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JoeViking245

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Everything posted by JoeViking245

  1. Assuming you're using MAME 0.211B for every other game, and in your MAME emulator settings, the Default Command-Line Parameters: is -keyboardprovider dinput your Use Custom Command-Line Parameters: for kof2002 should be -keyboardprovider dinput -bios japan The Custom parameter(s) completely override the Default. So you need to add in the keyboardprovider part.
  2. Plan "B" Remove everything from you emulator's (TeknoParrot) Running AutoHotkey Script tab. Click OK to save. (this assumes all you have in there is the 1st "Run" line and then the Escape method/sequence) Edit your Star Wars Battle Pod game and go to the Additional Apps section and click Add Application. In the Application Path:, Browse to your "dc.exe" location and select it. In Application Command-Line Parameters:, type in the parameters dc.exe needs to put SWBP into the resolution need. -width=640 -height=448 -refresh=max -depth=max (change your width and height accordingly.) Check the box Automatically Run Before Main Application:. Fill in the Application Name (to what ever you want to call it) Click OK to save. Part 2: (required) Do the same thing again to Add an Additional Application, but this time... Set the width and height to what you want it to be AFTER exiting SWBP. And this time check the box for Automatically Run After Main Application:. Give it a different Application Name and click OK. Click OK again. Play the game.
  3. Those you probably actually want to use an emulator other than MAME and it would depend on the emulator is it even 'allows' zipped files.
  4. For MAME Arcade machines (games), you want to keep them zipped. But if you're running console systems that use chd's through MAME, those should be unzipped.
  5. For the Escape method, You might try $Esc:: { WinClose, ahk_exe TeknoParrotUi.exe Run, c:\dc\dc.exe -width=640 -height=448 -refresh=max -depth=max } It's a little more direct. Also "Process, Close" is generally not recommended [anymore].
  6. Hmmm... for me, using "orionpro -flop1 game1715 -flop2 games10" and then selecting Orion-128, all I get is a prompt. I also tried "orion128 -flop1 game1715 -flop2 games10". Same thing. Different prompt. Glad you got it working. I can't read Russian(?) anyway. lol
  7. Tools Options Media (section - Left Pane) Box Front Priorities (or 3D Box Priorities if that's your default image group) Check the boxes you want see [as 'backup box art'] and then Move Selection UP/Down to put the list in the order you want to see them (if the first one doesn't exist, look for the 2nd one... etc.). And while you're looking at your beautiful collection, don't forget to play then too.
  8. You're very welcome. Loading game1715 is nice because that disk automatically loads Norton Commander. I imagine if I actually knew how to 'use' the Orion system, I probably wouldn't need it. But I don't. So if you're like me and have not-a-clue, you can load games1715 into flop1 and then a second disk into flop2. NC will load, and then you can press "D" and select "Drive B" to load it. Use TAB to switch between left and right panes (A:\ and B:\) [if you haven't pressed Scroll Lock to Enable MAMEs UI Controls]. mame.exe orionpro -flop1 game1715 -flop2 games It's capable of loading up to 4 disks, so load 'em up. And then share if you find any games that are worth trying.
  9. Just playing around a little, I was able get this to work mame.exe orionpro -flop1 game1715 (you'll need orionpro.zip [vs orion128.zip] and game1715.zip) At the menu, select Orion-Pro. This'll automatically load Norton Commander. Arrow down to chess.com and hit enter.
  10. That very well could be it. I have a non-merged set so I can't verify. You should be able to run the Parent roms with your merged set. If you want, you can check the parent games to confirm that they 'are not missing'. Or if it easier, delete your Sega Model 3 Platform and rerun the Importer and select Do Not Import Clones. Here's a list of the parent roms (games) to check.
  11. Check/Fix #1: Edit one of the games you imported (right click on a game and select Edit). On the left pane, click Launching. I'm guessing the "ROM File" path to the actual rom is incorrect. The instructions for the importer I suppose could be a little more clear. On the tab with "Select where to copy your roms to", this is [supposed to point to] the path where your roms are physically located. To fix without rerunning the importer, you can select All Games (click on one game, and the hit CTRL+A), then Click "Tools", "Change ROMs Folder Path for Selected Games..." then choose the path they're actually in. Check/Fix #2: If my above guess was wrong, and the paths are OK, then you need to edit your Emulator for SuperModel, and make sure all 3 boxes are Un-Checked. Check/Fix #3: No idea. lol Let me know what you find with the 1st 2.
