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Fry

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  1. Is anyone aware of a game controls database (similar to controls.dat for MAME) but for other platforms like NES, SNES, Genesis, etc...? I'm working on a little project to generate marquee images for my BIgBox 2nd monitor that will display some game art and an image of my arcade control panel with call-outs describing what each button does. I couldn't find anything like that online. I figured I might have to build it up myself and that will take forever so I just want to make sure I'm not duplicating a ton of effort that somebody has already done.
  2. Thanks Retro808. I really appreciate the feedback. That is interesting about the zindex. I’ll keep poking at it and see what I can figure out. Thanks again!
  3. I'm just getting into some custom theme development and I'm wondering if anyone can help me with what is probably a super basic question. I'm working on a GameMarqueeView and I'm trying to display the clear logo for both the selected game and the selected platform in my view but the game's logo is displaying a marquee or a banner and the platform's logo isn't displaying at all. I have a feeling it has something to do with my LaunchBox image priorities but if that's the case, I'm not too sure which image priority i'm supposed to change to get the clear logos to show. This is super simple so I'm sure I'm doing something stupid here. I know this isn't going to look good, I'm just doing a proof of concept to make sure I'm getting the text and images I need before I start working to beautify things. I've got a 2x3 grid like shown below and I'm trying to show the game title, platform name, game clear logo, platform clear logo, and game marquee. The game title and game marquee displays great. The game clear logo is showing a marquee or banner image. The platform name and platform clear logo are both blank. Here's how it looks in my marquee monitor: Anyone have any idea what I'm doing wrong. I did confirm that I have the game and platform clear logos in their default folders. I just imported a MAME full set and downloaded everything from LB and EmuMovies and everything looks normal as far as the images in my LB images folder. I get the feeling it has to do with the image priorities or I've done something wrong with my XAML? Any help would be greatly appreciated! GameMarqueeView.xaml
  4. Thank you so much, I've sent you my xaml file and some screen shots to show you what I'm running into. Really appreciate you looking into this for me!
  5. No, unfortunately it doesn’t work to display the text of my custom fields. I’m not sure if I have something wrong in my syntax. Is there a special place where this chunk of code needs to go? I just have it right above my grid definition: <aov:SelectionSnoopVMP x:Name="SelectionSnoop" /> I’ve got a text block and I can display a hard coded string and I can bind to the active game properties and display the game name and other properties like that. When I switched the binding to try to display the custom fields, nothing appears in that space when I run BigBox. It’s not giving any error, it just doesn’t display anything. I am super new to WPF and XAML but I’m trying to learn. I have a hunch it’s a problem with the DLL reference not resolving for whatever reason and that error that visual studio is displaying is legit because any time VS showed an error like this and said my markup was invalid, I’ve seen a similar result where that thing VS complained about just doesn’t display when I run BigBox. I will try some stuff like making sure I’ve got the themer DLL in the right place and unblocked and make sure there’s nothing wrong with the reference and maybe play around with the location of that selection snoop declaration line.
  6. Thanks a lot man! I did have a problem though. I'm running LB 9.10. The Ao.Bigbox.Themer version that I got from here is v3_9_4: So I'm getting an error in visual studio when I try to reference v3_9_6 because I don't have that version. I tried to go ahead with the reference to v3_9_4 but then I'm getting an error in visual studio on this line <aov:SelectionSnoopVMP x:Name="SelectionSnoop" /> It says: The name "SelectionSnoopVMP" does not exist in the namespace "clr-namespace:Ao.Bigbox.ViewModels;assembly=Ao.Bigbox.Themer.v3_9_4". Do I need to upgrade to 3.9.6? If so, is it available to download? I only saw 3.9.4 here on the site. Thanks again for your help, this plug-in looks awesome.
  7. Hi Eatkinola, Thanks so much for sharing these! I'm wondering if you could show a little sample code on how to use ActiveGameCustomFields from the SelectionSnoopVMP? If it's not too much trouble, would you mind showing a simple xaml snippet on how to display the text from a custom field in a text block?
  8. Cool, thanks for the info. I will focus on one marquee view to show controls for now.
  9. Is it possible to have multiple GameMarqueeView.xaml files in a theme to display different views on a 2nd monitor? If so, is there any way to switch between them while in game using a hotkey? The reason I'm asking is that I'm playing with customizing the GameMarqueeView to display control mappings for my arcade cabinet on a 2nd monitor. I think I can use the images in the controls information folder to display the control mappings on my 2nd monitor and then I was thinking it would be great if I could press a hotkey and cycle through a different view which would show images from other folders that I don't really use like fanart - cart - front/back and put images with movelists there and have a 2nd and 3rd view point to those images. I just don't know if there's any good way to swap between views or if BigBox even supports more than one marquee monitor view.
  10. Fry

