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Mini Consoles Theme - RetroSai Nostalgia - Form over Function 2.2.5

   (24 reviews)

164 Screenshots

About This File

The inception of this project was catalyzed by observing the theme presented by exodus_cl. Inspired, I set out to architect a theme that would not only epitomize the unique ethos, ambience, and distinctiveness of each gaming platform I personally had the experience of using, but also pay reverence to their original design principles. Delving deep, I recreated and sometimes re-imagined themes of official mini consoles. Concurrently, I envisioned and formulated how other platforms, not originally themed by their respective manufacturers, might have been conceived.

A nuanced observation would reveal that each Atari platform, while retaining its distinct character, embodies a similar ambience. This pattern can be observed across platforms like Nintendo and SEGA. For contemporary consoles, my approach gravitated towards capturing the essence of their dashboards, trying to evoke a profound sense of nostalgia. Distinctive views have also been crafted for platforms like PS2 and Xbox, reminiscent of the Demo Disks prevalent during their era.

Theme Features:

  1. Aesthetic Integrity: Each console view crafted is a celebration of its unique vibe, endeavoring to pay the highest tribute to its original design.

  2. Dashboard Designs: Faithful recreations of existing Mini-Console dashboards are accompanied by imaginative conceptions of those that remain uncharted by official designers.

  3. Nostalgic Inclusions: Optional views are available replicating the classic Demo Disks for platforms like PS2 and Xbox.

  4. Auditory Experience: Background music encapsulates either iconic tunes from system games or melodies crafted using the genuine hardware.

  5. Re-imaginative Themes: Mini console themes, including those for the original Playstation and Sega Genesis, have been re-envisioned to seamlessly blend with the overarching theme.

  6. Regional Nuances: Alternate views tailored for specific regions encompass platforms like Famicom, Super Famicom, and the Sega Mega Drive series, to name a few.

  7. Universal View: A generic default games view is present, suitable for any console devoid of a custom design.

  8. UI Recreation: Emulating the ethos of newer consoles, UIs like the Xbox 360 Blades, PS3 XMB, and the WiiU Gamepad have been faithfully recreated.

Recommended Configuration:

  • Startup View: Platforms
  • Games List View: Horizontal Wheel 1
  • Platforms List View: Platform Wheel 1
  • View Consistency: Ensure separate views are maintained for each platform.

Please refrain from bypassing the game details screen, as bespoke game details screens have been designed in alignment with the native console/platform system menus where pertinent.

Critical Information: Within each custom platform, the Game Details View Menu is subtly concealed, simulating the initiation of a game. To reveal this concealed menu, one must navigate either up or down whilst in the Game Detail View.

Specific View Instructions:

The primary view for most platforms aligns with the Horizontal Wheel 1 view. However, specific cases are outlined as:

  • Systems devoid of a custom view should adopt the CoverflowGamesView.
  • For the Playstation 2 Demo Disk View, resort to the HorizontalWheel2GamesVIew.
  • Platforms like the Microsoft Xbox One, Nintendo Wii, WiiU, and Playstation Vita are best represented by the WallGamesView.
  • For the Microsoft Xbox Demo Disk, Playstation 3, and Playstation Portable, the WheelGamesView is recommended.
  • To ensure the Sega Master System/Sega Mark III/Sega SG-1000 Card Games are displayed appropriately, annotate "Card Media." at the conclusion of the Metadata Notes section for each game.

Navigational Caution: When interacting with the WiiU, restrict your navigation downwards to prevent the game title from overlapping with other games.

Supported Platforms with Distinct Themes: Duplicate listings are for accommodating particular naming conventions.