  12. The m5.ini he gave you needs to go into the MAME ini folder. Not LaunchBox. Example: D:\Emulators\MAME\ini\m5.ini
  13. This is basically just a "fancy" batch file. lol But you don't 'have to' copy files from your full set or create text files or anything like that. And it brings them into LB for you. As for being outdated, I'm thinking only in the sense of not being 'fancy' way of doing it. lol I realize this plugin is really just a one-and-done kind of thing. As in, you should only need to use it once, then 'throw it away'. lol But for what you have to pay for it, it's (hopefully) worth it for the convenience. The thing with the batch files being "outdated" is, Demul was last updated in April 2018 (unless I've missed something [which wouldn't surprise me. lol]). That puts you in the era of MAME release 0.197. When Demul loads a rom, it does a CRC32 check on the rom. So if you have a newer romset than 0.197, it'll be hit-or-miss if Demul 'decides' to run it. But according to this writeup "How To Set Up DEMUL Properly" by CDCruze [Feb 2019], "[Demul] version 0.7 is working fine with the MAME 0.205 ROM set." I guess what I'm saying is the batch file shouldn't be outdated if it was created after April 2018 and included all the MAME machines Demul emulates (which hasn't changed since then). And they're definitely a 'slick' way to sort out the roms. Just not "fancy". Glad to hear you're intrigued by this. As I stated in the writeup, I really don't even run these machines, but I'm starting to think I should make it so you can't select multiple systems so that it can put in the Custom Command Lines into the emulator when importing. [thinking out loud here] Anyway, let me know if there's any issues or suggestions.
  14. Sega Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco game importer (for Demul) View File Import games for use with Demul (Sega * Emulator). Purpose: This purpose of this plugin is to import only the MAME machines that can be emulated in Demul. A sort of MAME machine ‘filtered’ importer to supplement LaunchBox’s Import Tool. Why: LaunchBox can already import these machines (games) for you using the built-in Tools - Import - MAME Arcade Full Set. All you need to do is un-check the skip games unplayable in MAME checkbox. The concern is this results in over 6000 additional entries imported (even more if you uncheck any other boxes and include clones). And as in most cases, more is NOT always better. Alternatively you can also simply drag-and-drop the roms into LaunchBox. Which is great when you already have them sorted out. Included Systems: The list of machines included for this plugin was generated by running the command “demule.exe –listroms” using Demul v0.7 (Apr 28, 2018). The systems included are Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco, Cave3rd (CV1000) and System SP. (Sega Dreamcast, though emulated, is not included in the list. [It’s not a MAME machine]) Naomi and Naomi 2 are each broken into 2 separate systems: Cartridge System (rom only) and GDROM (chd). What this plugin will do: Let you select some or all of the games in the selected system to import. Select games from just 1 or multiple systems. (though may only be a good idea for Naomi/Naomi 2 Cartridge System (and GDROM System, respectively) because of the different command lines needed between systems**) Import selected games into an existing Platform or create a new one. When creating a new Platform, assigns “Scrape as” to “Arcade”. (useful when downloading metadata and media) Attempt to automatically detect/select your Demul emulator. (But you can select any of your existing emulators.) (optional) Copy roms to a new location for the games you’re importing. (optional) Only import games that have a corresponding rom in your selected Source folder. (i.e. If you selected 20 games and you only have the roms for 5 of those, only those 5 games will get imported. What this plugin won’t do: Add Demul as a new emulator. Make Demul work for you. Filter parent and clone roms. Add the required command line to the emulator (**see below). ‘Bulk’ import into separate Platforms. Add metadata and media to the imported games. If copying roms (optional), only the games main rom file is copied. It will not look for nor copy any required BIOS, Device or chd files. Installing the plugin: After downloading the zip file, ‘Unblock’ the zip file. (Right click, Properties, and click Unblock) - Now copy the "DemulImporter" folder from the zip file into your ..