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JoeViking245's post in Games load normally in Retroarch but won't launch in LB was marked as the answer
To help determine what's going on, in LaunchBox can you share some screenshots:
- edit your emulator (in LaunchBox) and share a screenshot of
- the Details section
- and the Associated Platforms section.
- edit [just] one of the games not launching from LB and share a screenshot of
- Launching section
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JoeViking245's post in Bezel File Path / Game Themes / Media Cleanup was marked as the answer
When importing a platform (or updating metadata and media) and selecting to add bezels, LaunchBox downloads the Bezel Project files and then places the bezels for [only] the games being imported, into their appropriate folder. e.g. for MAME, they get placed in your /MAME/artwork folder. Myself, I don't use them for the RetroArch systems I have. But imagine they go in something like /RetroArch/Overlays/../../ But that's just a guess (for RA).
So the temp folder/files is just that. A temporary download to then "cherry pick" just the ones for your games being imported/updated.
Assuming 'your' best option is getting them from EmuMovies (which is the best option), the only other option I'm aware of is
Scour the internet for them (time consuming and most likely, a fruitless adventure) Look in the Downloads section (here on the Forums) Create your own -
JoeViking245's post in Cannot scrap Resident Evil 4 Remake from Steam correctly was marked as the answer
Oh, it's a Steam game? What its Steam ID #? (In the games Launching section, the Application Path should by something like "steam://rungameid/21130".)
Continuing with these Q&A's will help determine what's-going-on, why-it's-happening (hopefully) and give the developers and idea how-to-fix-it for this situation so other don't come across this in the future.
If you just want to do a brute force fix-the-dang-thing...
Save it with the game that's found Resident Evil 4 (2005) and the LBDB ID # showing as 7801 Exit LaunchBox In Windows Explorer Navigate to /LaunchBox/Data/Platforms/ Open Windows.xml using any text editor Search for <DatabaseID>7801</DatabaseID> Replace 7801 with 261464 <DatabaseID>261464</DatabaseID> Save and close the file Open LaunchBox Select [only] your Resident Evil 4 (2005) game Tools - Download - Update Metadata and Media for Selected Games When asked "Would you like to update games with existing metadata and/or media?" Select "Yes, download and replace all existing metadata and media" (the 1st option) Click finish to "grab the correct games data" Now you can
Edit the game Go to the Alternate Names section Select "Resident Evil 4: Remake" Click "Set Selected Name as Title" Click OK to save and close -
JoeViking245's post in Keyboard V not functioning within Launchbox MAME was marked as the answer
LaunchBox does not dictate the controls used inside the emulator. That's between you and your emulator. But it does pass command-line parameters. Which is why I thought 'maybe' that could be causing the issue.
Test: In LaunchBox, right-click a game and select Open MAME. From within [standalone] MAME that opens up, load "the game" and check if P1B2 is working as it should.
If it's not working, [in LaunchBox] edit your MAME emulator and make absolutely sure that the mame.exe you're pointing to is the exact same one you were testing on, outside of LaunchBox. This is actually an [unfortunate] common occurrence. But an easy fix.
If in that Test it is working, I'm not sure what to tell you.
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JoeViking245's post in BigBox often quits as soon as I hit the joystick was marked as the answer
Check in Controller Mappings. System Menu < Options < Controller Mappings (or Keyboard Mappings if your encoder is set to keyboard mode).
Check what's mapped to "Exit". "Exit" closes Big Box. Clear it (best option) or change it to something else. Hopefully that helps,
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JoeViking245's post in How to avoid duplicate downloads, when having Emumovies subscription was marked as the answer
Myself, I keep all LaunchBox images (that I want to store) checked. Then in the EmuMovies tab, select only the media that is not available from the LaunchBox Games Database. Which leaves you with Manuals and Videos.
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JoeViking245's post in Game Folder Destination changed was marked as the answer
Depends on the error you received. If it was something like "can't from the ROM.."
You have (at least) 2 options:
Open LaunchBox Select the platform Select all games in that platform (select one and then press Ctrl+A) Go to Tools < File Management < Change ROMs Folder Path for Selected Games... Read and follow the Prompts With LaunchBox not running Edit the platforms file you changed the game's ROMs location e.g. E:\LaunchBox\Data\Platforms\Nintendo 64.xml Do a bulk Find & Replace Find: E:\LaunchBox\Games\ Replace with: C:\LaunchBox\Games\
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JoeViking245's post in mind blown, crazy rom set was marked as the answer
The Full Set link on PD Git is actually a "magnet" that will attempt to redirect the download to your installed torrent client (downloader) app. Many people use qBittorrent. Not familiar with the one you mentioned. You will be asked to click OK to have it direct the torrent to you client.
You client will download the plethora of .zip files into the folder you tell it to. When 100% done, close your client then either keep that folder of ROMs (zip files) where it's at or move it to wherever you want.
Then in the Import MAME Arcade Full Set Wizard, Browse to that folder containing the ROMs your client downloaded for you. (For reference, the non-merged set should contain close to 42,000 zip files)
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JoeViking245's post in Is there a way to create custom "Image Categories" in LaunchBox? was marked as the answer
In short...