  • 3DO Interactive Multiplayer
  • Arcade
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Jaguar CD
  • Atari Jaguar
  • Atari Lynx
  • Bandai WonderSwan Color
  • Bandai WonderSwan
  • ColecoVision
  • Commodore 64
  • Commodore Amiga CD32
  • Commodore Amiga
  • MAME
  • Mattel Intellivision
  • Microsoft Windows
  • Microsoft Xbox 360
  • Microsoft Xbox One
  • Microsoft Xbox
  • MS-DOS
  • NEC PC Engine CD
  • NEC PC Engine
  • NEC PC-FX
  • NEC TurboGrafx-16
  • NEC TurboGrafx-CD
  • Nintendo 3DS
  • Nintendo 64
  • Nintendo DS
  • Nintendo Entertainment System
  • Nintendo Famicom
  • Nintendo Famicom Disk System
  • Nintendo Game Boy Advance
  • Nintendo Game Boy Color
  • Nintendo Game Boy
  • Nintendo GameCube
  • Nintendo Super Game Boy
  • Nintendo Switch (Longbox Alt View)
  • Nintendo Virtual Boy
  • Nintendo VirtualBoy
  • Nintendo Wii U
  • Nintendo Wii
  • Nokia N-Gage
  • Panasonic 3DO
  • Panasonic 3DO Interactive Multiplayer
  • Philips CD-i
  • PC Games
  • SNK Neo Geo AES
  • SNK Neo Geo CD
  • SNK Neo Geo Pocket Color
  • SNK Neo Geo Pocket
  • Sega 32X
  • Sega CD (Longbox Alt View)
  • Sega Dreamcast
  • Sega Game Gear
  • Sega Genesis
  • Sega Mark III
  • Sega Master System
  • Sega Mega CD JP
  • Sega Mega CD
  • Sega Mega Drive 32X
  • Sega Mega Drive JP
  • Sega Mega Drive
  • Sega Saturn JP
  • Sega Saturn (Longbox Alt View)
  • Sega SG-1000
  • Sega Super 32X
  • Sony PSP
  • Sony Playstation 2
  • Sony Playstation 3
  • Sony Playstation 4
  • Sony Playstation Portable
  • Sony Playstation Vita
  • Sony Playstation
  • Steam
  • Super Famicom/Nintendo Super Famicom
  • Super Game Boy
  • Super Game Boy 2
  • Super Nintendo/Super Nintendo EU
  • Super Nintendo Entertainment System
  • Windows
  • WonderSwan Color
  • WonderSwan
  • Xbox 360 (Metro Theme)

Regional Specificities: Ensure the naming convention for region-specific views aligns precisely with the following:

  • Sega Mark III
  • Sega Mega Drive
  • Sega Mega Drive JP
  • Sega Mega CD
  • Sega Mega CD JP
  • Sega Mega Drive 32X
  • Sega Super 32X
  • Sega Saturn JP
  • Nintendo Famicom
  • Super Famicom or Nintendo Super Famicom
  • Super Game Boy
  • Super Game Boy 2
  • Super Nintendo or Super Nintendo EU
  • NEC PC Engine
  • NEC PC Engine CD

Sony PlayStation Regional Specificities: Your PlayStation game cases will automatically adjust based on the region you've specified in LaunchBox

  • North America: Set region to North America
  • Japan: Set region to Japan (This is the default setting)
  • PAL: Set region to Europe

DreamCast Regional Specificities: Your Dreamcast game cases will automatically adjust based on the region you've specified in LaunchBox

  • North America White: Set region to North America (This is the default setting)
  • North America Black: Set region to North America Alt
  • European: Set region to Europe
  • Japan White: Set region to Japan
  • Japan Black: Set region to Japan Alt

Nintendo Switch Advisory: Every effort has been expended to ensure standard box art is visually appealing. Nonetheless, for an optimized aesthetic, please download the Square Switch Game Library Images and supersede your existing Front - Box Art.

Platform selection
NewPlatformTheme.thumb.png.fb7bb1f6e9b57054f53588021f5b37c9.png

Generic GameList View
GenericGamesView.thumb.png.426c78374295f378008c5ddab962c988.png

Supported Platforms Mini View (This one is Sega Saturn)
SegaSaturn.thumb.png.1b696265c181fef2368ebd8ec3df83ab.png

Region Alternate Platforms Mini View (This one is Sega Saturn JP)
SegaSaturnJP.thumb.png.3f51807c9953ae6f0905de8d42b68ad6.png

Alternate Demo Disk View (This one is Playstation 2)
PS2DemoDisk.thumb.png.acbd5df8f9f9ceeddbbfc87f11214593.png

 

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  • Added Nokia N-Gage Platform View

NokiaN-Gage.thumb.png.1a62256bbffe271c3cc7ad38a9b4e92f.pngNokiaN-GageGameDetails.thumb.png.08d89d887f40a204536f354eae04f7ca.pngNokiaN-GageGameDetailsList.thumb.png.9df967ecdd6fb6a8d84f564a0eeba97c.png

Video Demonstration

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  • Added Sega CD alternate view, Horizontal View 2, which features North American Longboxes.
    • Make sure to set your region for the game correctly for the box art you have.
    • North America region will show Long Boxes.
    • Mega CD does not have this alternate view.

SegaCDLongboxes.thumb.png.89964798f2a3164dedd9f6e932afade6.png

 

  • Added new Platform View for long requested Philips CD-i.
    • It's based on the Philips CD-i 1.0 Shell

 

PhilpsCD-i.thumb.png.3b0e460af2f86d5b98de05d75e83bdcf.pngPhilpsCD-iGameDetails.thumb.png.5b211d65a1742e5975fa89259a31f00b.png

As usual, pushing up or down while in the Game Details screen will show additional details and the Game Details menu.

PhilpsCD-iGameDetailsWindow.thumb.png.ee2d4af448c1e7a786b119962a1baa1e.png

If a game has a video, it will automatically fade in while in the Game Details screen.

