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JoeViking245

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Everything posted by JoeViking245

  1. My guess is that when you use this method (with the filename only, then the rompath), MAME is looking for a MAME ROM, named after a MAME convention. If you were to rename the ROM to splatth2u.7z and then from the command line typed mame genesis -cart splatth2u -rompath "C:\Users\me\LaunchBox\Games\Sega Genesis" ...my guess is that it'll work (note, no file extension). Here you'd be using the ROM name that MAME has in its internal 'database'. aka: you can't use the -rompath parameter with ROMs that aren't using MAMEs naming convention. Even if you add the full filename. Obviously renaming all your ROMs is not realistic. This fix (or at least one way to do it) is to create a 2nd MAME emulator in LaunchBox. You can point to the same mame.exe executable, but in this one, un-check the 2 boxes to NOT remove quotes and to keep the file extension and full path to ROM. Then in the Associated Platforms, add Sega Genesis, and for the command-line parameters you'd only need... genesis -cart LaunchBox will send the command just like you have it in your This runs the game.
  2. The error indicates something is up with your license file. Email support@unbrokensoftware.com and they can sort it out for you.
  3. It only shows Platforms (left side). Once you select a Platform, the emulator's associated to that Platform will appear on the right. The process to get Platforms showing on the left is: Look at each emulator one-at-a-time and skip it if it's RetroArch, MAME or DOSBox. Look at each Associated Platform in that emulator. The Platform must have at least 1 game in it Add the Platform to 'the list'. aka: Only Platforms that have at least 1 game in it and has an Emulator with an Associated Platform of that Platform will appear. So, if you have a Nintendo Wii Platform and it has at least 1 game in it and your Dolphin emulator has an Associated Platform 'Nintendo Wii', Nintendo Wii will show up on the list (left side - along with the 2 pinball platforms and the 2 Sega platforms yours is showing). All criteria must be met for it to appear. Dolphin does not have to be the default emulator for Nintendo Wii. But it does have to have the Associated Platform Nintendo Wii. Just like for your Sega Naomi... If you click Sega Naomi, on the right will appear Demul. Even though Demul is not the default emulator for that Platform, is does have the Associated Platform 'Sega Naomi'. Hopefully this will help you to deduce why none of your other Platforms are not appearing.
  4. Strange. The xml file you attached doesn't have any platforms listed. Maybe you attached it before you got it to work? The plugin adds only platforms you have setup in LaunchBox and have an emulator assigned to it. If you added or removed one or some, you can have the plugin recheck for those by clicking Refresh All.
  5. You mention a couple times you can 'get it to work from the command line' using either genesis or megadriv. Any chance you're meaning you can get them to work from the Windows Command prompt using command line parameters? If so, what exactly are you typing at the command prompt that does work?
  6. Getting a bit off this thread's topic. Akin a BitBucket feature request, one can find a bit of those parameters here and also here.
  7. There should be no issue using v2.1.0-beta-2. But I can't seem to reproduce either of those errors. (You stated 'same message'. The 2 you showed are different.) When you received these messages (respectively), what were you doing? I'm assuming simply clicking Tools - BezelLauncher Setup. Did it create a BLSetup.xml file in the /Plugins//BezelLauncher/ folder? Can you attach that please. Did it create the /Bezels/ subfolder (under /BezelLauncher/)? In the /Bezels/ subfolder, did it create subfolders for any of your platforms? Note: it won't add platforms to the xml nor add /Bezel/platform subfolders for ones that use RetroArch, MAME or DOSBox as the emulator. When you run BezelLauncher Setup, does it even get to the Setup window? Or just crashes before that appears?
  8. Can you attach the SetupLog xxxx.txt files? They'll be in /LaunchBox/Plugins/BezelLauncher/Logs/ Just drag and drop them into your reply (vs copy/paste their contents).
