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JoeViking245's post in Mameinfo.dat Version 0.284 was marked as the answer
It moved to here: MASH's MAMEINFO
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JoeViking245's post in I accidentally hit some key combo that bulk duplicated the title by adding version was marked as the answer
At first, it sounded like something was done to do a mass edit on all your games. Which was really odd.
That Feature, also found under View - Show/Hide - Versions, toggles showing the version along with the games Title in the Main section.
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JoeViking245's post in Launchbox/BigBox Platforms and MAME Manual Update was marked as the answer
Maybe take a look at this. Note, it will only show MAME cabs (so you don't have to look a bunch of other junk). Also, not all revisions will show having any "new games" (like the last 2 or 3 revisions). With just MAME cabs, you won't see new "prototypes" and the sort.
I suggest 1st creating a new platform (Tools - Manage - Platforms). Then import the "new games" into that platform. From there, you can sort as you had previously done into their "proper" platforms. It shouldn't be that bad. e.g. 0.279 will show only 9 games. Worst case, it'd be a good start.
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JoeViking245's post in Metadata validation takes "forever" was marked as the answer
Not a fix nor a workaround (especially if it doesn't prove well ), but a test of sorts... Tomorrow (or the "next day"), before doing any "Search", run
Tools < Download < Force Update Games Database Metadata...
and see if that process is any better (faster). When that's complete, then do your searches.
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JoeViking245's post in downloading media - steam screenshots crashes everytime was marked as the answer
This is a known issue and has been resolved in v13.25-beta-3. Can read more about it in this article:
Feedback - LaunchBox
If you wish to not update to the beta, be sure to click Continue Reading in the article for temporary workaround(s).
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JoeViking245's post in MAME Update Critical Error was marked as the answer
This article should help give some insight. After following through, report back if you're still having issues.
"Could not install MAME because the archive could not be extracted" Error - LaunchBox
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JoeViking245's post in Switch Game Updates Show Up as Games was marked as the answer
I know there's a few emulators that LB will see what "it" (the emulator) has installed, and import then per that. But I don't believe that was implemented for Switch emulators. (I could be wrong) I'm not for certain on how or where it looks for "new games" for this particular platform.
You should be able to turn off the auto import feature for the platform.
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JoeViking245's post in Clicking Play Not Working on Some Games was marked as the answer
For troubleshooting purposes, double/triple check your LaunchBox settings for the platform and maybe share some screenshots.
In LB, edit the emulator and share a screenshot of the main Details section and also the Associated Platforms section (where your N64 platform is visible). Verify that Default Emulator is checked. Verify that Extract ROMs is un-checked. You already verified the correct core is selected.
Edit one of the N64 games and show the Launching section (verify it's pointing to an n64, bin, or whatever format you ROMs are in). Also show the Emulation section (verifying that RA is the set emulator and that there are no overrides set).
If your ROMs are zipped (for some reason), confirm there's just 1 file inside it. (In this case, Extract ROMs [mentioned above] would be checked). If there's more than one file inside the zip, the wrong one may be being send to RA.
If your ROMs are zipped, (for testing purposes) try extracting one of them, point that game to the extracted file (making sure extract ROMs in unchecked in the emulator) and try launching it from LB that way.
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JoeViking245's post in Android版一生プレミアムプラン所有者のWindows版一生プレミアムプランの購入について was marked as the answer
Well, (2) is the "bundle" which includes both licenses (Windows and Android). So you would only need (1), the Windows [only] Lifetime Premium plan.
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JoeViking245's post in Import Roms issue - not working some arcade roms was marked as the answer
I don't believe any platform imports games based solely on the LaunchBox Games Database. Pretty sure they're imported based on the games filename. And in some (most? all?) cases, the file extension as well.
The Arcade platform (or Scrape-As Arcade) is unique to most all other platforms. It imports games base on the filename and extension also, but then looks them up (cross-checks) them against the MAME.xml file (located in the Metadata folder). This file is created by running mame.exe -listxml, as mentioned earlier. This will produce a "list" of all Arcade machines [available to MAME]. The 2 you mentioned were removed by MAME at the request of the games' developers. Note: not all games in the "list" are playable in MAME.
For the MAME derivatives, e.g. HBMAME, they generally use the same set of ROMs and are able to emulate some games MAME can't. And they may also add in those 2 in question (and others?).
I'm not sure if these other Arcade emulators have an available -listxml parameter or at the least, a definitive list of the ROMs (along with the machines game Title) they can emulate. If they do, you might want to put in a feature request to include a custom importing feature for games using those specific emulator(s). (Top of this page, under Help & Support)
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JoeViking245's post in Demul isn't running was marked as the answer
Assuming the games run in Demul standalone, check all 3 boxes.