 

PhilpsCD-iGameDetails2.thumb.png.ddad70789a8e6bc4778839819156faf7.png

Video Demonstration

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  • Added new Xbox 360 Metro Style Theme
    • Note: "Microsoft Xbox 360" is Blades, "Xbox 360" is Metro. Name your Platform accordingly.

MetroDashboard.thumb.png.357f13190ee4ea6695c19cd4af2eeb94.pngMetroGameDetail.thumb.png.a5a4d4f2a1097f6aeba63b48565da972.pngMetroGameDetailList.thumb.png.10bf5426fa1f3f840e728b19717ddaff.png
 

  • The Platform Logo Intro no longer replays when exiting from the Game Details Screen back to the Dashboard.
    • It will reset if you exit the Dashboard back to the Platforms View, so it will play again when entering the same platform again.
       
  • Added a generic Wall view that can be used for all platforms.
    • Note: Nintendo Wii is using Wall View 2 for the alternate Video view.
    • Additionally, the Game Details Screen will be the same themed one you'd usually see for each platform that has one.
       

WallView2.thumb.png.4a0f84611f771d22ed5b3aa7b5acf6d2.png

 

Video Demonstration

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  • Updated code base for latest version of LaunchBox (13.12)
  • Updated Nintendo Wii View to feature Screenshots by default.
  • Added Nintendo Wii alternate view, Wall 2, which features videos for the games.
    • WARNING! The alternate Wii View (Wall 2) requires a high-spec PC.
    • Performance WILL be diminished.

Video Demonstration
 


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Nintendo Famicom Disk System Demo Video

Screenshots

NintendoFamicomDiskSystem1.thumb.png.12624fd5fdd32f8fa4cd390d61951785.pngNintendoFamicomDiskSystem2.thumb.png.c854b8eee0ac9d451e8eaa86dd592227.png

 

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  • Added long requested alternate views (Horizontal Wheel 2) for Nintendo Switch and Sega Saturn with Long Box Art.

LongBoxSwitch.thumb.jpg.bda462b3e280b0ad55d602d4bbecfe07.jpg

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Sega Saturn is region based and intended for just the Box Art images and not Box Art that contains images including the case itself.

  • North America - Long Plastic Jewel Case
  • Europe - Black Edge Long Cardboard Box
  • Japan - Small Jewel Case

LongBoxSaturn2.thumb.jpg.01f4d6511ab0d21848d7ead088577115.jpgLongBoxSaturn1.thumb.jpg.d54926013e5286a6cd89796cb0780910.jpg

 

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 MS-DOS View:

MS-DOS.thumb.png.4c61c662d1fcfe1b3c72a861e8ffc22c.pngMS-DOSGameDetails.thumb.png.78dadc48348a92bd01cc59437c380777.png

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Platform View Demo:

The Platform View has undergone a complete overhaul inspired by the COLORFUL theme, incorporating the same vibrant colors found in COLORFUL Platform videos.

    The new Platform View has been adjusted to seamlessly accommodate any Platform video, resulting in a colored border surrounding the video for a cohesive and visually appealing theme experience.

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Audio Adjustment Script:

To assist with adjusting the volume of the Background Music for the theme, I've created a PowerShell script which will allow you to adjust the volume however you like! Feel free to check out the post here:

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Nintendo Game Boy View:

NewNintendoGameBoyTheme.thumb.png.2591757becafe4dc338362a9db55e71a.png

  • A brand-new Nintendo Game Boy view has been introduced to replace the existing Nintendo Game Boy view.
  • This new view is designed to more accurately represent the Nintendo Game Boy platform, addressing the previous view's closer resemblance to the Nintendo Super Game Boy.

Nintendo Super Game Boy Views:

As a result of the Nintendo Game Boy view replacement, three distinct Nintendo Super Game Boy views have been introduced:

  • North America Super Game Boy View (Nintendo Super Game Boy): Tailored to North American users, this view captures the essence of the North American Super Game Boy experience.

NewSuperGameBoyUS.thumb.png.70f2f170a366d38166d43abe7c172bf8.png

  • PAL Regions Super Game Boy View (Super Game Boy): Designed specifically for PAL regions, this view provides a unique representation of the PAL Super Game Boy setup.

NewSuperGameBoyPAL.thumb.png.d3d455ab08c7f68126d0f2a0bf78ead3.pngSuperGameBoyDetailsScreen.thumb.png.9d9f9582726a8eb228a2581fa9b60900.pngSuperGameBoyDetails.thumb.png.035b43cf72a1f677a36b3842a91c42d5.png

  • Super Game Boy 2 View (JP Regions) (Super Game Boy 2): For users in Japanese regions, the Super Game Boy 2 view has been created to replicate the JP Super Game Boy experience.