\LaunchBox\Plugins\ folder. i.e. D:\LaunchBox\Plugins\DemulImporter\ Using the plugin: Click Tools and select Demul game Importer Select a system This will populate a list (in the middle) of all the games for that system. Select games By default, none of the games will be checked. As you start ‘checking’ games, they will get added to the list of games to be imported (on the right). Click again to remove them from the import list. Click Check All to add all games for the selected system to the import list. You guessed it, click Check None to uncheck all the boxes, removing them from the import list. At this point, you can select a different system and continue to add more games to the import list. Not recommended because of the different command line parameters needed for the different systems. (it'll make a mess when you go to ad them) Once you’re satisfies with your import list, click Next. Select a platform to import the games into You can select an existing platform from the dropdown list or click Add New Platform to create a new one. Select an emulator The plugin will automatically try to detect your Demul emulator from the ones you have in LaunchBox. If it isn’t already selected, look for it in the dropdown list. Select the folder where your roms are located (optional) If you wish to have your roms copied to a new location, type in (or better yet, Browse to) the folder [Source Folder] where they’re located. Select the folder where you want to tell LaunchBox the roms are located This is required to set each games Application Path. It’s also handy if you [optionally] choose to have your roms copied. Setup is done. It’s time to import. You have 2 options: Select Copy AND Import if you wish to have your roms copied to a new location and then the games imported into LaunchBox. Select Import Only to just import the games into LaunchBox. If you have a curated set of roms for the system you’re importing for, you can check Import games that only exist in the ROMs Source Folder. This is useful if, for example, you have a broken out set of roms just for Demul that consists of only the games you like. When selecting the games to import, select a system (i.e. Naomi Cartridge System) and then click Check All. You will need to add the Source Folder for where these rom are located (even if you don’t plan to copy them). During the final Import process, the plugin compares the list of games to be imported to the roms located in the Source Folder. If a game has a matching rom, it will be imported. Otherwise it’ll be skipped. Of course, if your “broken out set of roms just for Demul” are also already broken down by System, save yourself time and just drag-and-drop them into LaunchBox. When everything’s Complete, click Exit. NOTES: **Default Command-Line Parameters System Command Line Parameter Naomi -run=naomi -rom= System SP -run=naomi -rom= Gaelco -run=gaelco -rom= Atomiswave -run=awave -rom= Hikaru -run=hikaru -rom= Cave3rd -run=cave3rd -rom= Once import is completed, simply select the newly imported games and click Tools, Download Metadata and Media.... Information on getting these systems to run in Demul can be found here: https://forums.launchbox-app.com/topic/30622-sega-naomi-demul-in-launchbox/ Disclaimer: I personally only have a few of these games on my cab. So I’m not very familiar with the systems mentioned here. Also, I have no idea if Demul is even “the best” emulator for these systems. I just knew Demul had a definitive list of games it can emulate, that list was easy to get and probably isn’t going to change (it hasn’t since 2018). Which means I shouldn’t have to update the plugin (except for maybe fixing a programmer error here or there ). Submitter JoeViking245 Submitted 09/07/2021 Category Third-party Apps and Plugins  
  15. Version 1.0.0

    16 downloads

    Import games for use with Demul (Sega * Emulator). Purpose: This purpose of this plugin is to import only the MAME machines that can be emulated in Demul. A sort of MAME machine ‘filtered’ importer to supplement LaunchBox’s Import Tool. Why: LaunchBox can already import these machines (games) for you using the built-in Tools - Import - MAME Arcade Full Set. All you need to do is un-check the skip games unplayable in MAME checkbox. The concern is this results in over 6000 additional entries imported (even more if you uncheck any other boxes and include clones). And as in most cases, more is NOT always better. Alternatively you can also simply drag-and-drop the roms into LaunchBox. Which is great when you already have them sorted out. Included Systems: The list of machines included for this plugin was generated by running the command “demule.exe –listroms” using Demul v0.7 (Apr 28, 2018). The systems included are Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco, Cave3rd (CV1000) and System SP. (Sega Dreamcast, though emulated, is not included in the list. [It’s not a MAME machine]) Naomi and Naomi 2 are each broken into 2 separate systems: Cartridge System (rom only) and GDROM (chd). What this plugin will do: Let you select some or all of the games in the selected system to import. Select games from just 1 or multiple systems. (though may only be a good idea for Naomi/Naomi 2 Cartridge System (and GDROM System, respectively) because of the