  9. megadriv -rompath %romlocation% -cart in the Associated Platforms Default Command-line Parameters. And realistically, you can probably get away with not having -cart at all. megadriv -rompath %romlocation%
  10. OK. So you want to have 2 separate playlists using the exact same auto-populate filters. You probably have a reasonable use case for this. The only thing I can think of is that you want to visually see them sub to various platforms or categories. For that, you can check as many of the boxes in the Parents tab as you want for the 1 playlist. Regardless, it is not innately possible to create a duplicate of an auto-populated playlist (other than manually creating a new one using the same filters) from within LaunchBox. The only potential adverse effect of manually creating a GUID is that by happenstance, you create a duplicate. But there's only a 1 in 2^128 chance of doing so. 2^128 = 340,282,366,920,938,463,463,374,607,431,768,211,456 or 340 Undecillion
  11. In LaunchBox, Select the playlist you want to copy. Select all games in that playlist (click once somewhere in the main section, then press Ctrl+A). Right-Click [somewhere in the main section] and select Add to Playlist. Select New Playlist. This way, you never have to leave the comfort of LaunchBox and the Playlists' GUID is automatically resolved.
  12. Even though others may tell you 'you should get a no-intro set' (for cart-based systems), the MAME softlist ROMs can be used with [at least] RetroArch.
  13. To run MAME's software list consoles from the command prompt, you need to add the system name and the media flag (as well as the ROM name). Atari 2600 Example: mame.exe a2600 -cart1 adventur Since you chose to "Copy the files into my LaunchBox games folder" (which is fine), the ROMs aren't in MAME's default /roms/ subfolder. So MAME doesn't know specifically where to find the ROM. So now you need to tell MAME exactly where the ROM is. You also need to give the full filename.ext. mame.exe a2600 -cart1 "D:\LaunchBox\Games\Atari 2600\adventur.zip" The problem with this is, to do that in LaunchBox you need to uncheck the boxes "Remove quotes" and "Remove File Extension" in your [edit] MAME emulator. This can potentially mess up your Arcade platform (depending on how you installed its ROMs). To get around this, you can add the command-line parameter -rompath. mame.exe a2600 -cart1 adventur -rompath "D:\LaunchBox\Games\Atari 2600" Now to put all that in LaunchBox. Edit you MAME emulator. Go into Associated Platforms and for Atari 2600, add the Default Command-line Parameters -rompath %romlocation% a2600 -cart1. If all goes well, you'll be good to go. As for Apple II, that can be a bit more convoluted to get running. But it CAN be done. There're several topics here on the forums regarding setting up this console to use MAME. Also, for consoles that require BIOS and Device files (a2600 doesn't require any), those should be placed in the same folder as their ROMs so MAME can find them too. If you plan to import a bunch of MAME's softlists, you may want to look into adding the MAME Software List Import Plugin to your LaunchBox setup. It'll help get the games named properly in LaunchBox and attempt to add the required Default Command-line parameters. Assuming you're using MAME's Software List ROMs. ROMs from ither sources may not be accommodated.
  14. Yes. That would be how you exit the game and return to BigBox. Then just select a different game and play it [for however long] and use the mapped button(s) (again) and return to BigBox.
  15. Oh. The thread was about not having the GUI show when exiting PCSX2. To exit a game using your controller, you need to map the controller button(s) in LaunchBox Premium and [separately] in BigBox. You can map any button or button combination you like. Just make sure it's not a button(s) that's assigned to something else. LaunchBox: Tools - Options- Game Controllers - Mappings. Then map to Exit Game. BigBox: System Menu - Options - Controller Mappings. Then map to Close the active Window (Not Exit. That's to completely exit BigBox).
  16. Try the Default Command-line Parameters: -nogui. This assumes you're using PCSX2-qt. I believe by default, the Confirm Shutdown is checked by default (in PCSX2 Settings). So make sure that's un-checked.