NewSuperGameBoy2.thumb.png.e04e64c04795ad62dd1963834ad8d5ac.pngSuperGameBoy2DetailsScreen.thumb.png.4fc8b4cf7fd311d5a58cf76b960dca23.pngSuperGameBoy2Details.thumb.png.32066109f04f97ff689720469f9680cc.png

 

 

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Default Coverflow View and Default Game Details View Revamp:

    In addition to the Platform View overhaul, both the Default Coverflow View and Default Game Details View have undergone a complete redesign.

    These views have been transformed to align seamlessly with the COLORFUL style, while still preserving the distinctive backgrounds and colors associated with each platform.
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Arcade/Steam/Intellivision/Dreamcast Case Video Demo

Arcade/MAME View:

Imagine walking into a dimly lit room, only to be greeted by the vibrant glow of neon lights, screens reflecting off sleek surfaces and rows of brightly colored cabinets. The energizing cacophony of game sounds, chiptunes, and playful challenges fills the air, beckoning players to try their hand at conquering pixelated realms. This was the magic of a 90s arcade – a sanctuary for gamers, where stories were not just told but lived, one coin at a time.

Arcade-MAME-Library.thumb.png.b3fb719b192624141f9c8cadbfb9d3ea.pngArcade-MAME-GameDetailsScreen.thumb.png.f53d991678b3575deee6aa67bd0b9c24.pngArcade-MAME-GameDetailsMenu.thumb.png.e2b471b0c037d9c3430e5e95f08d7c1f.png

Diverse Cabinet Showcase: Just as arcades offered a smorgasbord of games, this view boasts over 48 unique arcade cabinets, each presenting a doorway into the past.
Variants Included: The 90s arcade was never just about the joystick and buttons. Racing wheel games that simulated high-speed chases and light gun cabinets that brought first-person shooter scenarios to life were all the rage. This view recreates these specialties, ensuring that every gamer finds their niche.
Atmospheric Navigation: It's not just about the games; it's about the experience. As you navigate from one cabinet to another, the shifting atmosphere and audio ambiance transport you back in time, simulating the sensation of wandering through an arcade, deciding where to drop your next coin.
Detailed Reflections: Attention to detail is key. The glow of the game screen softly reflecting off the control panels, especially in the game details screen, doesn't just add to the visuals—it revives memories of intense focus and fingers dancing over buttons in rhythmic gameplay.
Arcade BIOS Game Details Menu: To round off this authentic trip down memory lane, the game details menu mirrors the look and feel of an Arcade BIOS. It's not just about playing; it's about immersing oneself in the entire arcade ethos.

Notes: "Screenshots", "Marquees", "Clear Logos", and "Videos" are utilized for the view. The cabinet style is designated by the game "Publisher" metadata. Racing cabinets are designated by the "Racing" and "Driving / ..." variant genres and Lightgun cabinets are designated by the "Shooter / Gun" genre.

If you wish to manually change the cabinet to fit a specific aesthetic for a game, here are the supported publishers you can update the metadata for the specific game to:

   "Arika"
   "Atari Corporation"
   "Atari Games"
   "Atari"
   "Bally Midway"
   "Capcom Co., Ltd."
   "Capcom"
   "Cave (AMI license)"
   "Cave (Atlus license)"
   "Cave (Capcom license)"
   "Cave (Nihon System license)"
   "Cave"
   "Data East Corporation"
   "Data East"
   "Irem Corp."
   "Irem"
   "Konami Industry Co. Ltd."
   "Konami"
   "Midway Games"
   "Midway"
   "Namco"
   "Nintendo R&D3"
   "Nintendo"
   "SNK Corporation" (This is the red SNK cabinet)
   "SNK" (This is the MVS cabinet)
   "Sega AM1"
   "Sega AM2"
   "Sega AM3 R&D Division"
   "Sega Enterprises Ltd."
   "Sega"
   "Taito America Corporation" (Black Buttons)
   "Taito Corporation Japan" (Red Buttons)
   "Taito Corporation" (Red Buttons)
   "Taito" (Black Buttons)
   "Williams Entertainment"
   "Williams"

Steam/PC Games/Windows/Microsoft Windows View:

Especially designed for Windows/PC Games/Steam enthusiasts, this view is inspired by the UI of the Steam Deck. Currently, I'm harnessing the metadata provided by LaunchBox, but hopefully in the future I'll be able to integrate the Steam, GOG, and Epic metadata for a richer experience. Until then, I'm confident you'll love what you see.

Windows-PCGames-Steam-Library.thumb.png.b80f3adc66651b7078c70d968ccadb89.pngWindows-PCGames-Steam-GameDetailsScreen.thumb.png.68f6af228707b01bb39fbad9c7c8a84d.pngWindows-PCGames-Steam-GameDetailsMenu.thumb.png.81188f74bec8ecc6e71494fbefb77be9.png

Steam Deck Inspiration: This view is designed after the Steam Deck version of Steam OS.
Library View: A seamless browsing experience to navigate through your games.
Game Details View: Get all the information you need about a game with a visually appealing presentation.
Overlay Menu: An intuitive overlay menu for the Game Details Menu, so you get all the additional details without any hassle.

