About This File
UPDATE: Using Demul with LaunchBox needs a specific setup. I've added some clear instructions on how to do so.
Furthermore, using the bat files provided in LaunchBox requires you to uncheck 'use an emulator'. Which is an easy job. However, doing that will restrict you from using the 'Running Script' which allows you to Exit the Emulator with Esc. Booo.
I want to be able to have per game controls AAAND Esc as exit when using LaunchBox.
So, again I have done just that. There are now some LB specific bat files that need be integrated into the 'Additional Apps' part for all 6 games. It's a quick job I promise. This allows the per game configs to be used while retaining the 'Esc to exit' functionality in the 'Running Script' of the emulator.
With the release of the new Demul emulator specifically for Hikaru, a pre config is deserved. No messing with this one. It was complicated for me, but for you it's stupid easy.
Demul doesn't support per game control configs, which is a pain as these Arcade games require bespoke configs. Meaning you'll have to constantly change the defaults each time you change game. Boooo.
So, I have made some per game ini files with the correct controls set. Just figuring out the controls was a nightmare. Anyway, along with these per game ini files, I have made some .bat files to launch said games with their respective per game control ini file. Forcing per game controls into Demul. Nothing egregious, the bat example is below:
@echo off
cd /d "%~dp0.."
copy /Y "controls\padDemul_airtrix.ini" "padDemul.ini"
start "" demul.exe -run=hikaru -rom=airtrix
exit
Simple stuff.
INSTRUCTIONS:
-Download and unzip the pre config files.
-Place 'bat launchers' and 'controls' folders into the root of your Demul folder.
-Run the games via the bat file so the custom control layout is also loaded. If you run the game via the UI the per game files will not be loaded.
-Use the button layout images as you want. They reflect exactly what has been set, of course.
-PLAY!
Make sure to use the bat files when launching with LaunchBox also.
As is tradition, here is the documentation. There was some really tricky stuff despite being only 6 games.
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Airtrix airtrix airtrixo |
-The 'Roll' input is surplus to requirements when using a controller. It was barely functional on the OG cab, just looked cool. -Digital Up & Down is Ollie and Nollie (Grind). This confused the crap outa me until I look at the owner's manual. -Configured in the Alternate Settings due to the regular one splitting the analog axis for some reason. Rather than just binding some inputs to the alt ones, all have been bound to alt settings to save confusion. -Calibrated in the test menu for the best analog coverage. HOW TO PLAY: This game has been setup to play like Tony Hawks. X/A is Ollie/Tricks, Grinds are Triangle/Y. There is no "nollie" despite the board making that motion on the OG cab. Standing on the nose is just Grind/Lip Trick. -Left Stick to move and spin -X/A is Ollie. Press this again multiple times while in the air to do combos. -Triangle/Y is Grind. You MUST be turning at the same time to do a grind. -Spinning you have 2 options: 1-Simply hold left or right when hit the lip and you'll automatically do a basic spin trick. 2-Ollie at the lip while holding left or right, to do a "better" spin trick than if you hadn't ollied at all. Doing Different Tricks: -When doing an "combo air" (no spinning) you can use left and right on the left stick, as well as ollie, to do tricks while in the air. Key To Getting Good -If you are still holding a spin direction on reentry you'll slow down. Remember to let go of the stick before you go back in the ramp. -Combos can only be performed when not spinning. As long as you aren't holding a direction at the same time as doing an ollie, you'll be doing a 'combo air'. -However, you can still spin AND combo in the same air. As long as you let go of the direction, you can combo at any time. So, you can spin at the start of an air, let go of the stick and spam X/A to combo for the rest of the air. |
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Planet Harriers pharrier |
-Nice and easy controls to configure. Nothing bizzare of annoying here. -Calibrated in the test menu for the best analog coverage. |
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NASCAR Arcade sgnascar sgnascaro |
-So, most controls were easy to figure out...except gears. This ended up being looooong.... -Gears are bound to the JOY 2 slot of the configuration, despite being a 1 Player instance. Confusing to say the least. -Now more confusion. It's a 4 way H Gear system with a Neutral position, 5 inputs technically. This is set to the Up/Down/Left/Right digital inputs of the JOY 2 config. -Strange thing is Up is 3rd gear and Down is 4th gear, with Left and Right being inputs, just not on their own. 1st & 2nd gear are combination inputs.... FOR SOME GOD FORSAKEN REASON. 1st Gear = Digital Up/3rd Gear with DIGITAL LEFT at the same time. 2nd Gear = Digital Down/4th Gear with DIGITAL LEFT at the same time. What digital left actually is, is a mystery. It doesn't register as a gear on its own, only in combination with 3rd and 4th gear. It's a miracle I even caught this to be honest. Maybe on the OG cab the gear lever would pressed multiple inputs when in 1st and 2nd. It's the only explanation, bat shit! Aaanyway, I have macro these inputs to actually work thanks to the 'Alternative Settings'. These allow multiple inputs to be bound, helping me to get the gears in sequence on the face buttons. Demul Gear Settings to Macro/Combine Stupid Shit Gear Inputs (xbox buttons, just for reference): MUST BE DONE IN JOY 2 CONFIGURATION -In 'normal config' (not Alternative) Digital UP = X Digital DOWN = B Digital LEFT = Y -In Alternative Settings Digital UP = A Digital DOWN = Y Digital LEFT = X This means the gear controls are as below. Just like a H transmission. X = 1st Y = 2nd A = 3rd B = 4th Despite this ridiculous amount of effort, the gears still aren't usable, unless you constantly hold the button for that gear. The age old issue of 'gears not sticking' has been around forever. This needs to be tackled at the emulation development level, or with something like joytokey. Now that I have identified them, perhaps someone can do something about it so we can have gears that stay in position. |
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Star Wars Arcade Racer swracer |
-Nice and easy to configure. -Nice and easy to play, this game AUTO ACCELERATES. Kid friendly. Braking is still manual. No option for manual acceleration at all. -Test Menu is fine at default. Calibration is correct out of the box! |
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Cyber Troopers Virtual-On 4: Force von4 |
-Another one that is a 1 player game but has inputs bound to JOY 2 config slot. Yay! -All of the Right Stick controls are the same as the left in JOY 1, just in JOY 2. Because of course they are! -Mapped exactly the same as the original. Watch the tutorial as it takes some getting used to. |
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Brave Firefighters braveff |
-This "light gun game" only supports mouse control with Demul. As far as I know. -Mouse controls are kinda hard coded to the emulator. So there's nothing really for me to provide. All the .bat does is launch the game with default controls. This is just fine for 1 player. -2 Players requires RAW input. This is done in various ways with demul, mainly DemulShooter. -Normally I provide some kind of RAW input support for 2 players, but, everyone has their preferred way with Demul. So, it's up to you -If you have a suggestion to provide something for 2 player Raw input, let me know! |
Edited by Warped Polygon
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