/> </element> <element name="Screen_Glass_Bezel"> <image file="vert_glass_bezel.png"/> </element> <element name="Screen_Glass_Full"> <image file="vert_glass_full.png"/> </element> <element name="Screen_Mask"> <image file="vert_screen_mask.png"/> </element> <element name="Overlay"> <rect> <bounds left="0" top="0" right="224" bottom="260" /> <color red="1" green="1" blue="1" /> </rect> <rect> <bounds left="0" top="184" right="224" bottom="240" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="16" top="240" right="134" bottom="260" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="0" top="32" right="224" bottom="62" /> <color red="1" green="0.125" blue="0.125" /> </rect> </element> <!-- View sector --> <!-- View 1 --> <view name="Full"> <screen index="0"> <bounds x="478" y="0" width="966" height="1080"/> </screen> <element ref="Overlay" blend="multiply"> <bounds x="477" y="0" width="965" height="1080" /> </element> <element ref="Backdrop"> <bounds x="477" y="0" width="965" height="1080" /> <color alpha="0.3" /> </element> <collection name="Glass"> <element ref="Screen_Glass_Full"> <bounds x="478" y="0" width="966" height="1080"/> </element> </collection> <element ref="Screen_Mask" blend="multiply"> <bounds x="478" y="0" width="966" height="1080"/> </element> <element ref="Artwork_1"> <bounds x="0" y="0" width="1920" height="1080"/> </element> </view> <!-- View 2 --> <view name="Framed"> <screen index="0"> <bounds x="526" y="33" width="869" height="1005"/> </screen> <element ref="Overlay" blend="multiply"> <bounds x="526" y="33" width="869" height="1005"/> </element> <element ref="Backdrop"> <bounds x="526" y="33" width="869" height="1005"/> <color alpha="0.3" /> </element> <collection name="Glass"> <element ref="Screen_Glass_Bezel"> <bounds x="478" y="0" width="966" height="1080"/> </element> </collection> <element ref="Screen_Bezel"> <bounds x="478" y="0" width="966" height="1080"/> </element> <element ref="Logo_Art"> <bounds x="885" y="1048" width="150" height="30"/> </element> <element ref="Artwork_1"> <bounds x="0" y="0" width="1920" height="1080"/> </element> </view> </mamelayout> It is tested with MAME 0.285 and a modified raster.ini file as below # DIRECT3D POST-PROCESSING OPTIONS distortion 0.15 to fit the screen curve. Hope that is helpful. 😄 Edited Thursday at 06:16 PM by Tsik Quote
Psychospark Posted Thursday at 08:29 PM Posted Thursday at 08:29 PM Above and beyond! This is now working perfectly for me. Thank you both for your excellent contributions! 1 Quote
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