different command lines needed between systems**) Import selected games into an existing Platform or create a new one. When creating a new Platform, assigns “Scrape as” to “Arcade”. (useful when downloading metadata and media) Attempt to automatically detect/select your Demul emulator. (But you can select any of your existing emulators.) (optional) Copy roms to a new location for the games you’re importing. (optional) Only import games that have a corresponding rom in your selected Source folder. (i.e. If you selected 20 games and you only have the roms for 5 of those, only those 5 games will get imported. What this plugin won’t do: Add Demul as a new emulator. Make Demul work for you. Filter parent and clone roms. Add the required command line to the emulator (**see below). ‘Bulk’ import into separate Platforms. Add metadata and media to the imported games. If copying roms (optional), only the games main rom file is copied. It will not look for nor copy any required BIOS, Device or chd files. Installing the plugin: After downloading the zip file, ‘Unblock’ the zip file. (Right click, Properties, and click Unblock) - Now copy the "DemulImporter" folder from the zip file into your ..\LaunchBox\Plugins\ folder. i.e. D:\LaunchBox\Plugins\DemulImporter\ Using the plugin: Click Tools and select Demul game Importer Select a system This will populate a list (in the middle) of all the games for that system. Select games By default, none of the games will be checked. As you start ‘checking’ games, they will get added to the list of games to be imported (on the right). Click again to remove them from the import list. Click Check All to add all games for the selected system to the import list. You guessed it, click Check None to uncheck all the boxes, removing them from the import list. At this point, you can select a different system and continue to add more games to the import list. Not recommended because of the different command line parameters needed for the different systems. (it'll make a mess when you go to ad them) Once you’re satisfies with your import list, click Next. Select a platform to import the games into You can select an existing platform from the dropdown list or click Add New Platform to create a new one. Select an emulator The plugin will automatically try to detect your Demul emulator from the ones you have in LaunchBox. If it isn’t already selected, look for it in the dropdown list. Select the folder where your roms are located (optional) If you wish to have your roms copied to a new location, type in (or better yet, Browse to) the folder [Source Folder] where they’re located. Select the folder where you want to tell LaunchBox the roms are located This is required to set each games Application Path. It’s also handy if you [optionally] choose to have your roms copied. Setup is done. It’s time to import. You have 2 options: Select Copy AND Import if you wish to have your roms copied to a new location and then the games imported into LaunchBox. Select Import Only to just import the games into LaunchBox. If you have a curated set of roms for the system you’re importing for, you can check Import games that only exist in the ROMs Source Folder. This is useful if, for example, you have a broken out set of roms just for Demul that consists of only the games you like. When selecting the games to import, select a system (i.e. Naomi Cartridge System) and then click Check All. You will need to add the Source Folder for where these rom are located (even if you don’t plan to copy them). During the final Import process, the plugin compares the list of games to be imported to the roms located in the Source Folder. If a game has a matching rom, it will be imported. Otherwise it’ll be skipped. Of course, if your “broken out set of roms just for Demul” are also already broken down by System, save yourself time and just drag-and-drop them into LaunchBox. When everything’s Complete, click Exit. NOTES: **Default Command-Line Parameters System Command Line Parameter Naomi -run=naomi -rom= System SP -run=naomi -rom= Gaelco -run=gaelco -rom= Atomiswave -run=awave -rom= Hikaru -run=hikaru -rom= Cave3rd -run=cave3rd -rom= Once import is completed, simply select the newly imported games and click Tools, Download Metadata and Media.... Information on getting these systems to run in Demul can be found here: https://forums.launchbox-app.com/topic/30622-sega-naomi-demul-in-launchbox/ Disclaimer: I personally only have a few of these games on my cab. So I’m not very familiar with the systems mentioned here. Also, I have no idea if Demul is even “the best” emulator for these systems. I just knew Demul had a definitive list of games it can emulate, that list was easy to get and probably isn’t going to change (it hasn’t since 2018). Which means I shouldn’t have to update the plugin (except for maybe fixing a programmer error here or there ).