Notes: "Box - Front", "Clear Logo", "Screenshots", "Videos" and "Banners" are utilized for this theme. Unfortunately Fan Background and Steam/Epic/GOG metadata is not available for me to use for the theme currently. Screenshots are utilized first, then Banners as a fall back.

Mattel Intellivision View:

This view brings the nostalgia right to your fingertips. Every time you select a game, the Controller Overlay will change to match that specific game. This is perfect for those who love authenticity. But there's more! This view also includes the iconic "My Intellivision" track from Intellivision Lives! which will hopefully set the mood.

Intellivision-Library.thumb.png.216aefc6238871c4efb843ad5e98cf8a.pngIntellivision-GameDetailsScreen.thumb.png.ad03b70d64b804e38b4c4bff8627f9bc.pngIntellivision-GameDetailsMenu.thumb.png.05f6e1ed86ae2adc4c0c25f1643a6873.png

Classic Console Presentation: Experience the nostalgic Mattel Intellivision console front and center.
Dynamic Controller Overlays: Game-specific controller overlays are showcased, ensuring that the controls displayed are accurate for each game if available.
Accurate Cartridge Port: With the Mattel Intellivision's cartridge port usually on the side of the console, its been placed at the top with accurate cart insertion depth!
"My Intellivision" Theme Song: Fans of Intellivision Lives! will be delighted to hear the "My Intellivision" theme song incorporated into the theme.

Note: The Controller Overlays are handled via the "Arcade - Controls Information" metadata.

Dreamcast Region Specific Game Cases:

DreamCastRegionCases.thumb.png.9b444b3295bd0093ac18312e4a06a286.png

Now, your Dreamcast game cases will automatically adjust based on the region you've specified in LaunchBox. Here's a breakdown of the region-specific cases:

  • North America White: Set region to North America (This is the default setting)
  • North America Black: Set region to North America Alt
  • European: Set region to Europe
  • Japan White: Set region to Japan
  • Japan Black: Set region to Japan Alt

Note: Changing regions for games is best handled via LaunchBox by selecting all games you'd like to change to a specific region, then mass editing the Region field and updating them.

Supported Views (Switch View key may need to be mapped in BigBox):

SupportedViewsScreen.thumb.png.e432096600e70524d2741fde02cb8dc6.png

To help with the initial configuration of the Theme, if a Platform attempts to utilize a view that is not supported, a customized view displaying supported options will appear. For example, the default view for the theme is Horizontal Wheel 1, however not all platforms utilize this view and a screen displaying the supported views for the specific Platform will be displayed.

Note: Supported Views allows for BigBox wide Search, results will just need to be set to Fullscreen CoverFlow. The Platform View Searching works as expected, and so does Game Detail Menu options like Related Games, etc

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Acknowledgments and Credits:

I wish to express my profound gratitude and acknowledgment to the following individuals and entities for their invaluable contributions and inspirations that greatly enriched this project:

  1. Files and Design Elements:

    • y2guru: For their always impressive and incredibly helpful Community Theme Creator application.
    • faeran: I am grateful for his provision of the Unified CTC files, which were instrumental in shaping the Coverflow view with its accompanying backgrounds.
    • viking: For the base arcade cabinets from the COLORFUL Hardware CAD designs, and for the inspiration from the COLORFUL theme!
    • Dan Whelan: For allowing me to use their remastered N-Gage Boot Animation WIP for the animated background, and their enthusiasm for remastering N-Gage assets and UI elements.
  2. Music Contributions:

    • VinsCool: For his original piece "Voyager 1" rendered on Atari TIA and recorded using genuine hardware.

    • RushJet1: For the evocative track "5-bit Thief," crafted on Atari 2600 TIA.

    • BlueElectric05: Contributed the unique "Bytey" track, created on Atari 2600 TIA and classified under originals.

    • newcoleco: For "ColecoVision - Original Music 1," which enlivened the project with its nostalgic tones.

I extend my warmest appreciation to all the contributors for their dedication, talent, and passion that have immensely enriched this endeavor.

Edited by Saieno
Updated Description and Credits


What's New in Version 2.2.5   See changelog

Released

v2.2.5

  • Added NEC PC-FX Platform, designed to fit with the existing NEC mini console themes:

NECPC-FX.thumb.png.cc089f2d7476a866749be4ec4ec51eb4.pngNECPC-FXGameDetails.thumb.png.cd8f5f30568efe7fa73d15e68a476d5d.pngNECPC-FXGameDetailsList.thumb.png.e94eb1af942568cdf42a98eea17fcd97.png

 

  • Added Sega SG-1000 Platform, designed to fit with the existing SEGA mini console themes
    • Support for Carts and Card Games. To display appropriately, add "Card Media." at the end of the Metadata Notes section for each card game.