Well, only "reasonable" option. I suppose you could customize your theme and force it to look in a specific folder (name of your choosing) for the game image file(s). Viable. But not very reasonable (depending on the severity of your OCD-ness).
Plan "B", create your folder "3D Boxes - GH" and put your images in it. Then create symlinks to those images in e.g. "Arcade-Flyer". They'd be stored where 'you want them', but you'd still have to "classify" them as "Arcade-Flyer" in LaunchBox. So not really a 'good' plan.
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JoeViking245's post in Launchbox Integration with SCUMMVM was marked as the answer
Did some hands-on testing and learned a few things...
Using -c (scummvm.ini):
If you start ScummVM without "scummvm.ini" in the same folder as the exe, it will be created in %AppData%. And save states etc. will be saved there as well. If you use the -c parameter (or --config= ), regardless of what you set it to, Saves will be saved into the %AppData% folder. Unless you use the --savepath= parameter as well. Same with --logfile= and anything else that gets saved to disc. If you start ScummVM with "scummvm.ini" in the same folder as the exe, and no -c parameter, everything gets saved in a "portable" fashion.
Using -p:
When launching a game with the -p parameter, ScummVM will see it as a "new game" but still identify it (monkey2) correctly. But it will then suffix the "new games" id with -1. And since the scummvm.ini file doesn't contain a specific section for "[monkey2-1]", no custom settings you originally made will load. This 'suffix thing' is the same with save states.
If you manually edit the scummvm.ini and copy/paste the [monkey2] section and rename it [monkey2-1], upon launching with -p, ScummVM will again, find a "new game". This time suffixing it with -2. ...We call this an uphill battle.
The Fix:
I tried this, that and the other thing to be able to load the saved game-specific settings and nothing worked. Except 1.
Open ScummVM Select the game you made specific changes to (Monkey Island 2) Click Game Options Make note of the ID (monkey2) Close ScummVM In LaunchBox, edit the game In the Emulation section check the box Use Custom Command-line Parameters In the space below it, put -f monkey2 %noromfile% (if you prefer, you can change -f to --fullscreen. Same thing.) Click OK to save and close Wash, rinse and repeat for other games you've made custom settings for Play games
Final Note:
With that, you can revert the emulators Default Command-Line Parameters to -p %romfile% --auto-detect --fullscreen. (removing the -c config parameter)
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JoeViking245's post in Still not getting movies from Steam was marked as the answer
Feedback - LaunchBox - Steam Trailers Unavailable Due to New Steam API Changes
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JoeViking245's post in Wiki or help Docs? was marked as the answer
The LaunchBox Strategy Guide
The main YouTube page can be difficult to navigate though. To me, the Tutorials page is a little easier to at least be able to scroll through.
When looking for something specific (here on the Forums), I find the Search (top of the page) results are hit or miss. Weighing heavy on the miss side. So if what I'm after is not in the Strategy Guide or is a unique asking, Googling "LaunchBox I need info about xyz" usually works pretty well.
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JoeViking245's post in Launchbox not loading Roms was marked as the answer
Depends on the platform. MAME (and a couple others) aside, ROMs are typically named after the games Title. For MAME (Arcade), LaunchBox will parse the xml result from mame.exe -listsml to "convert" the ROM name to the games' Title.
I didn't realize Daphne had its own set of ROMs. I've only ever used Hypseus Singe for LD games, which uses MAME ROMs (and can be scraped as Arcade). You can watch a tutorial here.
Provided Daphne has an accessible means of "translating" ROM name to game Titles (e.g. the -listxml parameter or a definitive source), you might want to put in a feature request (top of this page under Help & Support) to add it as a Scrape-As value.
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JoeViking245's post in Launchbox shows blank cover art despite full metadata downloads was marked as the answer
Stick with the default Image Group Boxes and download Advertisement Flyer-Front images.
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JoeViking245's post in Disable Shutdow Screen was marked as the answer
Edit the game and in the Start/Pause section
check Override click Customize check Enable Game Startup Screen un-check Enable Game Shutdown Screen Click OK, OK To edit your Windows games in bulk
select all the Windows games press Ctrl+E (to start the bulk edit wizard) for the Field, select Startup Screen - Shutdown Enabled leave the Value un-checked click Next, Next if you want to still have the Startup Screens enabled Select Yes for the Field, select Startup Screen - Enabled check the Value box click Next, Next Select No Otherwise (for no Startup or Shutdown screens) Select No
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JoeViking245's post in Big Box - Platform Help was marked as the answer
The "marques" on the left are Clear Logos. When a Clear Logo (image) for a game doesn't exist, it will show as white text.
So the correct metadata Media you need to download for the game is Clear Logos. Once you've done that (from LaunchBox), in Big Box, you may need to go to System Menu < Options < Image Cache < Refresh Game Wheel Images to have them appear.
