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Everything posted by spycat

  1. If you use the old LaunchBox theme or a derivative that doesn't support the Button Bar's Text button, go to Tools> Options> and under Legacy select Boxes Spacing where you can edit the "Text Lines to Show" option to suit.
  2. I switched from Raine to MAME quite a while back, but I remember that the missing ipl.txt error was happening with zipped games. Apparently, the ipl (if it existed) determined which file was to be run first. Extracting the zips and pointing LaunchBox to use the correct file, usually the cue, solved the problem.
  3. Your debug log shows Launchbox using the clone prehisleu.zip You could repoint LaunchBox to the parent prehisle.zip and see what happens.
  4. You should be able to launch and auto-play games using WinKawaks by enabling the "Use file name only..." and "Don't use quotes..." LaunchBox tickboxes. I do remember that there were issues with it's -fullscreen command line option. I haven't used the emulator in a long time. It was last updated around 4 years ago and MAME and others can do a much better job. Out of curiosity, what game is it that only WinKawaks apparently can run?
  5. Much appreciated and thank you for bearing with me.
  6. Maybe this png is a bit clearer? orion128.zip
  7. Could you do one for the Orion 128 (a Russian home computer of the early 1990's) if possible? I can't find any game boxart for it's games.
  8. Hi @ci2own Very nice work here. Are you taking requests for additions by any chance?
  9. By the way, the LaunchBox Games Database has boxart (2D and 3D) for Aggressor and Air Supremacy. You may find this box cover a bit better than the database's current one.
  10. One way of determining whether a Dragon game uses CLOAD or CLOADM is by checking the game's original cassette or inlay for details. The majority of commercially published games use CLOADM. Also, a small number of games will not open automatically but need you to type RUN (for BASIC files) or EXEC (for binary ones) once the tape has finished loading. I don't know how this could be automated. The Tandy TRS-80 floppy games Pac-Man, Donkey Kong and Donkey Kong Remix and the Assembly Demo use unique loading commands and so custom parameters are needed in LaunchBox. coco3 -autoboot_delay 2 -autoboot_command run\"pacman\"\n -flop1 coco3 -autoboot_delay 2 -autoboot_command run\"donkey\"\n -flop1 coco3 -autoboot_delay 2 -autoboot_command loadm\"dkremix\":exec\n -flop1 There is a long wait (over 1 minute) before Donkey Kong Remix opens! coco3 -autoboot_delay 2 -autoboot_command loadm\"asm-demo\":exec\n -flop1 or coco3 -autoboot_delay 2 -autoboot_command loadm\"asm-auto\":exec\n -flop1
  11. Same here. I just logged to my account and then clcked on View your Changes Status and found it was empty. No explaination and no advisory post on the forums - very lackadaisical to say the least.
  12. I'm the opposite in that I only use MAME itself. I can't help with the Apple as I don't emulate it. Here are a couple of straightforward ones. Oric Atmos (if emulating the Oric 1 replace orica with oric1). Command line MAME standalone parameters orica -autoboot_delay 4 -autoboot_command cload\"\"\n -cass As all Oric game tapes use the same loading commands you could just use system ini files, oric1.ini and orica.ini containing autoboot_delay 4 autoboot_command cload""\n Dragon 32/64 emulating the Dragon 64 (if emulating the Dragon 32 replace dragon64 with dragon32). Command line MAME standalone parameters for BASIC games dragon64 -autoboot_delay 4 -autoboot_command cload\n -cass Command line MAME standalone parameters for machine coded games dragon64 -autoboot_delay 4 -autoboot_command cloadm\n -cass
  13. This looks like a very good and needed project. With MAME itself (not RA core) I use a slightly different command line for the cassette games. electron -autoboot_delay 2 -autoboot_command *tape\nchain\"\"\n -cass And if using the electron.ini file instead autoboot_delay 2 autoboot_command *tape\nchain""\n By the way is there a reason why you use 6 double quotes with CHAIN instead of the normal 2?
  14. As there are only 3 as far as I know floppy games, you could use coco3 -cart as the platform's default parameters and use coco3 -flop1 as a custom parameter for each floppy game.
  15. I just use MAME (no MESS). For floppy games (I've only come across 3) use the parameters coco3 -flop1 At the BASIC screen prompt for Pacman type RUN "PACMAN" and press Enter. At the BASIC screen prompt for Donkey Kong type RUN "DONKEY" and press Enter. At the BASIC screen prompt for Donkey Kong Remix type LOADM "DKREMIX" :EXEC and press Enter. There will be a long wait here before this game opens !
  16. Yes, as long as the lay view name begins with the game's software list name (as looked for by -view %romfile%) you can add whatever you like just for descriptive reasons. So "galaxian" or "galaxian Artwork" or "galaxian Game Bezel" are all valid.
  17. If MAME fails to make a match it defaults to the first view in the lay which should always be the generic one. I had the coleco game cavenger.zip showing it's own bezel and then temporarily changed it's lay view name to "not cavenger" and it launched with the generic bezel.
  18. You got me thinking as to getting a Software System game to show it's own bezel by not using custom parameters just default parameters. I'm using proper software list emulation where the "Use filename only without file extension or folder path" box is set, and the game zips use the software list naming and their location is known to MAME's ini. I'm testing the ColecoVision using the Default Parameters coleco -view %romfile% -cart %romfile% I've edited my original coleco lay and set a number of view name strings to start with the game software list name (zip minus the extension, as this is what the -view %romfile% parameter will be looking for to make a match) and those games open with their correct game bezels. This will only work with proper software list emulation as the string returned by %romfile% depends on how the tick box above is set.
  19. I don't use Mr Do myself, prefer to use my own approach which works fine for me with both Arcade games and Software Systems. MAME's fallback artwork feature allows any Arcade game or Software System that doesn't have an artwork zip to use a common (fallback) artwork zip. Two separate zips can be set, horizont.zip for horizontal (4:3 aspect) games and vertical.zip for vertical (3:4 aspect) games. Making Fallback Artwork: First create two separate artwork zips for horizontal (4:3) and vertical (3:4) games. Each of these zips should contain a suitable lay file and a matching bezel. Name the zips as horizont.zip vertical.zip and drop them into your artwork folder. Next create two empty ini files named horizont.ini vertical.ini Add the line fallback_artwork horizont to the horizont.ini and add the line fallback_artwork vertical to the vertical.ini and drop both ini files into MAME's ini folder Now, any Arcade game or Software System that doesn't have it's own artwork zip will use fallback artwork.
  20. The actual artwork zips should be named as horizont.zip vertical.zip
  21. Check this out. https://www.mameworld.info/mrdo/mame_artwork_generic.php
  22. @RagzZ For MAME builds later than 0.200 you need the device qsound_hle.zip containing the file dl-1425.bin If you can't source it, check your MAME romset for qsound.zip and see if it contains the dl-1425.bin file. If it does then make a copy of qsound.zip and rename it to qsound_hle.zip I believe that qsound.zip is now obsolete but it's no harm to keep it.
  23. @Lordmonkus This is my theme for LaunchBox. Will you be updating it to handle the badges?
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