SegaSG-1000Cart.thumb.png.609b9956cdd0fffe406c98c17cfb2536.pngSegaSG-1000Card.thumb.png.02b9181b183bbec179820fe5cb0e08a2.pngSegaSG-1000GameDetails.thumb.png.5d3f54da04dd8ba4bc0d485155d30558.pngSegaSG-1000GameDetailsList.thumb.png.2b226fe168da65fc83fd3b6dff1d87c1.png

Video Demonstration

  • Like 22
  • Thanks 5
  • Game On 1
  • The Cake is a Lie 1
  • Unusual Gem 9

User Feedback

Recommended Comments



19 hours ago, Saieno said:

I'm working on 1.0.12 and it'll include this as the Sega Mega Drive JP Game Details Screen and the finalized PS2 Animated Background.

image.thumb.png.39489b62f470f38e65ef343a9d26ada6.png

That's perfect! Now each Region is properly distinct fantastic work! Also, the PS2 is great! I have noticed that a few views such as the NES and Famicom are kinda slow but it's not to bad it does depend on your system specs as well as how many games are present.

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Love this theme! Could we add Amiga (A500 Mini), Commodore 64 (The C64 Mini) and MS-DOS (Exodos)? 

Edited by NOMAD0P
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11 minutes ago, NOMAD0P said:

Love this theme! Could we add Amiga (A500 Mini), Commodore 64 (The C64 mini and DOS (Exodos)? 

Heya @NOMAD0P and thanks for the great review! I'll look into adding the A500 Mini and C64 Mini, I'm not sure about Exodos tho, and I am working on a number of other platforms as well. I won't have any ETA but I want to make sure they are all good to add them as a batch instead of individually. Thanks again!

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Good work, unfortunately the newest version don't show up background fanart in the ps3 weel, only game start background, is there a way to fix it?
 

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8 minutes ago, diNessuno said:

Good work, unfortunately the newest version don't show up background fanart in the ps3 weel, only game start background, is there a way to fix it?
 

Hi @diNessuno I didn't actually make any changes to how the PS3 background images work since the initial release. I can look into having both implemented but there are limitations unfortunately. You could potentially take fanart you like and set it with the Game Start Screen metadata in LaunchBox so it shows up as expected. You have way more control over how you have your images assigned via metadata than I do with specifying sources of metadata to populate the background. I'll still look into it and make adjustments if I can, but hopefully this helps either way.

Edited by Saieno
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How do I turn off the music from browsing the platforms/categories? I tried all options and they didnt work out

Edited by Jota1918
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15 minutes ago, Jota1918 said:

How do I turn off the music from browsing the platforms/categories? I tried all options and they didnt work out

This is a limitation that I can't work around directly. I can provide a silence patch to replace all of the music if you require.

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9 minutes ago, Saieno said:

This is a limitation that I can't work around directly. I can provide a silence patch to replace all of the music if you require.

Well.. I wanted to keep the music from inside the platforms but if thats the case I would like the patch

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4 hours ago, Jota1918 said:

Well.. I wanted to keep the music from inside the platforms but if thats the case I would like the patch

Try to go to your Launchbox Themes directory .../Mini Console Theme/Media/BGM and delete the file "8 Bit Chillout[...].mp3" file. Havn't had any issues with this solution as I changed the platform category sound to my personal preference. Hope this will help

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6 hours ago, Jota1918 said:

Well.. I wanted to keep the music from inside the platforms but if thats the case I would like the patch

As @Jackdefjam mentioned that should work for your request if needed. The silent patch is just a collection of 'empty' files with the same name as replacements as I wasn't sure if the application would act up if the file wasn't found.

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I'm loving exploring all of the little nuances of this theme. A couple questions:

1. Am I able to improve performance of the horizontal scroll? I have my coverflow box art set to medium quality in hopes that that would affect the horizontal view box art too. I was hoping that would make scrolling through games more responsive. I currently have all of my content on a very responsive SSD storage device on a powerful pc. 

2. What do the dots and the cartridge icons mean under the game box art? I thought that the 4 circles were analogous to the 5 star rating system but after setting some favorites and setting some star ratings, nothing changed. I assumed the cart icon meant something about the game supporting something but I can't figure it out. I noticed these icons in various platforms. 

 

Thank you!

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4 minutes ago, EggBirds8432 said:

I'm loving exploring all of the little nuances of this theme. A couple questions:

1. Am I able to improve performance of the horizontal scroll? I have my coverflow box art set to medium quality in hopes that that would affect the horizontal view box art too. I was hoping that would make scrolling through games more responsive. I currently have all of my content on a very responsive SSD storage device on a powerful pc. 

