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spycat

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spycat last won the day on April 10

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  1. The 3D preview images were made from the Front, Back and Spine images using the LaunchBox 3D Modeller. They were made before the devs released the Cassette box. I may have used the Box image but I can't properly recall. They were posted just to show how the 3D Modeller could utilise the 3 images to render a 3D box and, as you point out, were not included in the upload.
  2. I normally have Box - Front, Box - Back and Box - Spine images in my Images tab of a game's Edit Metadata/Media, which allows the 3D Model Settings to render a 3D box using these 3 images. Adding the Box - Full image results in the 3D Model Settings continuing to use the Box - Front, Box - Back and Box - Spine to create the 3D image, even that now the Enable Full Scan Images checkbox has been enabled. However, If I delete the Box - Spine image then the 3D Model Settings will now use the Box - Full image to create the 3D box correctly. By the way, The new Cassette option does not have an Enable Full Scan Images checkbox, so the 3D image created from a Box - Full image is incorrectly rendered here.
  3. LaunchBox 14.0 is the latest build. As far as I'm aware there is no follow on release (official or beta) yet.
  4. Updated from LaunchBox 13.27 to 14.0 and I can now confirm that the missing headers issue when restarting in List View mode has been fixed. Tested using both the official Default and my custom theme. Many thanks for this.
  5. Reinstalled 13.27 and all is good. Telemetry.txt once removed does not reappear. Many thanks @AstroBob
  6. On LaunchBox 13.27 and noticed a file named Telemetry.txt in the root folder, a file I haven't come across prior to now. Any information on it's purpose?
  7. I'm now on 13.27 and the List View missing headers issue in LaunchBox appears to be still unresolved. Closing LaunchBox (List View active) and then restarting LaunchBox opens in List View but with the headers missing. Switching to Images View and then reverting back to List View restores the headers. Testing done using the default theme.
  8. For the TI-99/4A I use the Default Command-Line Parameters ti99_4a -ioport peb -ioport:peb:slot2 32kmem -ioport:peb:slot3 speechadapter -cart With proper softlist emulation (Remove file extension and folder path box enabled), the cart parameter can be dropped. To skip the intro screen and also auto-select the game option at the TI BASIC or game options screen you can use the expanded parameters ti99_4a -autoboot_delay 1 -ab \n\n\x32\n -ioport peb -ioport:peb:slot2 32kmem -ioport:peb:slot3 speechadapter -cart Increase the -autoboot_delay value if you prefer a longer look at the intro screen. To get a longer look at the choose TI BASIC or game screen add more \n entries.
  9. You're more than welcome. Very nice Space Gun bezel you have by the way.
  10. I've just tested a few of my mame games using new artwork zips that contain the lay I posted together with game bezels renamed as bezel.png to match with the lay and all games opened fine with their bezels displayed. By the way, the diagonal lines you are seeing are usually caused by a naming mismatch between the png and it's reference within the lay.
  11. Unzip the attached new_lay.zip and try this default.lay file in place of your one. new_lay.zip
  12. Same sentiments here. The automatic adding of irrelevant image sub-folders to those platforms that don't have any use for them is not very elegant. It would be nice to have the option of deleting them without the phoenix effect.
  13. I'm on 13.26 and having the same issue. I normally use Grid View but I just switched to List View and the headers are present. Closing LaunchBox (List View active) and then restarting LaunchBox opens with List View but with the headers missing. Toggling between views restores the headers. I use a custom theme, but testing using the default theme also produces the issue.
  14. Same here. BigBox, however, correctly shows the option to update to the latest beta.
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