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JoeViking245's post in Mame not starting was marked as the answer
If you let MAME know where the ROMs are, it only needs the filename (without extension). e.g. gradius (vs. gradius.zip)
That said, you have either
manually set the ROM paths in MAME itself (told it where they're located), you placed them in its /roms/ folder (default location for where it looks) or... in the Details section of your MAME emulator (in LaunchBox), the Default Command-line Parameters has the variable -rompath %romlocation% in it. %romlocation% is a LaunchBox variable in which it replaces that with the full path to the ROM with quotes "C:\Path\To\Rom" e.g. "X:\_RomArchive\__zipped sets\_Mame Roms\MAME 0.283 ROMs (non-merged)"
NEVER unzip MAME ROMs. That's just how MAME (and any emulator using MAME ROMs [e.g. SuperModel3]) works.
Some emulators need to have the ROMs unzipped to be able to emulate them. 90%+ of the cores in RetroArch for example.
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JoeViking245's post in Move MAME (or other emulator) into Emulator Directory? was marked as the answer
Depends on how you have MAME setup.
Where are (were?) the ROMs located? Did they get moved also?
When you edit your MAME emulator (in LaunchBox), does the Default Command-line Parameters have -rompath %romlocation% in it?
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JoeViking245's post in Won't Load Invaders? was marked as the answer
On a page (or a couple) prior to that last page, check the box Force import duplicates. If the last page now says 1 game to import, it was already imported somewhere. If it still says 0, exit that, press Ctrl+N and manually add it that way (in the launching section, point it to your invaders.zip file).
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JoeViking245's post in Problems with savestates in the pause menu and OpenMSX emulator was marked as the answer
These should be !{F8 down} vs. {!F8 down}
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JoeViking245's post in Golden Tee Live 2006 Teknoparrot was marked as the answer
You can thank me IF it actually works.
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JoeViking245's post in Game on Launchbox Database Not Showing Up on Search was marked as the answer
Go to: Tools < Download < Force Update Games Database Metadata...
When that's done, try it again.
I tried [close to] the same thing...
Pressed Ctrl+N to add a new game Manually typed in the platform Microsoft Xbox 360 Typed in the Title Ride Pressed Enter to have it search.. LB said the local database needed an update, so clicked Yes to downloaded it Got the same results as you did (everything except Ride) Closed that and ran the Force Update Add... Platform... Title... Ride was the only game that showed up Success! -
JoeViking245's post in Error When Clicking "Configure" Under "More Options" Menu on a ROM was marked as the answer
The "problem" is, Configure shouldn't appear there.
That is (I'm pretty sure) just for MS-DOS/DOSBox games. Edit the SNES game and look in the Launching section. Is there something listed next to Configuration Application Path:? Is whatever's in there, part of the game? My shoot-from-the-hip guess is, No. Remove it and click OK to save and close.
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JoeViking245's post in Launchbox crashing when searching for images was marked as the answer
This is a known issue, under investigation. Read here for more information:
LaunchBox Error When Attempting To Download Video Media From Steam - LaunchBox
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JoeViking245's post in Do I need emumovies to have videos and game music in Bigbox? was marked as the answer
To download videos and music directly from within LaunchBox, yes. You will need an EmuMovies paid subscription and have that account linked (Tools < Options < Integrations < EmuMovies).
In your license email you received, historically there's been a discount code for EmuMovies included in there.
Alternately, there are (I believe) a couple plugins in the Downloads section here on the forums than can (or at some point, were able to) find and download (YouTube??) videos. Thought I don't recall seeing one that does Music.
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JoeViking245's post in Issue with video preview: only sound available, video isn't anymore was marked as the answer
Good thing they give you options.
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JoeViking245's post in Not possible to run Ryujinx emulator: "Ryujinx is not intended to be run as administrator" was marked as the answer
How are you launching Ryujinx from LaunchBox? Direct to the exe file? or via a batch file?
Are you running LaunchBox as Admin?
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JoeViking245's post in Games show up in two places. was marked as the answer
Right-click the platform and select Edit. Go to the Parents tab and uncheck Root (leaving just the Consoles (Category) box checked). Click OK to save and close.
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JoeViking245's post in Unable to download metadata update was marked as the answer
Try force downloading the update. Tools < Download < Force Update Games Database Metadata...
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JoeViking245's post in Duckstation: prevent gui from showing when booting game? was marked as the answer
This is what I have and is working here.
Check that you have the startup screen enabled. That's the point (well, one of them) of startup screens. To hide the flash of potential UI's.