About This File
Small Footprint HTTP Server Plugin for LaunchBox.
Example Uses
* Display the current game marque full screen on a seperate system such as a tablet or smart phone.
* View the current game manual on a seperate system such as a tablet, laptop, smart phone.
* Retrieve LaunchBox and game information through a standard HTTP JSON API.
Installation
To install unzip and copy the MarquesasServer folder into your LaunchBox/Plugins folder.
The server will begin running whenever LaunchBox is started. The first time you run
it with the plugin a Windows security dialog will pop up asking if you want to allow
it to connect to the network. You will need to select one of the two options presented,
the option "Private networks, such as my home or work network will suffice". Once in
LaunchBox you will see a new "Marquesas Server Admin" option under the Tools menu to
manage the server. The server can then be accessed from any computer, phone, or tablet
located on (or with access to) the same network as the machine running LaunchBox/BigBox.
Requires .NET Framework Version 4.8 from https://dotnet.microsoft.com/download/dotnet-framework/net48
See the default index (LaunchBox->Tools->Marquesas Server Admin->Ellipses Button)
for a comprehensive list of dynamically generated direct links and detailed information.
Auto Refreshing Web Pages
These pages (specifically the Marque page) were designed to be brought up on a separate
computer such as an old tablet to display the marque of the game currently being played
in BigBox. It is recommended that the page be loaded and then the browser set to full
screen (kiosk) mode. In most browser on Windows you can toggle kiosk mode by hitting F11
when in your browser. Each page will refresh automatically every few seconds to insure
that the game being played will be reflected in the browser.
Works via a standard HTTP interface allowing the retrieval of HTML pages for the current
game. Any *ImagePath property can be retrieved from the IGame object
(Unbroken.LaunchBox.Plugins.Data.IGame.*) by specifying /Image/ followed by the Image
descriptor (the part preceeding ImagePath)
* /Image/Back
* /Image/Background
* /Image/Box3D
* /Image/Cart3D
* /Image/CartBack
* /Image/CartFront
* /Image/ClearLogo
* /Image/Front
* /Image/Marque
* /Image/PlatformClearLogo
* /Image/Screenshot
* /Manual
JSON API for retrieving
* /StateManager (Unbroken.LaunchBox.Plugins.PluginHelper.StateManager)
* /StateManager/IsInGame
* /StateManager/* (Unbroken.LaunchBox.Plugins.PluginHelper.StateManager.*)
* /SelectedGames (Unbroken.LaunchBox.Plugins.Data.IGame)
* /SelectedGames/* (Unbroken.LaunchBox.Plugins.Data.IGame.*)
JSON API for retrieving raw binaries
* /Binary/ScreenshotImage
* /Binary/FrontImage
* /Binary/MarqueeImage
* /Binary/BackImage
* /Binary/Box3DImage
* /Binary/BackgroundImage
* /Binary/Cart3DImage
* /Binary/CartFrontImage
* /Binary/CartBackImage
* /Binary/ClearLogoImage
* /Binary/PlatformClearLogoImage
* /Binary/Application
* /Binary/Configuration
* /Binary/DosBoxConfiguration
* /Binary/Manual
* /Binary/Music
* /Binary/ScummVmGameDataFolder
* /Binary/Video
* /Binary/ThemeVideo
See the default index (LaunchBox->Tools->Marquesas Server Admin->Ellipses) for direct links and detailed information.
Edited by pdavis
Added details
What's New in Version 1.2.0.0 See changelog
Released
- Added support for IGame Methods.
- Added option for a read only mode (Write Enabled) now that write IGame Methods have been added.
- Links to IGame Set Methods do not generate HTML links so data isn't accidentally overridden.
Requires .NET Framework Version 4.8 from https://dotnet.microsoft.com/download/dotnet-framework/net48