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Nintendo 64 N64 | Widescreen Project | List of Working Widescreen Games and Config Files for Mupen64Plus-Next RetroArch Core 1.0.0

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This pack will make all these compatible games as wide as possible and fill the screen as much as they can while correctly scaling everything. 

There are 100 games that work in widescreen.

What you get for the Mupen64Plus-Next Core in RetroArch:
-Game Specific Core Option files (.opt) for widescreen games that work with the Wide Adjusted (GLide64 Plugin Only)
-Game Specific Custom Resolution Configuration files (.cfg) to 'zoom' into the image making it as large as possible while retaining the proper scale. 
-Game Specific Core Option files and Custom Resolution Configuration files for native widescreen games. 


Please note that the resolution has been set to 1280x720 Wide Adjusted. Everything else is default. If you change the internal resolution of the core it will remove the custom resolution which is what zooms the image. I'm not sure why RetroArch does this. If you want to change the resolution do it before adding the .cfg file to RetroArch.

For native widescreen games: do not forget to set the proper IN GAME display setting. All of the native games will appear to be zoomed in too much until this is done. Instructions, correct settings and info on how display settings are auto loaded in game for your next play are in the list below.

As usual back up your own files if you have them, just in case. Make sure your games and the files are named the same.
And remember we are forcing widescreen on games that didn't support it, some UI or menus may appear stretched or within the 4:3 space.


Where do I put these files? Easy.   RetroArch/config/Mupen64Plus-Next - Place files here

I intend to put this pack out at other resolutions to save people some time. If everyone can let me know their preferred resolution. I know N64 is very subjective.

So, after realising Mupen64Plus-Next with the GLide64 plugin has a 'Wide Adjusted' setting I tested a few games. I was shocked at how well it worked, going in with low expectations. 
So, I did what I do best. Tested the entire USA/European (and some Japanese games too) with this setting to see what games would work with no pop in or other issues.
Then log all this information and present a pack to download.

There are also a number of native widescreen games with a 'Letterbox', 'Hi Rez' or 'Wide' mode. Some of games these were designed with widescreen TV's that have a zoom capability in mind. Scaling everything (including menus etc) into a 16:9ish box. With these games I was able to set a custom resolution via a game override to effectively zoom into the image, filling the entire screen..ish. For e.g. Jet Force Gemini has a widescreen setting that creates a 16:9 image in the 4:3 space, all I did was scale this image up to fill the 16:9 screen space and boom...full screen true anamorphic 16:9. 

Not all games scale to 16:9. I didn't want any distortion and wanted every to scale correctly. As a result some games came up just shy of 16:9. Some games like Wave Race 64 end up with a letterbox look. 

Some other "native" widescreen games aren't really made with widescreen TV's in mind. More like bringing a widescreen experience to a 4:3 TV. This is evident from the lack of scaling in the menu systems when using its widescreen function (unless TV's back then auto scaled according to what's on screen?). Also things like in Hybrid Heaven where its health/energy meter is outside the widescreen image when using that mode, if a TV were to zoom in you couldn't see the health/energy meter. I have made a list of these games and why widescreen doesn't really work with them despite having widescreen options and appearing in "native widescreen lists" online. 

Standout games that work really well are:
Diddy Kong Racing
Goldeneye
AreoGauge
Snowboard Kids 1 & 2
And.... well all of it 

So after all that I can safely say I have caught the majority, if not all of the working N64 widescreen games and created a configuration file for it.
Below is the list of games working in widescreen in categories. 

Native Widescreen Games That Can Be Scaled Into Full Screen
For native widescreen games do not forget to set the proper IN GAME display setting. All of the native games will appear to be zoomed in too much until this is done.

007: The World Is Not Enough -Go to 'Options' from main menu and in the 'Graphics' setting change 'Aspect Ratio' to 'Widescreen'.
-This title DOES NOT auto load save data on startup. This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load.
Armorines: Project S.W.A.R.M. -Go to 'Options' from the main menu and select 'Options' then change 'Resolution' to 'HI-REZ-LB'
-This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ-LB' every time you start the game.
Banjo-Tooie -Go to 'Settings' (the honeycomb TV) from the main menu then change 'Wide-Screen Mode' to 'ON'.
-This title WILL auto load the game save data on satrtup and widescreen will be automatically active.
Donkey Kong 64 -Go to 'Options' (the question mark) from the main menu, change 'Screen Size' to 'Widescreen'.
-This title DOES NOT auto load save data on startup. It also doesn't save the widescreen setting to a save file, meaning you'll have to set it to widescreen each time you startup the game.
GoldenEye 007 -Widescreen can only be activated from the pause menu in game. Go to the fourth menu on the watch, set 'Ratio' to '16:9'. 'Screen' should be on 'Full'.
-This title WILL load the game save data on startup and widescreen will be automatically active. Only after completing the first level or quitting via the pause menu will a save be made.
Jet Force Gemini -Go to ''Options' from the main menu and selesct the bottom left icon (<-->) and change this to 'Widescreen'.
-This title WILL auto load the game save data on start-up and widescreen will be automatically active
Mickey's Speedway USA -From main menu select 'Options' then select 'Wide-Screen Settings' and change to 'Wide-Screen [16:9]'.
-This title WILL load the game save data on startup and widescreen will be automatically active.
-This title is an odd one. It has a 16:9 setting while in 4:3 that squashes and distorts the image into a letterbox. However, adjusting this to fit the proper 16:9 space perfectly scales everything.
Mission: Impossible -Widescreen can only be activated from the pause menu in game. Go to 'Options' and change 'Aspect Ratio' to '16:9'.
-This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. This means each in game save file will need to be set to display 16:9 for it to automatically load that way.
Perfect Dark -Widescreen can only be activated from the first terminal in the game. The one you are standing at immediately after creating an agent file. Go right to 'Options' and select 'Video' then change 'Ratio' to '16:9'. 'Screen Size' should be 'Full' and 'Hi-Rez' unchecked.
-This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. This means each in game save file will need to be set to display 16:9 for it to automatically load that way.
South Park -Go to 'Options' from the main menu and change the bottom option to 'HI-REZ (TM) LETTERBOX'
-This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ (TM) LETTERBOX' every time you start the game.
Starshot: Space Circus Fever -Widescreen can only be activated from the pause menu in game. Go to 'Options' then select 'Video Settings' and change to '16/9 Ratio'.
-This title WILL auto load the game save data on startup and widescreen will be automatically active.
Superman: The New Superman Adventures -Widescreen can only be activated from the pause menu in game. Go to 'Display' and change to 'Normal'. This is used as well as the adjusted wide screen function in Mupen64plus to achieve full 16:9.
-I didn't play this far enough (because it's garbage) for a save to trigger so no idea if it auto loads display settings.
Top Gear Overdrive -Go to 'Setup' from the main menu and change 'Hi Rez' to 'Full'
-This title WILL auto load the game save data on start-up and widescreen will be automatically active
Turok 2 - Seeds of Evil -Go to 'Options' from the main menu or the pause menu and change 'Resolution' to 'HI-REZ-LB'
-This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ-LB' every time you start the game.
Turok 3 - Shadow of Oblivion -Go to 'Options' from the main menu or the pause menu and select 'Display' then change 'Resolution' to 'Letter Box'.
-This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'Letter Box' every time you start the game.

