eljulo25 Posted 7 hours ago Posted 7 hours ago Hi guys, i've created some custom bezels just for my pleasure and i try to make them work on my mame. (just the classic mame app). I use mostly lightgun on it, and sometimes steering wheel. This is where i am : i place the romname.zip inside artwork folder contains : bezel.png default.lay My png is in 1920*1080p with alpha in center (screen of the game) default.lay is : <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> </screen> <element ref="1"> <bounds left="240" top="0" right="1680" bottom="1080" /> </element> </view> </mamelayout> <!-- I've tried in d3d and bgfx, nothing work. What did i miss, do i need to create some other files ? Thank you for your help. Julo Quote
spycat Posted 6 hours ago Posted 6 hours ago Unzip the attached new_lay.zip and try this default.lay file in place of your one. new_lay.zip 1 Quote
eljulo25 Posted 5 hours ago Author Posted 5 hours ago Thanks for reply. I have this on space gun, and i tried on aera51 : nothing happen. Quote
spycat Posted 5 hours ago Posted 5 hours ago I've just tested a few of my mame games using new artwork zips that contain the lay I posted together with game bezels renamed as bezel.png to match with the lay and all games opened fine with their bezels displayed. By the way, the diagonal lines you are seeing are usually caused by a naming mismatch between the png and it's reference within the lay. Quote
eljulo25 Posted 4 hours ago Author Posted 4 hours ago (edited) OK i redo all and retried after a break and indeed it works great ! I have missed something the first time.. Btw THANK YOU SO MUCH spycat ! I can return to my editing bezels in peace 😃 I will share when i'll finish.. But it's simple random work compared for what i see here... Cheers Julo Edited 4 hours ago by eljulo25 1 Quote
spycat Posted 4 hours ago Posted 4 hours ago You're more than welcome. Very nice Space Gun bezel you have by the way. 1 Quote
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