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foleyjo

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Everything posted by foleyjo

  1. Can you confirm if the games themselves work and its just the extras files you have an issue with. Have the extras imported? If so in launchbox view the extras and make sure the ones relating to game files have the correct emulator assigned. The extras sometimes don't have an emulator assigned to them so just use the default file type
  2. Thank you Jason, I have made the request as suggested. I didn't want to make the request before now in case the option was already there and I just hadn't found it.
  3. Thank you. Its the meta data I'm trying to keep so I'll import into a new platform.
  4. Quick question about the workings of this. If you import again does it overwrite what you already have or does it add the new games to the list? Gamebase64 has been updated and I want to import only the new games into launchbox and unsure if i can add them directly to my current collection
  5. Ha no offense taken. I only use 3 gamebases (c64,spectrum and acornmania) and using the batch files I created I was able to import everything I wanted. I updated the spectrum gamebase and for the acornmania I just needed to extract the games csv. These 3 were mostly the same structure but there were some differences in folders so I had to update and run my bat files more than once. So I understand why you wouldn't want to try and do a catch all for every possible combination.
  6. Does launchbox offer a way of playing different tracks within sid file? Many sids have more than one track but I can only appear to play first one. If it isn't currently possible, is it planned in the future?
  7. I finally worked out how to get all the screenshots,coverart and music added to my C64 gamebase collection. I'm sharing it here as my steps may allow JoeViking to incorperate it into his app or if not others can use the steps once they have imported their C64 games into launchbox using the ImportGameBase plugin. I only did it with the C64 gamebase as the other mdb files I have won't open for me in the latest version of access. To import the box art I first opened the mdb file and created a new query. I saved as a text file removing the text qualifier and using | as the delimiter. Then I ran my convertboxart.bat file. This goes through each line of the text file, copying the image file, renaming it to the rom filename adding "-01" at the end, checks if the file already exists and if it does increments the end number by 1 until it doesn't find an existing file. Then it pastes the file into a new location Once all the files had been copied and renamed I just pasted them into my launchbox covers folder and then refreshed the images. Same process for the screenshots using the convertscreenshot.bat. This time it copys and renames the file and then before moving on to the next line of the text file it checks to see if there is another screenshot available with the same filename and adds the -01 at the end. ThenI moved the files into the launchbox screenshots folder Again sids were done using the convertmusic.bat. This time it doesn't need to search for more than one file. Once complete the files are copied to the launchbox music folder and the sids play automatically when viewing a game. The bat files need to be edited before use to point to the correct folder locations. I didn't use the launchbox folder for the destination as there were spaces in the folder names and it caused me problems. All the SQL commands I used are included in the sql commands.txt file. None of this would have been possible without JoeViking245s plugin which made it so I was able to get the collection imported with the correct names and filenames. convertscreenshot.bat convertboxart.bat convertmusic.bat sql commands.txt
  8. That works great. I tried it with the latest commodore 64 gamebase Games such as Aliens (us and uk versions) now show the correct screenshots. There is still some repetition of images but this is due to the games themselves using the same images or having slight variations due to the language differences. Thank you for making this quick change. I wish I could code as quick then maybe my bat file for importing the covers would work.🤔
  9. Got an error message when it came to copying images which I have attached error.txt
  10. Thanks for this one. I've just been importing my c64 gamebase but came across a problem. It copied the screenshots ok but the screenshots are linked to the gamename and as lots of games have the same name I just had the same screenshot repeated. Would it be possible for it to be made to rename the screenshot to the filename when it copies it across? I've been messing about trying to come up with a way to get the covers displayed by renaming the filenames. I created a query on the database to extract the image filename and the game filename of the game the cover is linked to with a filter on the extras table so it only showed covers. I extracted it to a csv and then made a bat file to auto rename the images to the same as the filename without the extension. This allows me to have the correct covers for the correct games . It still got some bugs that I'm trying to figure out
  11. I've just noticed this thread. I previously purchased the app from play. Do I need to email my details or is that only to test the beta version, ie will you be sending out license keys for everyone who purchased the app after beta testing is complete?
  12. I changed my approach to this one. I wanted my games extracted so I could use them in workbench or launchbox and wanted to remove whdrun from the equation. So what you need to do is extract all your games into a folder named WHDLoad, You can have them in sub folders if you wish. Also in the WHDLoad folder extract the attached file You may need to edit the .bat file to point to your winuae folder and config location In winuae create a configuration for your whdload games called whdload-default and save in your winuae configurations folder. You need to setup 1 harddrive using the whdload folder and labeled whdload. use the .bat file to launch your .slave files in launch box WHDLoad.7z
  13. Here's a video to show it in action launching bigbox from winuae https://youtu.be/v3ix_R1mbh8
  14. Pretty much what colorman3605 said for the game. The folder must contain the info and slave files and be zipped up with the same name. I think you have the folder path wrong though probably due to my bad explanation. Temp should be a separate folder in the whdrun-launcher folder. Then in winuae DH1 points to this temp folder. Whdrun should extract the game to the temp folder before winuae opens then the slave is found on DH1 by whdload. The kickstart 1.3 issue is due to the older config file being used in my attachment.