 

 

Letterbox Games That Work Better With The 'Adjusted Widescreen' Hack
 

Daikatana -Hi Rez/Wide looks really bad. Vasaleine look to the max.
-'Adjusted 16:9' option works just fine as an alternative. However cut scenes are jacked.
Hybrid Heaven -'Letterbox' mode only applies when in game. When using the 'letterbox' mode the health/energy meter when playing in game sits between the edge of the letterboxed image and the blank space above it. This is because the letterbox mode in this particular title was intended to bring a widescreen experience to a 4:3 TV.
-'Adjusted 16:9' option works just fine as an alternative.
World Driver Championship -Native 'Wide' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV.
-Native Wide option is very wide. Adjusted widescreen option is a better solution.

 

Games That Work With 'Wide Adjusted' Hack

Bassmasters 2000
Batman Beyond: Return of the Joker
Bio F.R.E.A.K.S.
Blues Brothers 2000
Bomberman 64: The Second Attack!
Carmageddon 64
Charlie Blast's Territory
Chopper Attack
Choro Q 64 2: Hachamecha Grand Prix Race
Clay Fighter 63 1/3
Clay Fighter: Sculptor's Cut
Cruis'n Exotica
Densha de Go! 64
Destruction Derby 64
Diddy Kong Racing
ECW Hardcore Revolution
F1 Racing Championship
Flying Dragon
Gauntlet Legends
Hercules: The Legendary Journeys
Hot Wheels Turbo Racing
Indy Racing 2000
International Track & Field 2000
Killer Instinct Gold
Knife Edge: Nose Gunner
Kobe Bryant in NBA Courtside
Mia Hamm Soccer 64
Milo's Astro Lanes
Mini Racers
Monaco Grand Prix
Monopoly
Nagano Winter Olympics '98
NBA in the Zone '98
NBA Jam 99
NBA Showtime: NBA on NBC
NFL Blitz
NFL Blitz 2000
NFL Blitz 2001
NFL Blitz: Special Edition
Nuclear Strike 64
Olympic Hockey 98
PGA European Tour
Pokémon Stadium
Pokémon Stadium 2
Quest 64
Rally Challenge 2000
Ready 2 Rumble Boxing
Roadsters
Rugrats: Scavenger Hunt
Rush 2: Extreme Racing USA
San Francisco Rush: Extreme Racing
San Francisco Rush 2049
Shadowgate 64: Trials of the Four Towers
Sin and Punishment
Snowboard Kids
Snowboard Kids 2
Star Wars: Shadows of the Empire
Twisted Edge Extreme Snowboarding
War Gods
Wave Race 64
WCW Mayhem
WCW Nitro
WCW/nWo Revenge
Wetrix
Wildwaters
World Driver Championship
WWF Attitude
WWF No Mercy
WWF War Zone
WWF WrestleMania 2000
Xena: Warrior Princess: The Talisman of Fate

 

Letterbox Games Truly Not Intended for Widescreen

Army Men: Sarge's Heroes -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV.
-No other alternative for widescreen as there is pop in using the adjusted widescreen option.
Army Men: Sarge's Heroes 2 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV.
-No other alternative for widescreen as there is pop in using the adjusted widescreen option.
Excitebike 64 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV.
-No other alternative for widescreen as there is pop in using the adjust widescreen option.
Road Rash 64 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV.
-'WIDE' and 'WIDE HI REZ' look horrific. I man bad bad, I'd rather not use these modes over 4:3.
-No other alternative for widescreen as the background/sky is still 4:3 when using the adjusted widescreen option.
Ken Griffey Jr's Slugfest for N64 -'Wide' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV.
-Doesn't work with glide so no other widescreen alternative.
Turok: Rage Wars -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV.
-No other alternative for widescreen as there are black lines separating the 16:9 space when using the adjusted widescreen setting in Mupen64-Plus
Stunt Racer 64 -HI REZ Letterbox mode shakes kinda like interlacing shaking. Unusable
-'Adjusted 16:9' option is still distorted.

Edited by Warped Polygon
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