  16. MAME is not considered to be backwards compatible. Though you will find that an older romset will have some roms that still work with a newer version of the emulator (mame.exe). In fact it may have many that still work, or just a few. That said, it's strongly advised to ALWAYS match the version of the emulator with the version of your romset. It'll save a ton of guess work and headaches down the road. (see reply from Lordmonkus above)
  17. Not sure there's an easy way... But as (almost) always, there is a way. In the new window that's going to pop up I don't know what clicking OK actually does. So you probably DON'T WANT TO CLICK IT!!! Click "Cancel" or "X" (upper right corner of the window) to close it. Otherwise, you're good to proceed. Now on with the show... Press your Windows key, and start typing "powershell" and it (Windows Powershell) should show up. Start the application. Type in (or copy and paste) Get-AppxPackage | Out-GridView -Passthru This will open a new window. Right click on one of the Column Titles and select Select Columns... (the only option there is). Under Selected Columns, double click on the columns you don't want/need to see. (moves them to Available Columns). Click OK. To help sift through the mess, click the Column Header "Name" to sort them. Press "home" [keyboard] to quickly get to the top. Click a row to select it. Hold Ctrl and click a different row to add it to the selection. Or press Ctrl+A to select all. Once you selected what you're after, press Ctrl+C to copy them. Open your spreadsheet program of choice. With the selected cell being "A1", press Ctrl+V to paste. Alternately, you can paste it into a text document. Each Row will be separated by a carriage return, and each column (within each row) will be separated by a {tab}. aka: a tab-delimited text fie. In the new window that popped up I don't know what clicking OK actually does. So you probably DON'T WANT TO CLICK IT!!! Click "Cancel" or "X" (upper right corner of the window) to close it.
  18. Not sure if this is actually your end goal... In Windows Explorer you can go to %windir%\explorer.exe shell:::{4234d49b-0245-4df3-b780-3893943456e1} (hmmm.... which turns out to the same as Run "shell:appsfolder". lol ) From there, Right click Asphalt 8: Airborne and select Create Shortcut. It'll freak out, but then give you the option to create a shortcut on your Desktop. You can multi-select as well, then right click. Move these new shortcuts to their own folder. Drag and drop them into LaunchBox. .....And now that I actually looked at @neil9000's linked post, you've read this method twice. 😊 Open the Command Prompt and navigate to the folder where you moved the shortcuts to [^above]. Type "dir /b >list.txt". This'll create a text file [list.txt] listing the shortcuts. Edit that text file and Replace All [Ctrl+h] " - Shortcut.lnk" with {blank} to delete 'the ends'. (Note: include the {space} before AND after the - [dash]). Save. Not very elegant, but does get you a 'list'. But still no "direct" paths. I think your only way for that is using the shortcuts. "C:\Users\Joe\Desktop\myOwnApps\Asphalt 8 Airborne - Shortcut.lnk"
  19. You should only have to select "Yes, I am" the 1st time you use a specific rom. "Rom"... not to be confused with "table" (pinball machine). The 'rom' from your image would be "acd_168h.zip" and is (supposed to be) located in your ../Visual Pinball/VPinMame/roms/ folder. Once you agree by clicking "Yes, I am", it will save a file in the ../VPinMame/nvram/ folder (in this case, it would be "acd_168h.nv") and you won't get that prompt again [for that particular rom]. Check your nvram folder and see if anything has been saved there. If the folder is empty (or at least doesn't contain acd_168h.nv), that would explain why you're seeing that message every time you launch your AC/DC LE table. If it's not there, then you need to figure out why it's not saving it. I assume your are clicking Yes when prompted. Why it not saving?: If you installed Visual Pinball in your "C:\Program Files" [or C:\Program Files (x86)] directory, chances are you have a permissions issue. If it's installed under C:\Users\yourName\someFolder... (which can include 'Desktop'), it's probably a permissions thing as well. That can all be resolved (NOT by running VPinballX.exe as admin) by some screwing around with Windows, but that can be a pain in it's own right. If this is the case (Permissions), the easiest resolution is to (re)install Visual Pinball somewhere else. Even "C:\Visual Pinball" would work. But you'd have to reinstall vs simply moving the folders/files. If that's not the case, check the Path setting in VPinMame. (run setup.exe located in ..VPinMame/ folder). Click Setup Paths and verify the paths. Specifically NVRAM:. If that all looks good, click Cancel, then click Install. Installing (again) won't undo anything you have, just 'refresh' it . In a manner of speaking.