    Poll Results

    That’s awesome, I didn’t know about the arcade controls information image type. Ya, I reckon on that second part, it would be a spiraling mess of requirements to build an add on that would do that mapping stuff even if the controls database existed and creating that missing controls database would not be trivial at all. I imagine this is a pretty niche feature too. The main reason I think it would be amazing to have it incorporated into launchbox is to harness the amazing user base to come together and generate that missing controls database content. Having it as a part of launchbox would give it more visibility than some of the 3rd party stuff I’ve seen and I could see the community pulling the data together. But it’s totally understandable that the effort would be way bigger than the value, especially with the ability for us to manually make images and use that new image type. I’m super excited to take an image of my control panel and see how it looks on the marquee monitor with some call outs using a custom theme.
  11. Fry

    Poll Results

    For the controller images, it would be great to have a new image type for theme makers so that custom control mapping images can be displayed without bastardizing the other existing image types. This is super useful for arcade cabinets because many console games are very playable on an arcade cabinet but the controls generally need to be mapped much differently than how they appear on a game pad and with so many games it’s difficult to remember which button does what What would be amazing is an app with a database of game controls and the ability to create custom images of a control panel. Then allow users to define the button locations on the control panel image, define mappings of those buttons for each emulator and have the system somehow read game specific button mappings for each emulator and cross reference with this mythical game controls database to generate call outs that could be overlaid on the control panel image specifying each buttons main functions. I recognize that this would be a huge effort and probably at the far periphery (or maybe way outside) of launch box’s intended scope. It would just be awesome to have an image type that we could show on marquee and pause themes to display control mappings even if those images need to be manually generated for now. I’m not sure how popular this feature would be but I would love it!
  12. Thanks Retro808! I will read through the linked thread and see if I see any. I'm curious to find out whether anyone uses this setting for any emulator.
  13. Does anyone use the emulator setting for startup screens to hide all windows that are not in exclusive full screen mode? If so, which emulators do you use it for? I was noticing some problems with it a long time ago so I ended up unchecking this box for all emulators but I'm wondering if there's a known list of emulators that this setting works well with.
  14. @dragon57 thanks so much for this! Does this work for any resolution monitor or do you have suggestions to make the bezels fit on a 1440p monitor without black space between the game and bezel? In general, what is it doing? I see there’s a png and cfg file for each game/bezel. Is the png image size static or does it shrink/stretch based on the system where it’s installed? Does the cfg file change the game’s play area? Does the bezel project change any other Retroarch settings besides the png and cfg files they drop? Or are these bezels meant to be used with some specific settings from the video section around resolution or aspect ratio? Sorry, it’s a ton of meandering questions. I had used this before: It’s great for a lot of games but I could swear some games resolution started looking funky and the bezels left some black space around the game play area. I figured it’s because I’m on a 1440p monitor but I wasn’t sure. Any suggestions or explanations about what changes this does with Retroarch and MAME is greatly appreciated!
  15. I am curious if it’s possible (or how difficult would it be) to change the size of the gameplay video in the game wheel view based on the platform? I think it’s 4:3 which is great for the majority of my platforms but the video snaps I got for PS3, WiiU, and my steam games are all 16:9 so there are black bars on top and bottom of the game previews. This is super nit picky but I thought I might tinker with the xaml if it’s possible to put some conditional formatting of the video and the box that goes around it for those platforms which have 16:9 games. Is it possible? Anyone able to point me in the right direction? Also just wanted to say thank you for this awesome theme. I’ve used it for quite some time and it has my cabinet looking fantastic!
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