  17. Though it's in the LB Database and inside /Metadata/Metadata.xml, it doesn't have an associated database ID # (at least not in the xml that LB automatically updates). <Game> <Name>The Thaumaturge</Name> <ReleaseDate>2024-03-03T00:00:00-08:00</ReleaseDate> <Overview>The Thaumaturge is an isometric, etc. etc. etc.</Overview> <MaxPlayers>1</MaxPlayers> <ReleaseType>Released</ReleaseType> <Cooperative>false</Cooperative> <VideoURL>https://www.youtube.com/watch?v=RfX-iKz2hKU</VideoURL> <WikipediaURL>https://en.wikipedia.org/wiki/The_Thaumaturge</WikipediaURL> <Platform>Windows</Platform> <ESRB>RP - Rating Pending</ESRB> <CommunityRatingCount>0</CommunityRatingCount> <Genres>Adventure; Role-Playing</Genres> <Developer>Fool's Theory</Developer> <Publisher>11 bit studios</Publisher> </Game> Then next game in the xml does have an ID# As to why it doesn't have an associated ID yet, that's above my paygrade. But at least we know it is there. Mostly.
  18. You're very welcome! Rumor has it, you can alternately add the AHK commands to start RA in the emulator's (Model2 in this case) Running Script. Run, "D:\Emulators\RetroArch\retroarch.exe" -L "D:\Emulators\RetroArch\cores\wgc_libretro.dll" -f "D:\Emulators\WindowCast\SegaModel2.txt" Process,Wait,retroarch.exe WinActivate This will launch the game 'normally' (using the M2 emulator and the games .zip file), and at the same time, start RA.. loading the core and the txt file holding all the game names for that platform. Courtesy in part by @SpoonyOrbit via Discord.
  19. Glad it was a simple fix. You may still want to try the official release (if you haven't already). But I suppose "if it ain't broke..."
  20. Since you're posting in this thread, I presume you're testing with this depreciated beta release. You might try the official release that's linked on the 1st page. Or just click here. If you're still having issues... Do you have your Windows display settings scale set to something other than 100%? Try setting it 100% (right click on your desktop and select Display Settings. Also, from your screen shot, you will want to size the orange frame around both the top and bottom 3DS screens. If you're still having issues with the official release, please post them in its' thread via the link above.
  21. This isn't an end-all, cure-all solution. More of a process of elimination. Disable game Startup Screens. In LaunchBox, edit the emulator and uncheck the box Enable Game Startup Screen. There're also options in BigBox. System Menu - Options - Game Startup
  22. That definitely helps. Thanks. So, (correct me if I'm wrong) the process as I see it is: Launch the game via its emulator ("Behind Enemy lines" - "emulator_multiplecpu.exe" (The M2 emulator)) Then, launch RA Because of the name of the text file you passed to RA, along with the contents of the text file, RA know to look for 'that games' window'. For all that to work, you create a text file for each game (ROMname.txt). And in the text file is the name of that game. Or?, it's one text file with all the game names for that platform, and that text file is copied and renamed to each of the ROM's ROMname.txt. (Doesn't really matter. "A bunch of .txt files need to be created".) And this is so you can add a bezel [and shader] to emulators that don't support them? Or does it do more than that? I ask because, if it's just for bezels and shaders, I hear there's a plugin called BezelLauncher that can do that. Without having to have two emulators running at the same time and without the need to create text files. All that aside, and not to get out of more work for me , I believe you can do what you want with the existing options. For example: Let me know if this method works. If it does, and you stick with the RA + actual emulator (i.e. emulator_multicpu.exe) route, you won't even have to add these 'extra' emulators to LB. (Just a thought. )
  23. I'm not familiar with WindowCast (but I have heard 'of' it). Can you share some screenshots of how you set it up? Edit game, then the Details, Launching, Emulator, and Additional apps sections, and also if you need to add something in one of the other tabs of the [Edit] additional app. I don't need any of the configurations from inside RA itself. Just what's needed to launch all that (RA, the game and emulator) stuff from LB. Please. Just want to get a visual of what's all involved if I do add the 'Emulator' option, is case something else is necessary too. Thanks.
  24. I can't attest to eXoDOS menu items being added, but the right-click menu items shown in your link is from an older version of LaunchBox. Those items are still there, they've just been stylishly moved into submenus. Namely Edit, Media, and File Management. Are there specific items you'd like to see when right-clicking a game that aren't available?
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