foleyjo
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GameBase database Importer
foleyjo replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Can you confirm if the games themselves work and its just the extras files you have an issue with. Have the extras imported? If so in launchbox view the extras and make sure the ones relating to game files have the correct emulator assigned. The extras sometimes don't have an emulator assigned to them so just use the default file type -
Thank you Jason, I have made the request as suggested. I didn't want to make the request before now in case the option was already there and I just hadn't found it.
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GameBase database Importer
foleyjo replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Thank you. Its the meta data I'm trying to keep so I'll import into a new platform. -
GameBase database Importer
foleyjo replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Quick question about the workings of this. If you import again does it overwrite what you already have or does it add the new games to the list? Gamebase64 has been updated and I want to import only the new games into launchbox and unsure if i can add them directly to my current collection -
GameBase database Importer
foleyjo replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Ha no offense taken. I only use 3 gamebases (c64,spectrum and acornmania) and using the batch files I created I was able to import everything I wanted. I updated the spectrum gamebase and for the acornmania I just needed to extract the games csv. These 3 were mostly the same structure but there were some differences in folders so I had to update and run my bat files more than once. So I understand why you wouldn't want to try and do a catch all for every possible combination. -
Does launchbox offer a way of playing different tracks within sid file? Many sids have more than one track but I can only appear to play first one. If it isn't currently possible, is it planned in the future?
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GameBase database Importer
foleyjo replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I finally worked out how to get all the screenshots,coverart and music added to my C64 gamebase collection. I'm sharing it here as my steps may allow JoeViking to incorperate it into his app or if not others can use the steps once they have imported their C64 games into launchbox using the ImportGameBase plugin. I only did it with the C64 gamebase as the other mdb files I have won't open for me in the latest version of access. To import the box art I first opened the mdb file and created a new query. I saved as a text file removing the text qualifier and using | as the delimiter. Then I ran my convertboxart.bat file. This goes through each line of the text file, copying the image file, renaming it to the rom filename adding "-01" at the end, checks if the file already exists and if it does increments the end number by 1 until it doesn't find an existing file. Then it pastes the file into a new location Once all the files had been copied and renamed I just pasted them into my launchbox covers folder and then refreshed the images. Same process for the screenshots using the convertscreenshot.bat. This time it copys and renames the file and then before moving on to the next line of the text file it checks to see if there is another screenshot available with the same filename and adds the -01 at the end. ThenI moved the files into the launchbox screenshots folder Again sids were done using the convertmusic.bat. This time it doesn't need to search for more than one file. Once complete the files are copied to the launchbox music folder and the sids play automatically when viewing a game. The bat files need to be edited before use to point to the correct folder locations. I didn't use the launchbox folder for the destination as there were spaces in the folder names and it caused me problems. All the SQL commands I used are included in the sql commands.txt file. None of this would have been possible without JoeViking245s plugin which made it so I was able to get the collection imported with the correct names and filenames. convertscreenshot.bat convertboxart.bat convertmusic.bat sql commands.txt -
GameBase database Importer
foleyjo replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
That works great. I tried it with the latest commodore 64 gamebase Games such as Aliens (us and uk versions) now show the correct screenshots. There is still some repetition of images but this is due to the games themselves using the same images or having slight variations due to the language differences. Thank you for making this quick change. I wish I could code as quick then maybe my bat file for importing the covers would work.🤔 -
GameBase database Importer
foleyjo replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Got an error message when it came to copying images which I have attached error.txt -
GameBase database Importer
foleyjo replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Thanks for this one. I've just been importing my c64 gamebase but came across a problem. It copied the screenshots ok but the screenshots are linked to the gamename and as lots of games have the same name I just had the same screenshot repeated. Would it be possible for it to be made to rename the screenshot to the filename when it copies it across? I've been messing about trying to come up with a way to get the covers displayed by renaming the filenames. I created a query on the database to extract the image filename and the game filename of the game the cover is linked to with a filter on the extras table so it only showed covers. I extracted it to a csv and then made a bat file to auto rename the images to the same as the filename without the extension. This allows me to have the correct covers for the correct games . It still got some bugs that I'm trying to figure out -
I've just noticed this thread. I previously purchased the app from play. Do I need to email my details or is that only to test the beta version, ie will you be sending out license keys for everyone who purchased the app after beta testing is complete?
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I changed my approach to this one. I wanted my games extracted so I could use them in workbench or launchbox and wanted to remove whdrun from the equation. So what you need to do is extract all your games into a folder named WHDLoad, You can have them in sub folders if you wish. Also in the WHDLoad folder extract the attached file You may need to edit the .bat file to point to your winuae folder and config location In winuae create a configuration for your whdload games called whdload-default and save in your winuae configurations folder. You need to setup 1 harddrive using the whdload folder and labeled whdload. use the .bat file to launch your .slave files in launch box WHDLoad.7z
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Here's a video to show it in action launching bigbox from winuae https://youtu.be/v3ix_R1mbh8
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Pretty much what colorman3605 said for the game. The folder must contain the info and slave files and be zipped up with the same name. I think you have the folder path wrong though probably due to my bad explanation. Temp should be a separate folder in the whdrun-launcher folder. Then in winuae DH1 points to this temp folder. Whdrun should extract the game to the temp folder before winuae opens then the slave is found on DH1 by whdload. The kickstart 1.3 issue is due to the older config file being used in my attachment.
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It's good you got the setup you want. When you say it's opening winuae do you mean it's just opening the settings window. If so then there is a setting somewhere that launches directly into winuae or into the menu. I can't remember where that option is though