-
Posts
5,054 -
Joined
-
Last visited
-
Days Won
37
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by JoeViking245
-
Manage Emulators After Updating Plugins
JoeViking245 replied to Gaming.Zone's topic in Troubleshooting
No. There was a "glitch in the Matrix" that the developers were able to quickly resolve (thanks for bringing it up, BTW). But the final part of the fix (in this case) required us to remove those folders as mentioned [so LB could rebuild them]. -
Manage Emulators After Updating Plugins
JoeViking245 replied to Gaming.Zone's topic in Troubleshooting
Fixed(ish). Close LaunchBox Navigate to you /LaunchBox/Plugins/ folder Delete the following folders: Dolphin LaunchBox Integration PCSX2 LaunchBox Integration RetroArch LaunchBox Integration (Re)start LaunchBox -
Manage Emulators After Updating Plugins
JoeViking245 replied to Gaming.Zone's topic in Troubleshooting
I'm seeing the same issue with those 3 updates. For now, I suggest leaving the 3 emulators alone. If you know of and feel you have to update one of them, do it manually. You know, the old-fashioned way. -
"None" is for a list of games that do not have an associate platform. "Exists" is for a list of games that do have an associate platform. "All" is for a list of all games, regardless of platform association. Correct. Currently it's scan all platforms, or one-by-one.
-
Thanks Christian, for not only all you've done for the LaunchBox apps and the Community, but for your never relenting help to me and my exhaustive plugin programming questions. You have always been and continue to be greatly appreciated! I wish you all the best! Be well and talk soon.
-
Error when launching games with stand alone FBNeo emulator
JoeViking245 replied to sipes760's topic in Troubleshooting
Good. Process of elimination, step #1 complete. Typically, the box Remove Quotes would get unchecked as well (just like MAME). Though with fbneo64.exe, it does work either way (not sure if it does for MAME). Try: Change your Blitter to DirectX9. -
No, that's fine. LB's Log files don't help much for third-party plugins. If there was an error message that popped up when it "crashed", that could be helpful. But if not, no worries. Do you have any platforms where their Default Emulator is not RetroArch, MAME or DOSBox? e.g. For your Dolphin emulator in the Associated Platforms section, Nintendo Wii is listed in there and Default Emulator is checked. Did you try to exit/restart LaunchBox then start BezelLauncher Setup again? (possibly in glitch in the matrix which doing this resolves it?)
-
To make an "official" request, at the top of this page click Help & support and select Request a Feature. That way it'll get 'logged' to-be-looked-into. vs. "Hey! That's a great request! I'll have to remember to look into that. [time passes...] What was I supposed to look into? Maybe if I look through the myriad of posts I'll remember. Now... was that on the forums? Discord? Facebook? X?..." etc. etc. After the post becomes public, be sure to post a link to it here so others that come across this can go and upvote it.
-
Videos to images clipper
JoeViking245 replied to thewhite's topic in Third-Party Applications and Plugins (Released)
Just a thought, though ffmpeg is super lightweight, instead of downloading it if it's not existing, make direct use of the one located in \LaunchBox\ThirdParty\FFMPEG\. -
Tools < Import < Manually Add Game... Ctrl+N Right-click anywhere in the main (middle) section and select Add Tools < Import < ROM Files < Single Platform, then select Add Files and navigate to the file.
- 1 reply
-
- 1
-
-
Error when launching games with stand alone FBNeo emulator
JoeViking245 replied to sipes760's topic in Troubleshooting
Are you setting a custom display setting? vs. say using 1280x920? Do you have any default command-line parameters set that are forcing the display mode setting? Or possibly an errant parameter? In the emulators settings (in LaunchBox) or in the Associated Platforms section? Can you share a screenshot of the command-line parameters you've set in LB (in the main Details section and the Associated Platforms section). When testing outside of LaunchBox, any chance you're testing on a different FBNeo build? e.g. you have it installed in 2 locations and you're testing stand-alone on one and LB is pointing to the exe on "the other" install. -
RetroAchievements not appearing for RVZ, CHD files
JoeViking245 replied to SpecterXV's topic in Troubleshooting
I forgot to add one more link to look into. Troubleshooting RetroAchievements Badges in LaunchBox - LaunchBox -
RetroAchievements not appearing for RVZ, CHD files
JoeViking245 replied to SpecterXV's topic in Troubleshooting
I don't do achievements myself so can't speak to any specifics. But these articles may lend to some insight. RetroAchievements in LaunchBox - LaunchBox RetroAchievements Support for Nintendo Wii - LaunchBox -
Acorn Archimedes not working in Launchbox for me
JoeViking245 replied to Dave S Cramer's topic in Troubleshooting
I personally recommend sticking with v1. For what it's used for in LaunchBox, you don't gain any functionality with v2. Also, sticking with v1, you can make use of the exe located in the ThirdParty folder, keeping LaunchBox truly portable. Along with easily making 'your' scripts usable by all users (e.g. negating the need to have AHK installed on your system). My opinion™. -
Unless this was working for you in a previous LaunchBox version, this is not a beta issue.
-
Acorn Archimedes not working in Launchbox for me
JoeViking245 replied to Dave S Cramer's topic in Troubleshooting
Since you're executing a batch file, may need set hide console window to true. (guessing) -
Yes. Anything in the IGame interface (which is pretty much everything in the Game - Edit screen) can be set. There is (at least?) one forum member that exclusively uses AI to [completely] create their plugins. Myself, all my C#/WPF "learning" has been from using the above 2 references and a lot of Googling (which these days brings up an AI response for the task (simple like, get all files in a folder) I'm trying to accomplish). But [proudly] have never asked AL to tell me how do something specific with the LB API.
-
Well, kinda. Sorta. No. Depends on your level of C# programming. Here's the LaunchBox/Big Box Plugin API Documentation site that has all the available API calls. Here's a tutorial video Jason created a few years ago on how to create a plugin. It doesn't cover specifically the interface I mentioned, but does help to get-you-going. Visual Studio has been updated since then, but is generally the same for navigating. Let's Build Some Plugins! - 2017-05-08 - LaunchBox Development Live Streams - YouTube
-
[V12.9] Keyboard navigation of the UI is inconsistent.
JoeViking245 replied to chinagreenelvis's topic in Troubleshooting
When it seems to go nowhere, press the Left or Right arrow keys to widen/narrow that section. You might try a MouseMove,x,y,z MouseClick, left instead. Don't recall on the Default theme, but I know in Omni, the 🤍 [Favorite] icon is always in the same location. You'll just have the figure out the x/y coordinates for where it's located on your screen. Can always upvote an existing Feature Request (like the one I linked in your other post for Favorite) or create a new request if one doesn't exist. The UI is designed to be used by a mouse and keyboard (which includes keyboard shortcuts). Similar to most everything in Windows. Keep in mind, having [too] many keyboard shortcuts can possibly things even more convoluted. You mentioned in your other post about creating a plugin. Have you seen all the keyboard shortcuts Visual Studio has? Many times, I find it's easier to mouse-to-the-tool. But yes, certain shortcuts could be in order. (see Feature Request mentioned above) There is The LaunchBox Strategy Guide page that goes over quite a few things and is continually growing. It does not currently (that I saw) have an article covering available keyboard shortcuts. (Could be another Feature ("article" rather) Request.)