  20. I'm seeing it happen more hit than miss but have narrowed it down to only 2 Platforms that it happens on. Arcade and Sega Model 3. It seemed (for a minute) that if I clicked on Sega Model 3 and then selected a game, let it populate the right sidebar, then click the Filter icon, it would work (not error). But that's probably all phycological as that 'technique' didn't consistently continue to work. But it did a couple times. So it is hit or miss, but only on the 2 Platforms. But seems I can 'easily' [often] make it hit again.
  21. This is a SWEET feature!! Love it! And since we're only in Beta... Getting an error that forces LaunchBox to close (after clicking Close on the error message box). After selecting a Platform (say Atari 2600) and clicking the Filter icon (without selecting anything) then click on a different Platform (NES [arbitrary selection]), Filter icon (again, no selection), select Arcade, filter icon... so far so good... Select All Platforms, Filter icon (still not selecting a specific filter) then select Arcade (again) and click the Filter icon, an error message pops up. There may have been a few more Platform/Filter clicks in there, but the error would appear with the Arcade Platform (and then clicking the Filter icon). Again, it did not do it every time when selecting Arcade, then clicking Filter. But always the 'last time'. It also seemed to happen after going from All to Arcade. (possibly coincidence) Tested using the Default theme and on 2 different PC's (2 separate LB installs). Debug 2021-09-02 06-10-32 AM.log
  22. I had this happen just this weekend, but also in the past with older LB versions, on several occasions. Can't say for sure how many versions ago, but at least 2 or 3 (full versions). Maybe 4. Anyway, I only noticed it happening when doing a ton of LB maintenance/testing: adding/removing games/platforms/media/etc. I just figured LaunchBox was starting to get annoyed of all my messing around. A polite exit, wait several seconds, and restart LB "cured" it every time. I've never had it happen when just "surfing" my LB collection and playing various games. That's the 'sound' of a good buffer. lol
  23. Sega Model 3 Game Importer View File The intent of this plugin is to import MAME's Sega Model 3 roms that are supported in the Supermodel emulator. Sega Model 3 machines are not playable in MAME, but a MAME full romset does contain the roms for it. This is where Supermodel ["A Sega Model 3 Arcade Emulator"] comes into 'play'. And quite literally. There are currently 60 machines supported, of which 38 are clones. The plugin uses "Games.xml" to get the rom names, proper Titles and versions for the SM3 machines that Supermodel supports. This file is located inside the "Config" folder of your Supermodel installation. Required Files: This downloaded plugin Games.xml Not required for importing, but highly recommended: All Supermodel files (you know, like supermodel.exe, etc.) A MAME romset containing the necessary SM3 roms Using the plugin: Download and unblock the zip file. Copy the folder (which includes 1 file) inside the zip into your ../LaunchBox/Plugins folder. i.e. D:\LaunchBox\Plugins\ImportSegaModel3\ImportSegaModel3.dll Start LaunchBox. Select Tools, Import Supermodel Games.xml v1.00 The process from here should be fairly intuitive by just following the steps in the Import Wizard. Select the folder where Supermodel's Games.xml file is located (if not automatically selected). Select Games.xml. (if not automatically selected) Choose a Platform to import the games into (You can create a new one or use existing). If you choose an existing Platform, the imported games will be set to Emulator selected in the next step and will not affect any of the existing game's emulator. Select your Emulator. (I strongly recommend Supermodel. But you can choose any emu [and change it later]) Filter the clones (Options are to Import: All games individually, clones as additional apps, no clones). Select the roms’ source folder (Only required if you plan to copy them from