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UnluckyForSome

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  1. I think this is broken since the last LaunchBox release, any chance of a fix? ? @slipsystem
  2. I have thought of that but the problem is I like keeping my collection up to date with the latest ReDump DATs which means they have to stay in their pristine dumped format... @Jason Carr - sorry to bother you - any chance something like this might be implemented in the future? If not i’ll have to have a re-think on how i’m storing my 2500+ PS2 ISO’s because i’m loving LB! many thanks
  3. Hi Guys, Currently the way LaunchBox works, when "Extract ROM archives before running" is ticked, the archives are extracted and then LaunchBox tries to run the extracted files with the emulator. Unfortunately, if there are multiple files extracted, LaunchBox will look for and prioritise a .CUE file, which PCSX2 does not support. This will result in PCSX2 not functioning if the PS2 game you're trying to run comes with a .cue I compress all of my PlayStation 2 games (I have a full set so must do this to fit them on my disk) - which saves a lot of space, but means I have to use the "Extract ROM archives before running" option in LaunchBox. If you have a large set of compressed PlayStation 2 games matched to something like Redump as I do, you will notice some games use just a .ISO, whereas others use .BIN and .CUE. PCSX2 does not need a .CUE file to play the games, but removing all the .CUE files from each archive in a full PlayStation 2 set would take forever, and would ruin the verification against Redump's PS2 database. To get round this, I wrote a tool (LB2PCSX2) which, when put as the intermediary between LaunchBox and PCSX2, finds the PCSX2-friendly file which needs to be forwarded to the emulator, by first looking for a .ISO, and then if not found, looking for a .BIN - A link to it is here. Using this, however causes it's own set of issues, for example I can't get the PCSX2 Configurator to work, as "PCSX2" isn't the assosiated emulator, it's my workaround tool LB2PCSX2. So my request/issue is - would it be possible to have an option of what file Launchbox looks for to launch a game after it has extracted an archive? Maybe an extra setting underneath "Extract ROM archives before running" which says "Filetypes to attempt to launch" and then checkboxes with .CUE (ticked by default) and then .BIN, .ISO etc etc. This way you could untick .CUE for your PS2 games and keep .BIN and .ISO ticked, meaning my tool would be obsolete, woohoo! Many thanks for listening ?
  4. Waiting for Black Friday just to be able to use this theme!
  5. I'm thinking of switching from EmulationStation to Launchbox, but before I buy premium I'd really like to see the Station Emulation theme in action. I can't find any videos of it online - does anybody use it - or can anybody grab a quick video of scrolling the interface for me? MANY thanks!
  6. Can anyone give me any details about the SFX in BigBox?
  7. Hey guys, This may sound like a very weird question, but it’s important in my decision as to wether to purchase LaunchBox Premium, and as there is no demo I can’t try it myself. My question is: are the UI sounds that you can set responsive and do they overlap? I want to use my own Metal Gear Solid UI sounds, however when using with something like EmulationStation, holding down to scroll through my ROMs the sounds start to become intermittent as the scroll becomes faster. It’s hard to explain. Ideally I would want the UI scroll sounds to overlap each other and definately play for each scroll down, regardless of how fast. I know this sounds pedeantic and weird, but for me it’s important. If UI sounds when navigating BigBox aren’t that responsive, i’ll probably stick with EmulationStation. Many thanks!
  8. I've created a small intermediary script which solves this problem and allows LaunchBox to launch both .ISO and .BIN even if the archive contains .CUE's. Check it out here: https://github.com/UnluckyForSome/LaunchBox-to-PCSX2-Extractor
  9. D’oh! That’s probably it. I’ll test tommorow and let you know. Many thanks for the help!
  10. Hi Guys, I am trying to get LB to launch games which are zipped, within the archive there are multiple .BIN files (different tracks) and a single .CUE file. I am using the "Extract ROM Archives Before Running" option. When I try and launch a game I can watch LB extract the archive into the 7Zip/Temp folder if I have it open - but after that nothing happens - I assume RetroArch is crashing instantly. - is it incorrectly trying to load a .BIN file instead of the .CUE? I can manually load a .CUE from within RetroArch no problem and the game plays... I think I am using the right command line arguments - is LB having trouble with my .zip files? When I watch LB extract to 7Zip/Temp I never see the .cue file getting extracted (all the files get removed once RetroArch crashes)- this might be because RetroArch is crashing so fast (and therefore LB is removing the files) before I can see it but it's odd... My command line: If anyone has any experience with this type of problem let me know ? Many thanks!
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