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JoeViking245's post in New Demul not loading roms through Launchbox was marked as the answer
It loads the same. Can you share a screenshot of your (LaunchBox) emulator settings. Make sure to check all 3 boxes (No quotes... etc). Also show the Associated Platforms section. And make sure the ROMs can be "seen" by DEmul. Easiest way is to place them in its /roms/ folder.
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JoeViking245's post in Unable to add roms in Launchbox! was marked as the answer
Ideally, yes. In the case of Gun Force 2, you need one for at least 0.253. A newer versioned one may still work with 0.253.
If you're cherry-picking, ideally yes.
e.g. The Simpsons
The parent ROM is simpsons.zip which is the 4-player version. If you want the 2-player version only, using a merged set you'd still need the ROM simpsons.zip. But the launching section of the game in LaunchBox will "point to" simpsons2p.zip. simpsons2p files are "inside" of simpsons.zip (along with 12 other versions of the game).
Using a non-merged set, you'd have/use just simpsons2p.zip. Which contains ONLY files for that 2-player version.
In the end, it's less confusing to have and use simpsons2p.zip (via a non-merged set) rather than having simpsons.zip and pointing to simpsons2p.zip (merged set).
BTW, MAME "knows" to look inside simpsons.zip (for simpsons2p files) if simpsons2p.zip doesn't exist.
I'm not sure what you mean here. If you're starting with a partial set, you get what you have. If you were to start with a full set, you can cherry pick from that. Then if you later discover a "hidden gem", you can go back to your full set and "pull it out".
A possible solution is to:
Get full non-merged set. save it somewhere. e.g. F:\MAME 0.284 (non-merged) Get the corresponding mame.exe version e.g. 0.284 Optional, but probably not a bad idea... Create a backup of your /LaunchBox/Data/ folder before continuing. This can be done in LaunchBox via Tools < Options < Data < Backups In LaunchBox Update your MAME emulator to the new one In LaunchBox In your Arcade platform select all games Go to Tools < File Management < Change ROMs Folder Path for Selected Games... Tell it to change the path to wherever you saved your non-merged set Test a few games. They should just work. In your Arcade platform select all games Go to Tools < File Management < Export/Copy ROM Files from Selected Games to New Folder... Tell it to copy the ROMs to your "F:\LaunchBox 13.5\LaunchBox\Games\Arcade\" folder aka. where you had you previously stored the games you like This step creates a curated COPY of your ROMs. Leaving the full set intact for later retrieval of future-discovered "hidden gems" If you're nervous, you can create a backup of your existing ROMs 1st, before doing this step. In your Arcade platform select all games Go to Tools < File Management < Change ROMs Folder Path for Selected Games... Tell it to change the path [back] to "F:\LaunchBox 13.5\LaunchBox\Games\Arcade\" Test a few games. They should just work.
Note: This process will only work with a non-merged set!
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JoeViking245's post in Mameinfo.dat Version 0.284 was marked as the answer
It moved to here: MASH's MAMEINFO
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JoeViking245's post in I accidentally hit some key combo that bulk duplicated the title by adding version was marked as the answer
At first, it sounded like something was done to do a mass edit on all your games. Which was really odd.
That Feature, also found under View - Show/Hide - Versions, toggles showing the version along with the games Title in the Main section.
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JoeViking245's post in Launchbox/BigBox Platforms and MAME Manual Update was marked as the answer
Maybe take a look at this. Note, it will only show MAME cabs (so you don't have to look a bunch of other junk). Also, not all revisions will show having any "new games" (like the last 2 or 3 revisions). With just MAME cabs, you won't see new "prototypes" and the sort.
I suggest 1st creating a new platform (Tools - Manage - Platforms). Then import the "new games" into that platform. From there, you can sort as you had previously done into their "proper" platforms. It shouldn't be that bad. e.g. 0.279 will show only 9 games. Worst case, it'd be a good start.
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JoeViking245's post in Metadata validation takes "forever" was marked as the answer
Not a fix nor a workaround (especially if it doesn't prove well ), but a test of sorts... Tomorrow (or the "next day"), before doing any "Search", run
Tools < Download < Force Update Games Database Metadata...
and see if that process is any better (faster). When that's complete, then do your searches.
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JoeViking245's post in downloading media - steam screenshots crashes everytime was marked as the answer
This is a known issue and has been resolved in v13.25-beta-3. Can read more about it in this article:
Feedback - LaunchBox
If you wish to not update to the beta, be sure to click Continue Reading in the article for temporary workaround(s).
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JoeViking245's post in MAME Update Critical Error was marked as the answer
This article should help give some insight. After following through, report back if you're still having issues.
"Could not install MAME because the archive could not be extracted" Error - LaunchBox
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JoeViking245's post in Switch Game Updates Show Up as Games was marked as the answer
I know there's a few emulators that LB will see what "it" (the emulator) has installed, and import then per that. But I don't believe that was implemented for Switch emulators. (I could be wrong) I'm not for certain on how or where it looks for "new games" for this particular platform.
You should be able to turn off the auto import feature for the platform.