their current location). Select the roms’ destination folder (This is required to set the Application Path for the games). Select Copy & Import or Import Only. Downloading Metadata: If you selected an existing Platform to import the roms into, Right click that Platform and select “Edit”. Make sure the Scrape As: is set to “Arcade” and then click “OK”. Click on one of the games, then press CTRL+A to select all games. Now click Tools and select Download Metadata and Media and follow the prompts. Be sure to check the box for: Search for game information and media from the LaunchBox Games Database (recommended). Check or un-check the media images/videos you wish to download. (You can also click "None" and download these at a later time) Click Yes, download and replace all existing metadata and media. Then click Finish. This plugin was "designed" to account for subsequent Supermodel updates. After a Supermodel update (which should include an updated Games.xml file), rerunning this plugin "should" account for any new additions, renamed roms and renamed titles/versions. Adding/changing those respectively in your Platform. It won't, however, account for any games that were completely removed. But I really don't think this will be an issue. If you're having issues getting Supermodel setup and running your games, a quick Goggle search will usually get you what you need. i.e. "LaunchBox Supermodel", "Supermodel <insert game title here>". For general (and some somewhat specific) information/help regarding Supermodel, see here: Installation - Supermodel: A Sega Model 3 Arcade Emulator (supermodel3.com). List of currently supported games per Games.xml (Aug 31, 2021): As always, I'm open to any and all comments and suggestions regarding this plugin you may have. Submitter JoeViking245 Submitted 08/31/2021 Category Third-party Apps and Plugins
  24. Version 1.0.0

    25 downloads

    The intent of this plugin is to import MAME's Sega Model 3 roms that are supported in the Supermodel emulator. Sega Model 3 machines are not playable in MAME, but a MAME full romset does contain the roms for it. This is where Supermodel ["A Sega Model 3 Arcade Emulator"] comes into 'play'. And quite literally. There are currently 60 machines supported, of which 38 are clones. The plugin uses "Games.xml" to get the rom names, proper Titles and versions for the SM3 machines that Supermodel supports. This file is located inside the "Config" folder of your Supermodel installation. Required Files: This downloaded plugin Games.xml Not required for importing, but highly recommended: All Supermodel files (you know, like supermodel.exe, etc.) A MAME romset containing the necessary SM3 roms Using the plugin: Download and unblock the zip file. Copy the folder (which includes 1 file) inside the zip into your ../LaunchBox/Plugins folder. i.e. D:\LaunchBox\Plugins\ImportSegaModel3\ImportSegaModel3.dll Start LaunchBox. Select Tools, Import Supermodel Games.xml v1.00 The process from here should be fairly intuitive by just following the steps in the Import Wizard. Select the folder where Supermodel's Games.xml file is located (if not automatically selected). Select Games.xml. (if not automatically selected) Choose a Platform to import the games into (You can create a new one or use existing). If you choose an existing Platform, the imported games will be set to Emulator selected in the next step and will not affect any of the existing game's emulator. Select your Emulator. (I strongly recommend Supermodel. But you can choose any emu [and change it later]) Filter the clones (Options are to Import: All games individually, clones as additional apps, no clones). Select the roms’ source folder (Only required if you plan to copy them from their current location). Select the roms’ destination folder (This is required to set the Application Path for the games). Select Copy & Import or Import Only. Downloading Metadata: If you selected an existing Platform to import the roms into, Right click that Platform and select “Edit”. Make sure the Scrape