2. What do the dots and the cartridge icons mean under the game box art? I thought that the 4 circles were analogous to the 5 star rating system but after setting some favorites and setting some star ratings, nothing changed. I assumed the cart icon meant something about the game supporting something but I can't figure it out. I noticed these icons in various platforms. 

 

Thank you!

Hey @EggBirds8432! Thanks for the great review and hopefully I can answer your questions!
 

1. The performance can take a hit if you have a ton of games in the specific library. Caching all images can help with this, but even if I trim things down to their core components things can still slow down some. I'm working to improve performance with a new code base but this will take time while I'm also working to add more platforms.

2. Ah these might be specifically for the Nintendo platforms you're mentioning. In the original Nintendo Mini consoles those dots and carts were for save states, but they serve no function within the theme (There's no real way for me to pull that metadata to make it reflective within the theme, and the performance would be impacted further). It's purely decorative to more closely match the original presentation from the Mini Consoles.

Hope that helps!

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22 minutes ago, Saieno said:

Hey @EggBirds8432! Thanks for the great review and hopefully I can answer your questions!
 

1. The performance can take a hit if you have a ton of games in the specific library. Caching all images can help with this, but even if I trim things down to their core components things can still slow down some. I'm working to improve performance with a new code base but this will take time while I'm also working to add more platforms.

2. Ah these might be specifically for the Nintendo platforms you're mentioning. In the original Nintendo Mini consoles those dots and carts were for save states, but they serve no function within the theme (There's no real way for me to pull that metadata to make it reflective within the theme, and the performance would be impacted further). It's purely decorative to more closely match the original presentation from the Mini Consoles.

Hope that helps!

I had a hunch that the code base is still being worked on so that makes sense with performance! Thank you! 

I also had a hunch that the dots and such were for decoration. Have a good day!

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Hello.

First of all this is really a great Theme and I love it.

But there is a small request about Super Nintendo EU. I read the Comments, where someone requested with the EU, but I´m also from the EU but I don´t want to have it on. I just want to have it as Super Nintendo.

I know it´s nitpicky and I´m really sorry for that. If it´s easyier for you If I can change it in the Files. Thank you in Advance.

Edited by okamigen108
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2 hours ago, okamigen108 said:

Hello.

First of all this is really a great Theme and I love it.

But there is a small request about Super Nintendo EU. I read the Comments, where someone requested with the EU, but I´m also from the EU but I don´t want to have it on. I just want to have it as Super Nintendo.

I know it´s nitpicky and I´m really sorry for that. If it´s easyier for you If I can change it in the Files. Thank you in Advance.

Hello @okamigen108, glad you're enjoying the theme! I can understand that having the "EU" or "JP" in a system title can be annoying, especially if you're from Europe or Japan. I myself am from America so apologies if those are the variants that I put priority on. But as you stated, you should be able to rename the Super Nintendo EU file to Super Nintendo Entertainment System and have it show the European version of the view instead while having the name you prefer. Hopefully that's okay, as I'm not sure of another way around that particular issue.

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2 hours ago, Saieno said:

Hello @okamigen108, glad you're enjoying the theme! I can understand that having the "EU" or "JP" in a system title can be annoying, especially if you're from Europe or Japan. I myself am from America so apologies if those are the variants that I put priority on. But as you stated, you should be able to rename the Super Nintendo EU file to Super Nintendo Entertainment System and have it show the European version of the view instead while having the name you prefer. Hopefully that's okay, as I'm not sure of another way around that particular issue.

Thank you very much, that helped.

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5 hours ago, vahn65 said:

Looks good! Always happy to see more platforms! What are your long-term plans?

That's a great question. When it comes to the long-term vision for the theme, I've got a clear roadmap in mind. First and foremost, I'm committed to adding regional variations to the existing platform views. This is to ensure that users from different parts of the world can get a more personalized and relevant experience.

Alongside this, a key objective is to continuously refine and optimize the performance of the UI. I believe that a seamless user experience is crucial, so I'm always on the lookout for ways to enhance its speed and responsiveness.

Now, zooming out a bit to the broader ideas, I've got some long term changes planned. I really want to breathe new life into the Platform view. The goal is not just to tweak it, but to completely revamp it so that it has a distinctive identity that stands out. Parallel to that, there's the Arcade view. Rather than using just recycled elements from the Unified design, I'm aiming to create an Arcade view that truly feels original and nostalgic, something I'd be genuinely proud to present.

So, to wrap things up, my immediate priorities revolve around optimizing performance, integrating more platforms, and introducing regional variants. However, in the longer run, my sights are set on entirely redesigning both the Platform and Arcade views to with a unique charm, identity, and nostalgia.