  15. It's good you got the setup you want. When you say it's opening winuae do you mean it's just opening the settings window. If so then there is a setting somewhere that launches directly into winuae or into the menu. I can't remember where that option is though
  16. What you will need to do is load a game with whdrun then press f12 to bring up the settings and adjust everything to your personal preferences and then overwrite the config file that whdrun uses. The important thing is that you don't change the Amiga hdd locations in the winuae settings. The settings file I created use a ps4 pad. You should be able to change this in the controller settings but I'm not sure if you have to remap the controls or if there is an auto config for your pad. For the display it opens in fullscreen+window. In the display settings in winuae just change it to window for the display that you want. Don't think of whdrun as doing anything more than extracting the game folder and launching winuae. All settings it uses are in your winuae settings file. As long as your harddrive settings match the settings file I provided the games should launch
  17. Hi. Glad to see you managed to get it working. In answer to your questions 1 - names have to be identical in zip file and folder. My script uses the zip file name to add all the required game name fields for winuae 2 - only way to change settings at launch is to use different config files and specify which config file is used in launch box for the game 3 - it should close when you close the game. If not then I may have changed a setting in the launchbox launcher config
  18. Change theme. I only have 2gb ram and I am using it fine with the plex theme.
  19. Looks like I'm going to have to revert back. My system is just too underpowered. Bit disappointing especially as .next is supposed to be less resource heavy. With the old gui I didn't get any out of memory errors even when I had videos playing. I admit it isn't perfect and sometimes I have to wait a few seconds when selecting games for everything to catch up but it does the job that I want. I noticed when images had cached it actually used more ram not less. I'm sure there was an early beta version of .next that worked for me without out of memory issues. It was when it was still missing features such as the ability to play music. I did like it but wanted my videos and music to play automatically when I selected games which is why I stopped using it. **UPDATE** Before installing I downloaded one of the 2 themes (lbplex I think it's called) in the download section. Using the downloaded theme I'm not getting any out of memory errors.
  20. I've seen that bar and it's moving very slowly but it's there. I only have a small pc box which only has about 2gb ram. While it's caching launchbox is using between 250 and 350mb which does rise when I select a game. I can see performance increasing as the bar gets longer so I'm just gonna wait for it to finish and then I think I'll be fine. I was pretty sure my out of memory errors were local to my device but when I was reading it used less ram I wasn't sure.
  21. I didn't notice this bar but I know all my images hadn't had time to cache. Do you think me trying to do things while the images are still caching could be the cause of my out of memory issues? I'm going to open it when I get home from work and then just leave it do its thing
  22. Hi, Mine updated last night and I think everything looks much nicer however I keep getting the error that I am low on memory and then launchbox closes. Prior to this I had no issues
  23. That makes sense actually as I'd downloaded 4.0.1 on my laptop but still haven't updated my desktop. I've not had any problems so far. I did need a different config file for games like breathless. That was achieved by editing the parameters in launchbox for each game. It's just those that need a bit more power to run.
  24. Hi I had this problem recently when I tried on my laptop rather than my desktop. No matter what I did it wouldn't load the correct settings on my config file. It was loading the config file but Rom and controls wouldn't load. Not sure if it's due to using 64bit on laptop and 32bit on desktop. I managed to force the 3.1 Rom by editing the winuae file manually Before doing that though try setting winuae to run as administrator. Place a copy of the config file I provided in the main winuae config folder. Select your Rom file then save the config file. Maybe try adding the full path to the config file in the bat file If that doesn't work try using 32bit version of winuae. I use 32bit on my desktop because I have it setup to boot into Amiga workbench and use that as my main OS. With 32bit you can use winlaunch to launch into pc programmes without leaving winuae so I launch launchbox from there.
  25. Hi. I tried to find a way to get whdload games to launch from Launchbox but all I could find was solutions related to using FS-UAE. FS-UAE doesn't work as good as Winuae on my mini pc so I decided to create my own launch script. I have shared it here incase anyone else would like to use it. It uses whdrun to launch the game and is easy to setup Extract the zip file to a location of your choice Create an empty folder called Temp with the extracted files place the whdload-config.uae file in the location of your uae config files open winuae Make sure in the winuae paths the config path points to the location of the whdload-config.uae Open the whdload-config.uae and adjust it for your setup You need to set a bootable harddrive named DH0 pointing to the WHD folder. This is where whdload is You need to set a non bootable harddrive named DH1 pointing to the Temp folder. This is where your game will be extracted If you do not use Winuae for its default location on the c drive you will need to open the whdload.bat file and adjust the location and thats it setup. Now in launchbox you just need to set your emulator for whdload games to be the whdload.bat file. If a game needs a different config then just edit the game command-line-parameters in launchbox to be the name of the config file. The games them self need to be zipfiles. The zipname, game foldername and .slave file all have to have the same name. You could probably try editing the bat file to use a wild card for the game name "#?.slave" if this is a problem. What happens when you launch the game is the file \WHD\S\pre-user-startup is edited so that it has the name of the game you are launching. Then whdrun is launched with the correct parameters for loading the game. When winuae starts it runs the startup-sequence which calls pre-user-startup to get the name of the game and then calls the user-startup to launch the game. Hope this long post is useful to at least 1 person. whdrun-launcher.zip
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