As: is set to “Arcade” and then click “OK”. Click on one of the games, then press CTRL+A to select all games. Now click Tools and select Download Metadata and Media and follow the prompts. Be sure to check the box for: Search for game information and media from the LaunchBox Games Database (recommended). Check or un-check the media images/videos you wish to download. (You can also click "None" and download these at a later time) Click Yes, download and replace all existing metadata and media. Then click Finish. This plugin was "designed" to account for subsequent Supermodel updates. After a Supermodel update (which should include an updated Games.xml file), rerunning this plugin "should" account for any new additions, renamed roms and renamed titles/versions. Adding/changing those respectively in your Platform. It won't, however, account for any games that were completely removed. But I really don't think this will be an issue. If you're having issues getting Supermodel setup and running your games, a quick Goggle search will usually get you what you need. i.e. "LaunchBox Supermodel", "Supermodel <insert game title here>". For general (and some somewhat specific) information/help regarding Supermodel, see here: Installation - Supermodel: A Sega Model 3 Arcade Emulator (supermodel3.com). List of currently supported games per Games.xml (Aug 31, 2021): bassdx Sega Bass Fishing (USA, Deluxe) getbassdx Get Bass: Sega Bass Fishing (Japan, Deluxe) getbassur Get Bass: Sega Bass Fishing (Japan, Upright) getbass Get Bass: Sega Bass Fishing (Japan, Standard) daytona2 Daytona USA 2 - Battle on the Edge (Japan, Revision A) dayto2pe Daytona USA 2 - Power Edition (Japan) dirtdvls Dirt Devils (Export, Revision A) dirtdvlsu Dirt Devils (USA, Revision A) dirtdvlsau Dirt Devils (Australia, Revision A) dirtdvlsj Dirt Devils (Japan, Revision A) dirtdvlsg Dirt Devils (Export, Ver. G?) eca Emergency Call Ambulance (Export) ecap Emergency Call Ambulance (US location test?) ecau Emergency Call Ambulance (USA) ecaj Emergency Call Ambulance (Japan) fvipers2 Fighting Vipers 2 (Japan, Revision A) fvipers2o Fighting Vipers 2 (?) harley Harley-Davidson and L.A. Riders (Revision B) harleya Harley-Davidson and L.A. Riders (Revision A) lamachin L.A. Machineguns: Rage of the Machines (Japan) lemans24 Le Mans 24 (Japan, Revision B) lostwsga The Lost World (Japan, Revision A) lostwsgp The Lost World (Location Test) magtruck Magical Truck Adventure (Japan) oceanhun The Ocean Hunter (Japan) scud Scud Race (Export, Twin/DX) scudau Scud Race (Australia, Twin/DX) scuddx Scud Race (Export, Deluxe) scudplus Scud Race Plus (Export, Twin/DX, Revision A) scudplusa Scud Race Plus (Export, Twin/DX) skichamp Ski Champ (Japan) spikeofe Spikeout Final Edition (Export) spikeout Spikeout (Export, Revision C) srally2 Sega Rally 2 (Export) srally2p Sega Rally 2 (Prototype) srally2pa Sega Rally 2 (Prototype Version A) srally2dx Sega Rally 2 (Export, Deluxe) swtrilgy Star Wars Trilogy Arcade (Export, Revision A) swtrilgya Star Wars Trilogy Arcade (Export) swtrilgyp Star Wars Trilogy Arcade (Location Test, 16.09.98) vf3 Virtua Fighter 3 (Revision D) vf3a Virtua Fighter 3 (Revision A) vf3c Virtua Fighter 3 (Revision C) vf3tb Virtua Fighter 3 Team Battle (?) von2 Virtual On 2: Oratorio Tangram (Revision B) von254g Virtual On 2: Oratorio Tangram (Ver 5.4g) von2a Virtual On 2: Oratorio Tangram (Revision A) von2o Virtual On 2: Oratorio Tangram (?) vs2 Virtua Striker 2 (Step 2.0) vs215 Virtua Striker 2 (Step 1.5) vs215o Virtua Striker 2 (Step 1.5, older) vs298 Virtua Striker 2 '98 (Step 2.0) vs29815 Virtua Striker 2 '98 (Step 1.5) vs2v991 Virtua Striker 2 '99.1 (Revision B) vs299 Virtua Striker 2 '99 (?) vs29915 Virtua Striker 2 '99 (Step 1.5) vs299a Virtua Striker 2 '99 (Revision A) vs299b Virtua Striker 2 '99 (Revision B) As always, I'm open to any and all comments and suggestions regarding this plugin you may have.
  25. You might need to run the games in 'windowed mode' to get OBS to capture it.
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