spycat
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You are right. I switched to the default theme and it works fine. Now that I know it's theme dependent I'll get around to examing my theme files whenever time permits. Many thanks @JoeViking245.
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Thanks for confirming it works (sort of) for you @JoeViking245. All of my emulators are marked as the default in their Edit Emulator window for their associated platforms. The Default Emulator field doesn't show for any platform. Perhaps it's because I keep my emulators (and their games) outside of my LaunchBox folder, who knows? It's not an issue for me, just curious.
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I'm on LaunchBox 14.0.1 and noticed a checkbox titled Default Emulator under Tools, Options, Platform Details. Enabling this checkbox does not show the Default Emulator field in the right pane when in Platform view. Am I missing something here? By the way, I don't know whether the option is a recent or an earlier addition to LaunchBox, so apologies if I'm posting in the wrong thread.
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BBC Microcomputer Game Box Coverart (front, back and spine images)
spycat commented on spycat's file in BBC Microcomputer System
The 3D preview images were made from the Front, Back and Spine images using the LaunchBox 3D Modeller. They were made before the devs released the Cassette box. I may have used the Box image but I can't properly recall. They were posted just to show how the 3D Modeller could utilise the 3 images to render a 3D box and, as you point out, were not included in the upload. -
I normally have Box - Front, Box - Back and Box - Spine images in my Images tab of a game's Edit Metadata/Media, which allows the 3D Model Settings to render a 3D box using these 3 images. Adding the Box - Full image results in the 3D Model Settings continuing to use the Box - Front, Box - Back and Box - Spine to create the 3D image, even that now the Enable Full Scan Images checkbox has been enabled. However, If I delete the Box - Spine image then the 3D Model Settings will now use the Box - Full image to create the 3D box correctly. By the way, The new Cassette option does not have an Enable Full Scan Images checkbox, so the 3D image created from a Box - Full image is incorrectly rendered here.
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LaunchBox 14.0 is the latest build. As far as I'm aware there is no follow on release (official or beta) yet.
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Updated from LaunchBox 13.27 to 14.0 and I can now confirm that the missing headers issue when restarting in List View mode has been fixed. Tested using both the official Default and my custom theme. Many thanks for this.
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Reinstalled 13.27 and all is good. Telemetry.txt once removed does not reappear. Many thanks @AstroBob
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On LaunchBox 13.27 and noticed a file named Telemetry.txt in the root folder, a file I haven't come across prior to now. Any information on it's purpose?
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I'm now on 13.27 and the List View missing headers issue in LaunchBox appears to be still unresolved. Closing LaunchBox (List View active) and then restarting LaunchBox opens in List View but with the headers missing. Switching to Images View and then reverting back to List View restores the headers. Testing done using the default theme.
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For the TI-99/4A I use the Default Command-Line Parameters ti99_4a -ioport peb -ioport:peb:slot2 32kmem -ioport:peb:slot3 speechadapter -cart With proper softlist emulation (Remove file extension and folder path box enabled), the cart parameter can be dropped. To skip the intro screen and also auto-select the game option at the TI BASIC or game options screen you can use the expanded parameters ti99_4a -autoboot_delay 1 -ab \n\n\x32\n -ioport peb -ioport:peb:slot2 32kmem -ioport:peb:slot3 speechadapter -cart Increase the -autoboot_delay value if you prefer a longer look at the intro screen. To get a longer look at the choose TI BASIC or game screen add more \n entries.
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Tried to get my customs bezels working on mame 0.286
spycat replied to eljulo25's topic in Game Media
You're more than welcome. Very nice Space Gun bezel you have by the way. -
Tried to get my customs bezels working on mame 0.286
spycat replied to eljulo25's topic in Game Media
I've just tested a few of my mame games using new artwork zips that contain the lay I posted together with game bezels renamed as bezel.png to match with the lay and all games opened fine with their bezels displayed. By the way, the diagonal lines you are seeing are usually caused by a naming mismatch between the png and it's reference within the lay. -
Tried to get my customs bezels working on mame 0.286
spycat replied to eljulo25's topic in Game Media
Unzip the attached new_lay.zip and try this default.lay file in place of your one. new_lay.zip -
How do you delete those damn folders?
spycat replied to PadeMoNiuM Prods's topic in Big Box Custom Themes
Same sentiments here. The automatic adding of irrelevant image sub-folders to those platforms that don't have any use for them is not very elegant. It would be nice to have the option of deleting them without the phoenix effect. -
I'm on 13.26 and having the same issue. I normally use Grid View but I just switched to List View and the headers are present. Closing LaunchBox (List View active) and then restarting LaunchBox opens with List View but with the headers missing. Toggling between views restores the headers. I use a custom theme, but testing using the default theme also produces the issue.
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Same here. BigBox, however, correctly shows the option to update to the latest beta.
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Yes, that's the correct order for the lays. I recall something on the forums about this issue with lays. I think it had to do with the bezel project and it was rectified by the creators.
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Edit your lay as below by placing the screen section above the element section. <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <view name="Bezel Artwork"> <screen index="0"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </screen> <element ref="bezel"> <bounds left="0" top="0" right="16" bottom="9" /> </element> </view> </mamelayout>
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Can you post the lay file text?
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If MAME is showing the game on top of the bezel instead of behind it, you may have an issue with the lay file structure.
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@BlackPredator72 These are my lua scripts for the VG5000 tapes. vg5kLuaScripts.zip
- 9 replies
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- 1
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- dcvg5k
- philips vg 5000
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The lua and the command line listed works fine with Binary games that boot to Monitor and use LOG or BYE then LOG. Games that use CLOAD then RUN need to load in BASIC and this requires the basicpac cartridge. Mounting it in the command line (or as an ini in MAME) allows the BASIC games to launch. However, it causes an unwanted side effect in that now all games load via BASIC even Binary ones that by right should boot to Monitor. The Binary games still appear to load and play, oddly enough. Mind you, this is going against what the MAME hash states, so while Binary games can be launched via BASIC there may be hidden issues. Ideally, BASIC games should have the -cart basicpac parameter in the command line, but Binary games should not.
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@dsync89 Your camplynx_cass.lua is a very welcome one indeed. However, I encountered some issues when I used it with both lynx48k and lynx96k. The lua's sending to screen of LOAD and MLOAD seems to be a bit too soon for the emulator and returns errors. I didn't care to fiddle with the lua itself, so I added an -autoboot_delay 1 to the parameters which sorted that issue for me. Binary games using MLOAD (boot type 1 sequence) now load and open ok. BASIC games using LOAD (boot type 2 sequence) also now load ok, but the lua's emu.keypost('RUN\n') doesn't appear to send the command to the screen. Again this may be a timing issue. For now, typing RUN and pressing Enter at the prompt opens those games for me. A minor issue and once again many thanks for this fine lua.
- 7 replies
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- autoboot scripts
- mame
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