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About Thanatos_Prime

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    8-Bit Processor

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  1. I see a lot of people marking games as Cooperative that are not cooperative. If you have two people playing against a common, computer foe then it is cooperative. Head to head is the opposite of Cooperative, it is competitive. Putting a jigsaw puzzle together is cooperative, as is Trove multiplayer and most D&D party play (unless you count the competition vs. the Dungeon Master). If you are competing for a score or head to head it is NOT cooperative, it is competitive. Doom multiplayer can be cooperative if you only fight the monsters, if you do a death-match game it is not cooperative. Thanks for letting me get that off my chest.
  2. As long as they are correctly marked as Fanart, I can't see anyone having any issues with them. They look great to me, fantastic work!
  3. Thank you, great tools and playing with them now!
  4. That would be fantastic, yes please!
  5. I eventually rejected the cassette images. They were submitted as real cart images, were squashed looking as mentioned as well as having the template itself look malformed (the top cuts should be laying flat on the top of the cassette ) and were uploaded for a bunch of games that already had media images. Someone had obviously put a bunch of time into them, so that's unfortunate and I felt a bit of a hypocrite declining them while simultaneously approving a bunch of SNES boxes, also purported to be real box fronts where the user was "fixing the Nintendo seal to the correct one", but that was my choice.
  6. There are several people working on the C64 games, but up until recently I was really active. I finally got back around to Z and am giving myself a bit of a break for the moment. (And adding some games from really unrepresented platforms ) If you are still needing help, please let me know how I can assist. Either way, thank you so much for your work.
  7. Wowzers, thank you for doing this and for the information, this will certainly change how I'm doing things and make my input a little less frustrating for others. Thanks again.
  8. Ok, I have a question I'm hoping to get help with. Lately, another fine contributor, who I am deeply thankful for, has been adding more than one set of boxes for a single region. I was, probably mistakenly, operating under an assumption that there could only be a single box set for a single region like Europe or North America and was putting later European releases under a single country, which didn't feel completely correct. Functionally, how will this work with Launchbox if there are two sets of European or North American boxes?
  9. My understanding is that the WikipediaURL is used to pull pictures into Launchbox as a fallback for images so it should not have any websites in it except Wikipedia websites. Youtube playthroughs of the game are perfect to my understanding. Anything that spoils the game too much should be avoided. If I have a choice of videos I try to pick the one that best represents the game, has good quality images and is family friendly, since you don't know the age of the person who might be clicking that link.
  10. My 2 cents: For Mods I would think we'd need to be really selective (they do call Doom Wads and Megawads, shovelware for a reason), in the same way that a Romhack that simply changed Mario to Luigi wouldn't rise to the level of an entry most Doom wads shouldn't but I could certainly see having entries for those Megawad collections that had CD releases and those that significantly upgraded video, or something like the 25th Anniversary Edition. For collectors edition, I was told that we should focus on the game itself. If the Collectors edition updated video or added more game modes then it would be a new entry. If it just came with a cool set of things external to the game like books or key chains then it doesn't rise to the level of an entry. Overviews can be all of the above, use what you have and if someone comes along later and can improve it then fantastic. I'm often dealing with text adventure games that predate most professionally written synopses, where box copies are nowhere to be found at the moment. I'll play the game for a bit and try to write one up myself, and if someone can find an old magazine article or box description I would welcome my entry being completely overwritten by a better one.
  11. Ok, I hope I can express this question correctly. I see people deleting Fan Art Backgrounds because they have text of any kind in them. To my knowledge the only kind of text we are on the lookout for are watermarks, website logos, uploader images or website icons for other websites. Am I incorrect?
  12. As an IT professional that is too often on the other side of this I want to thank you for your hard work getting thing back up and running. My experience tells me that too often gets left unsaid. Thanks for the stress you bear and the work you do.
  13. Ok, more clarifications. I see some people submitting replacements of a game screenshot at 320x240 resolution and submitting in its place a 320 x 200 resolution screenshot of the same exact screenshot scene as a correction, sometimes with the explanation that they are submitting with the "correct screen resolution". The only resolution requirements I'm aware of are the ones for Background based art and it seems that bigger is mostly considered better. Is there something I'm missing or is this like the people that think that game names are the same as watermarks and trying to remove all text from fan art? Also, MERRY CHRISTMAS to all!
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