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New version is released. Full release notes on the file, but here's a summary:

  • Performance: Enhanced navigation performance, especially for NES, SNES, N64, GB, GBC, etc.
  • Optimizations: Updated code-base and optimized views for all platforms.
  • Sprites: Transitioned to Launchbox sprites in Platform View.
  • New Platform Themes: Added for Atari Jaguar CD, Commodore 64, Commodore Amiga, Commodore Amiga CD32, and SNK Neo Geo CD.
    AtariJaguarCD.thumb.png.373365f8ca13b2bbd3121cf6f47906b3.pngCommodore64.thumb.png.80074ea8bb612481e73bca5e5bb2e4cb.pngCommodoreAmiga.thumb.png.0f5a8812d4388e02ded638d67ea07b12.pngCommodoreAmigaCD32.thumb.png.4b4bd175ebd1cc21727ad961543b43a5.pngSNKNeoGeoCD.thumb.png.2e423ea0534d6c3e5314f13acde7cc6b.png
  • New Regional View: Introduced Sega Mark III (Japanese version of Sega Master System).
    SegaMarkIII.thumb.png.527eb0761320edc89beb8a7a15a952c3.png

Note: Version updated to 1.1.0 due to optimizations and improvements. Feedback and suggestions are always welcome!

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On 8/26/2023 at 10:44 PM, Saieno said:

That's a great question. When it comes to the long-term vision for the theme, I've got a clear roadmap in mind. First and foremost, I'm committed to adding regional variations to the existing platform views. This is to ensure that users from different parts of the world can get a more personalized and relevant experience.

Alongside this, a key objective is to continuously refine and optimize the performance of the UI. I believe that a seamless user experience is crucial, so I'm always on the lookout for ways to enhance its speed and responsiveness.

Now, zooming out a bit to the broader ideas, I've got some long term changes planned. I really want to breathe new life into the Platform view. The goal is not just to tweak it, but to completely revamp it so that it has a distinctive identity that stands out. Parallel to that, there's the Arcade view. Rather than using just recycled elements from the Unified design, I'm aiming to create an Arcade view that truly feels original and nostalgic, something I'd be genuinely proud to present.

So, to wrap things up, my immediate priorities revolve around optimizing performance, integrating more platforms, and introducing regional variants. However, in the longer run, my sights are set on entirely redesigning both the Platform and Arcade views to with a unique charm, identity, and nostalgia.

Absolutely brilliant, You really seem to have a good eye for this stuff. I'm excited with every update you post. I'm really looking forward to seeing all this and more! Congrats on making it to the first page on the highest-rated creations in the community by the way!   This is an ambitious project so I'm sure I speak for everyone what I say we really appreciate the work you do and how responsive you are to feedback! Thanks for all your work on this really makes my collection and others pop and I'm sure others agree.

 

 

 

Edited by vahn65
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7 hours ago, Saieno said:

New version is released. Full release notes on the file, but here's a summary:

  • Performance: Enhanced navigation performance, especially for NES, SNES, N64, GB, GBC, etc.
  • Optimizations: Updated code-base and optimized views for all platforms.
  • Sprites: Transitioned to Launchbox sprites in Platform View.
  • New Platform Themes: Added for Atari Jaguar CD, Commodore 64, Commodore Amiga, Commodore Amiga CD32, and SNK Neo Geo CD.
    AtariJaguarCD.thumb.png.373365f8ca13b2bbd3121cf6f47906b3.pngCommodore64.thumb.png.80074ea8bb612481e73bca5e5bb2e4cb.pngCommodoreAmiga.thumb.png.0f5a8812d4388e02ded638d67ea07b12.pngCommodoreAmigaCD32.thumb.png.4b4bd175ebd1cc21727ad961543b43a5.pngSNKNeoGeoCD.thumb.png.2e423ea0534d6c3e5314f13acde7cc6b.png
  • New Regional View: Introduced Sega Mark III (Japanese version of Sega Master System).
    SegaMarkIII.thumb.png.527eb0761320edc89beb8a7a15a952c3.png

Note: Version updated to 1.1.0 due to optimizations and improvements. Feedback and suggestions are always welcome!

@SaienoEnjoying the new update so far! Impressed with the SNK CD view. Still in the middle of testing. I have noticed issues with the Famicom and Super Famicom views so far. The boxes aren't showing up only the carts.

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24 minutes ago, vahn65 said:

@SaienoEnjoying the new update so far! Imprseed wity the SNK CD view. Still in the middle of testing. I have noticed issues with the Famicom and Super Famicom views so far. The boxes aren't showing up only the carts.

Thanks for reporting the issue! I’ll go through and double check the views and release an update shortly if needed. Let me know if you come across any other issues. Thanks!

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1 hour ago, vahn65 said:

@SaienoEnjoying the new update so far! Imprseed wity the SNK CD view. Still in the middle of testing. I have noticed issues with the Famicom and Super Famicom views so far. The boxes aren't showing up only the carts.

This should be resolved in v1.1.1, just released.

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